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================COMPANY OF HEROES: ENHANCED COMBAT================
The first big Modification for Company Of Heroes!

VISIT US UNDER Enhancedcombat.ath.cx !

============INSTALLATION:============

First : DELETE ALL PREVIOUS FILES OF THIS MOD!!!
Copy all folders and the .module file into your Company of Heroes folder.
Creat a new shortcut (copy your old one) and start the game with these parameters:
"-dev -modname EnhancedCombat" e.g. it could look like this --> "X:\Program Files\Company of Heroes\RelicCOH.exe" -dev -modname EnhancedCombat"

To use your current campagin saves (although I recommend to NOT play the campagin with the mod) you must copy the
"...\My Games\Company of Heroes\Savegames\RelicCOH\Campaigns\coh" folder and rename it to
"...\My Games\Company of Heroes\Savegames\EnhancedCombat\Campaigns\coh".

============Known Issues:============

- Panthers MG42 isn't turning around (not causes by the mod)
- Vehicle Iron Cross (Axis) & Vehicle Star (Allies) only shows up right with highest settings

============Fixes:============

If you can't run the mod,
make sure that...:

1)...that your shortcut has the command
"X:\...\Company of Heroes\RelicCOH.exe" -dev -modname EnhancedCombat

2)...that you have a
"...\Company of Heroes\EnhancedCombat\Locale\English\COHEC.English" if you have the English version
"...\Company of Heroes\EnhancedCombat\Locale\German\COHEC.German" if you have the German version -and so on-

3)...that you have copied the files (EnhancedCombat folder, EnhancedCombat Module) into the Company of Heroes main folder.

4)...you try deleting all old Enhanced Combat files and then copy the new ones (because sometimes files are removed).

If you are missing features in the mod,

1)Use a fresh copy of CoH without any other modifed files (Mods). Works!

============FEATURES:============

========================CoH: Enhanced Combat: Final 1.3========================

============Fixes============

- Some Gameplay tweaks & little fixes
- Some Name(key) fixed
- Some Description(key) fixed
- Axis Tank Trap Bug fixed

============Units/Buildings/Weapons============

- MANY NEW SKINS! (Thanks to Halftrack & Happy_the_Hobo)
- New Unit: SturmPioniere - can build new front defensives
- New Building: Anti-Tank Gun Emplacement for Allies
- New Building: Anti-Tank Bunker for Axis
- New Unit Skin: Fallschirmjaeger (Thanks to Halftrack & SIG21_Surgeon)
- Unit upgraded: Fallschirmjaegers paradrop with a MG42 on Tripod
- Unit upgraded: Fallschirmjaegers have "Fireup" ability
- Unit upgraded: StuG IV MG42 Upgrade fixed
- Unit upgraded: SS Troops can't longer reinforce with paradrops
- Unit upgraded: M3 & SdKfz 251 now can "repair" their Gunners too
- Unit upgraded: Vehicles will stop moving when the Engine is destroyed
- Ability upgraded: Flak 36 Longrange Shot & StuH 42 Longrange Shot more accurate
- Ability upgraded: Stukas (from Blitzkrieg Stuka Run) will drop
two big bombs instead of rockets and is no avaible in fog area too
- Unit Weapon Upgrades tweaked (Icons, Handling)
- Rifle Grenades removed (will be redone in the future)

============Custom/Others============

- New AirBorne Commander (Allies) Ability: B-17 Bomber Run
- New Infantry Commander (Allies & Axis) Ability: Anti-Tank Upgrade
- New Feature: An C-47 flies over the map when you call in Paratroopers
- New Textes: Class Descriptions for all units

========================CoH: Enhanced Combat: Final 1.21========================

============Fixes============

- Workable with 1.3 duo file changes

============Units/Buildings/Weapons============

- Unit cost changed
- Units colors removed
- Unit/Flag Signs changed (Vehicles only have a white Cross or Star)
- New Unit Icons & Skins
- New Unit : Axis German Shocktroopers
- New Unit : Allies Infantry Assault Team
- Most "Maximal Unit Cap" removed because of problems
- FIXED : Tank Gunner upgrades showed up twice
- New Unit Ability - Long Range Shot for Stuh 42 & Flak 36 88mm

============Custom/Others============

- New USC Text File

========================CoH: Enhanced Combat: Final 1.2========================

============Units/Buildings/Weapons============

- New building; german/american "Infantry Heavy Cover" better than sand bags
- New building; german "Watch Tower"
- M26 Pershig stronger (Tiger-Tamer) and costs more + Super Pershing Upgrade
- Infantry Smoke Grenade for Rangers, Paratroopers and Fallschirmjaeger
- Hold Fire ability for vehicles and infantry
- New Experience System
- New Unit Symbols (well, for the new units)
- V1 Rocket replaced with SS Assault
- Many new unit skins
- Rifle Grenade upgrades for Riflemen (first have to buy a upgrade in the barracks)
and the Panzergrenadiere
- Reinforceable Fallschirmjaeger!!!

- Weapons (Pistols, Rifles, SMGs, MGs (+ Tank MGs)) more accurate
- B.A.R. won't shot while moving any longer
- No Medi Kits, More Health, More Damage, Expensiver
- Gunners can be rebought when they die

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Post comment Comments  (10 - 15 of 15)
DrachenFeuer
DrachenFeuer

And about 9 new veterancy levels, larger battles, new doctrine options... new buildings, new units... pretty much redesigns the game

Reply Good karma Bad karma+1 vote
HangPhyr
HangPhyr

Yeah, its just a changelog.

I'd... guess its just a general rebalance mod that adds new content.

Reply Good karma Bad karma+1 vote
Varsity
Varsity

I've read all of the mod's description up there and I still don't really know what it does.

Reply Good karma Bad karma+1 vote
BDNeon
BDNeon

Nice, I like how all this sounds. Not as ambitious as a total conversion, but hey, sometimes the most fun mods can be made just by tweaking with the original game only a bit.

Reply Good karma Bad karma+1 vote
[GE]Specialist
[GE]Specialist

SWEEEEEEEEEEET!

Reply Good karma Bad karma+1 vote
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