UPDATE February 2006: OK, IT IS DEAD
Work on this mod has stopped again - and this time I have no intention of resuming. For my full list of reasons see here: Forums.relicnews.com
If you wish to adopt this mod you are welcome to it.

But in summary:
* The DOW engine scales badly. Large armies choke the fastest of computers.
* Vehicle pathfinding is shocking and use of transports difficult/impossible.
* Difficulties animating and importing Titan models.
* Poor mod tools, shortage of developer support and missing documentation.
* No C/C++ SDK to implement missing/broken features.
* Lack of active participation in mod and lack of feedback from players of the beta.

UPDATE September 2005: MOD IS NOT DEAD.
After an 8 month delay due to personal priorities I am resuming development of this mod. The mod team has new members and we require more. If you ever wanted to contribute to a mod now is the time. Version 0.3 will be released in two weeks and will resolve the incompatibilities. I already have a working installer but the AI is busted. Version 0.4 is planned for release before Christmas. The aim for that release is to have REAL titan models, an army builder and online play.

Anyone asking how to uninstall the mod didn't read the instructions. They can be found at the sites homepage. Future releases will have an installer.

ABOUT EPIC LEGIONS:
Epic Legions brings you Epic Warhammer 40K battles. Build an army with the Army Generator and then jump straight in to the action. There are no resources to collect or bases to build. Just capture strategic points and smash your opponents to dust!!

If you've never played Epic (once called Space Marine now Epic Armageddon) then you simply havent lived. If you have played, then you're going to F*&cking cream yourself.

Now stop reading and checkout the screenshots here:
Epiclegions.warriorhut.com

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Terminators standing ground against an overwhelming force. Blood Angels on the rampage! Imperial Fists ready for war
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Comments  (20 - 28 of 28)
SpliFF_
SpliFF_ Oct 23 2004, 1:08am says:

They are not Dreadnoughts. The models are wrong because the tools needed to import the Titan models are not quite finished. The developers say soon. I can't wait.

You did notice it was just an ALPHA test right?

+1 vote     reply to comment
Ryan_the_Great
Ryan_the_Great Oct 20 2004, 6:22pm says:

I dont remember the dreadnaughts being so big in the table-top game... Make the Drednaughts the size they are in the tabletop game.

Other than this, pretty cool, all (good) mods usually extend the duruation of popularity of the game that was modded.

+1 vote     reply to comment
Apothecary
Apothecary Oct 9 2004, 5:23pm says:

Shrink the dreadnoughts for pitty sakes, damn those things are big

+1 vote     reply to comment
SpliFF_
SpliFF_ Oct 6 2004, 12:02pm says:

-- AI comes out to fight
-- Titans toned down ( just a little )
-- Titans walk faster (moonwalking less obvious)
-- A few minor tweaks.

+1 vote     reply to comment
SpliFF_
SpliFF_ Oct 6 2004, 9:20am says:

UPDATE: It does work on the full version!

+1 vote     reply to comment
SpliFF_
SpliFF_ Oct 6 2004, 1:32am says:

Oh I see. It's because they can't afford it. That's fair but they should remove the download link until they can. It's confusing.

+1 vote     reply to comment
SpliFF_
SpliFF_ Oct 6 2004, 12:18am says:

It's stable and it's fun. Still lots of AI and gameplay issues but this is more of a 'tech' demo so you can try out huge armies. Works on Dawn of War DEMO but the full version should also work.

This MOD pushes D.O.W. and your hardware to its limits. It's playable on my Athlon 1.8 w/ Geforce 3, your mileage may vary.

Download from my site. ModDB won't let me upload it yet (not sure the reason for that).

Epiclegions.warriorhut.net

+1 vote     reply to comment
Rollon20s
Rollon20s Sep 29 2004, 10:35pm says:

Wow the dreadnoughts are huge

+1 vote     reply to comment
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SpliFF_
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Released Mar 1, 2007
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