Stretching your legs in the cafeteria and staring out the window, you smile to yourself, you know that your hours away from the completion to this decades most ground breaking research. Taking a few moments out while the computer systems compile the data streams and the containment sectors are locked down you pour yourself a cup of coffee, over ten years of research and god knows how much money, finally success, and proof is being compiled this very moment. You look around the room at the other researchers, huddled together talking about their own projects and lives, your thoughts however are interrupted when the entire building shudders violently and what sounded like an explosion can be heard from some unknown location. Immediately following the alarms sound and evacuation is announced, smoke starts pouring in to the room.
Continuing the media release from last time i bring you four new very early work in progress screenshots, these shots are part of our early screens of the facility which can be found on the website. Screenshots of the Medical Facility indoor map / environment For the rest of the screenshots and more
Posted by Mrksmt9 on Aug 6th, 2007 digg this super bookmark
Continuing the media release from last time i bring you four new very early work in progress screenshots, these shots are part of our early screens of the facility which can be found on the website.
Screenshots of the Medical Facility indoor map / environment
For the rest of the screenshots and more details visit us.
Also in other news with have some concept art of our main characters coming soon and a brand new website, with introductions to two new team members.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Well, especially the first pic in the second row shows strange lighting on the handrail.
Looks very nice :). Love the map's atmosphere.
Hm, looks like you forgot to build cubemaps, lol (or is that some lighting i don't see?). Other than that, neat.
Looks dope, can't wait for more
the lighting was spot lights, but i removed them as they were too much.... this enable the mood to be better, will recompile and show more next time :)
lookin good
How did you do the forest visible outside in the first shot? That looks like it took a LOT of tweaking to get perfect. You should write a tutorial on how you did it at interlopers.net!
Yeah the forest area is part of the map, it feels good thanks to the smoke volume effects in the background, using the tone of colour and tweaking of visibility and light, but i loev walking around this map as it's very atmospheric!