Entity Hunter is a competitive target range shooting game where the object is to be the best player at shooting what else…Entities. Those entities can range from crows, to pigeons, even to flying toilets. If it can be spawned in HL2 you can shoot at it. The game is designed for no more than 12 players at a time and is a sure fire way to waste a whole lot of time. The game came about because my three year old son loves to play Half-Life 2. I was not entirely comfortable with the level of violence in the game or most of the mods so I decided to create a couple of maps where he could just shoot at random objects. Those maps spawned into an entire mod. The great thing about the game is that it is almost entirely map based. The amount of ammo you received is determined by the map itself. By using logic_timers everything is randomized so it is a different experience every time you play the map. Although npc_birds follow certain paths you never know when they might spawn. The melon and barrel...

Report article Map Completed: Eh_wackalion

We just finished a new map called "wackalion" named for (and devloped based on) the arcade game "Wack-a-Mole". In this map antlions will burrow and unburrow themsselves at random places on the map. Both the time they burrow and the time the unburrow are randomly generated so you

Posted by EntityHunter on Apr 28th, 2007 digg this super bookmark


We just finished a new map called "wackalion" named for (and devloped based on) the arcade game "Wack-a-Mole". In this map antlions will burrow and unburrow themsselves at random places on the map. Both the time they burrow and the time the unburrow are randomly generated so you are forced to aim quick and fire. Here a few of screenshots of the map in action.

Wack-a-lion Shot Wack-a-lion Shot
Wack-a-lion Shot Wack-a-lion Shot
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EntityHunter
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Released May 30, 2007
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Entity Hunter (Half-Life 2)
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Half-Life 2 - Multiplayer First Person Shooter