"I free people from the constraints burdening the mind, from the dirty and degrading self-torture chimera called conscience and morality, and from the claims of liberty and independence, which grows up to only a few..." Episode 17 - this story is based on the maps of the remake of Half-Life 2 beta, and cut version of HL2 content. Furthermore, EP 17 will have their own maps and locations. Episode 17 does not apply to episodic Half-Life 2 and is based on an independent history.
Hello everyone, friends! Our team is pretty damn nice that Episode 17 has its own audience of people who support us and are waiting for the game release. Since the beginning of the development of the game a little more than a year has passed, and during this time a lot of new content was created from scratch, starting from new models and textures, and ending with large game locations. And today, we will tell you in detail about the new changes in the game.
In Episode 17 there will be a new main character - Alex Lind (Alexander Lind). Alex is a former engineer-developer of a new generation of weapons, who prior to the incident at Black Mesa, worked for the "Thunder RPA." (Research and Production Association) located in Norway. "Thunder RPA." carried out orders of the laboratory complex Black Mesa on the development and creation of weapons of mass destruction, and weapons of a new generation. Alex Lind participated in the development of the Gauss gun, as well as in the creation of an intercontinental ballistic missile "Atlas".
A few months before the incident at Black Mesa, Alex Lind worked on a classified project commissioned by Black Mesa. The objective of the project was to create a device that completely dissolved foreign soil from an unknown location. Halfway to the creation of the prototype, in the Black Mesa laboratory complex, an accident occurred that would later carry hundreds of millions of human deaths on the ground, and open the portal to another world. Following the opening of the portal, an alien race will invade the earth, which in seven hours of war with people on earth won. This race will later have the name - Combine (Alliance).
After surviving the war, and mass destruction of people, Alex settled in City 17 - the central residential complex for people on earth. Working in the factory for the manufacture of provocative posters of the Alliance forces, he lost long ago faith in the changes to a better life. But a series of events, and information from old acquaintances, Alex Lind learns about the project of the Alliance for the development of weapons, the name of which - Episode 17.
In Episode 17, our team wants to pay more attention to the Combine forces, to reveal them from the side of an intelligent, powerful, and developed race. Their technologies must fully reflect the essence of their existence. One of the main innovations of Episode 17 is the striking surface of the Combine. It is a material (plate) that resembles different metal alloys, and has a dark blue color. The damaging surface, like the plague it can spread anywhere: on the ground, in buildings, on walls. Thus, the Combine wants to get a completely new planet for their life - the Earth.
From the very beginning of the development of Episode 17, the main emphasis was on creating new, memorable game levels, based on the maps from Half-Life 2 Beta. Already there are locations that fit for a full test of gameplay. We want to return such forgotten Valve ideas as the Wasteland with their legendary rusty submarine, Depot with dynamic battles with the help of antlions, the AirExchange base with the no less legendary core, the Borelias ship with its "Dark" secrets, and of course the base Kraken located on a underwater.
City 17 sewers (blue sector)
City 17 sewers (green sector)
AirExchange vent room
In the Episode 17 arsenal of the player will be significantly replenished with new types of weapons. We will tell you about the full list of it later, but we assure you that it'll be interesting and diverse. Below u can see the first 3D model of the Kriss Vector submachine gun, which is a full-fledged replacement for the SMG from Half-Life 2.
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