I'll start off with our 1 paragraph "briefing":
Earth has long been forgotten by the people of the Confederation of Socialist Planets. Peace is present throughout the New Outer Colonies, but war breaks out in the Old Inner Colonial Planets. The New Light, an alliance of rebels who fight for a government like those of the Earth, a treasured memory only they strive to keep, has sparked battles across the galaxy. A once-loyal citizen of the CSP-controlled Gomorrah, you have had your life destroyed by the corruption in the Socialist Confederation. You have seen the effect the New Light has had on the worlds of the CSP.
I would also like to say the Entropy is not just a Halo mod. Once all of our content is completed for Halo, we will most likely be at the point where we will have finished our own custom engine for Microsoft's XNA. Our plan is to write out a simple, yet highly workable First Person Shooter engine for the XNA (for both Windows and the Xbox 360) which I have dubbed "Chaos" [Entropy, Chaos, get it?]. If all goes well, the engine will be completed in the middle of 2008, Entropy: CE by the end of '07, and the full game (just "Entropy") by late '08. Work on the engine will begin as soon as I have a Pixel Shader capable graphics card, which should be Christmas day.
We will have a test map for the Halo CE version of the game up by the end of the year, so if you have Halo Custom Edition, you'll want to look into getting that.
If you are interested in joining the team, visit the site. Our forum is a great place to see where we are at in production of the mod/game. I have some pics to upload, so I think I'll end this here.
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Can't wait. Why isn't this out now?(rhetorical)
I really want this looks amazing.
amazing. is it for the halo trial?
looks awesome
Hey, could you add me to the modeller list please?
oya you should update the new stuff too here :)
Hello bacon XD. You can barely see my mac-w ingame.
Yes.
Hey, Sam, where'd you get the sky? You never showed me that... I'd like to see some more pics.
Looks nice. Will there be a compleate SP?
Don't be afraid to allow for bump maps on the character models, the stand-alone engine will support them.