Entity Hunter is a competitive target range shooting game where the object is to be the best player at shooting what else…Entities. Those entities can range from crows, to pigeons, even to flying toilets. If it can be spawned in HL2 you can shoot at it. The game is designed for no more than 12 players at a time and is a sure fire way to waste a whole lot of time. The game came about because my three year old son loves to play Half-Life 2. I was not entirely comfortable with the level of violence in the game or most of the mods so I decided to create a couple of maps where he could just shoot at random objects. Those maps spawned into an entire mod. The great thing about the game is that it is almost entirely map based. The amount of ammo you received is determined by the map itself. By using logic_timers everything is randomized so it is a different experience every time you play the map. Although npc_birds follow certain paths you never know when they might spawn. The melon and barrel...

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One of the things I am concentrating on in version 1.1 is serious reduction of lag. To that end all maps have reduced by at least 50%. This may come as a shock but in actuality it is a great thing. Here are some screen shots of how the maps will look in 1.1.

Posted by EntityHunter on Feb 17th, 2007 digg this super bookmark


One of the things I am concentrating on in version 1.1 is serious reduction of lag. To that end all maps have reduced by at least 50%. This may come as a shock but in actuality it is a great thing.

Here are some screen shots of how the maps will look in 1.1.

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Released May 30, 2007
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Entity Hunter (Half-Life 2)
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