Installation:

Copy all folders and the .module file into your Company of Heroes folder.
Create a new shortcut (copy your old one) and start the game with these parameters:
"-dev -mod ECLb" e.g. it could look like this > "X:\Program Files\Company of Heroes\RelicCOH.exe" -dev -nomovies -mod ECLb"

yes im am uploading a hotfixpatch to fix the missing locale $no key errors bug and adding a shortcut to run the game from for your desktop tonight.

@you the installer:

1.start with a clean install (delete all previous versions and locale file for the mod) then reinstall the enhanced combat leader mod hotfix_patch_ver292.exe and extract that to your company of heroes directory @ "C:\program files\thq\company of heroes\"

2.then run the locale installer named CoH.rar extract that then install and extract that to your company of heroes directory @ "C:\program files\thq\company of heroes\"

3.then run the game from the shortcut. (enhanced combat leader)

Features:

=================Units=================

New unit; German "FallschirmJäger Gruppe" as new infantry
New unit; German "Ostbattalion Gruppe" as new infantry
New unit; German “Volksgrenadiere Submaschinengewehr Gruppe” as new infantry
New unit; German “Volksgrenadiere Gemischt Selbstständig Tätige Kampfmittel Gruppe” as new infantry
New unit; American "Platoon Headquarters" limited to 3
New unit; American "Company Headquarters" limited to 2
New unit; American “Battalion Pioneer & Ammunition Squad” limited to 1
New unit; American "Battalion Headquarters Detachment" limited to 1
New unit; American "Battalion Battery Forward Observation Detachment" limited to 1
New unit; American "Regimental Anti-Tank Company Detachment Headquarters" limited to 1
New unit; American "Regimental Pioneer Detachment" limited to 1
New unit; American "Regimental Reconnaissance Detachment" limited to 1
New unit; American "Divisional Combat Engineer Detachment" limited to 1
New unit; American "Divisional Calvary Reconnaissance Detachment" limited to 1
New unit; American "Corps Independent Tank Battalion Headquarters Detachment” limited to 1
New unit; American "Corps Independent Tank Battalion Reconnaissance Detachment” limited to 1
New unit; American "Corps Independent Tank Battalion (Medium) Company Headquarters Detachment” limited to 1
New unit; American "Corps Independent Tank Battalion Detachment (Assault)” limited to 1
New unit; American "Corps Independent Tank Battalion (Medium) Company Platoon” limited to 1
New unit; American "Corps Independent Tank Battalion Service Company Ammunition & Supply Detachment” limited to 1
New unit; American "Corps Independent Tank Battalion (Light) Company Headquarters Detachment” limited to 1
New unit; American "Corps Independent Tank Battalion (Light) Company Platoon” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Headquarters” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Headquarters Service & Supply Detachment” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Reconnaissance Company Headquarters” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Reconnaissance Company Pioneer Detachment” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Reconnaissance Platoon Headquarters” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Reconnaissance Platoon” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Company Headquarters” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Platoon Headquarters” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Platoon” limited to 1
New unit; American "Weapons Platoon Headquarters" limited to 1
New unit; American "Heavy Machinegun Section Headquarters" limited to 1
New unit; American "Light Machinegun Section Headquarters" limited to 1
New unit; American "Light Mortar Section Headquarters" limited to 1
New unit; American "81mm M1 Heavy Mortar Squad" limited 2
New unit; American "60mm M2 Light Mortar Squad" limited to 3
New unit; American "57mm M1 Battalion Anti-Tank Platoon Detachment" limited to 1
New unit; American "57mm M1 Regimental Anti-Tank Company Detachment" limited to 3
New unit; American ".30-cal. M1919A4 Light Machinegun Squad" limited to 2
New unit; American ".30-cal. M1919A4 Heavy Machinegun Squad" limited to 1
New unit; American "GMC CCKW 6x6 2-1/2 ton. [Troop Transport]" from Single Player
New unit; American "GMC CCKW 6x6 2-1/2 ton. [Logistics & Supply]" from Single Player
New unit; American "105mm M2A1 Howitzer Section" from Single Player limited to 2
New unit; German "Opel “Blitz” 3-ton. 3.6-36 S. [Troop Transport]" from Single Player
New unit; German "Opel “Blitz” 3-ton. 3.6-36 S. [Logistics & Supply]" from Single Player
New unit; German "Flakvierling 38" from Single Player
New unit; German "Flakvierling 36 88mm antiaircraft gun" from Single Player
New Ability Weapon Bore Sighting

All small arms, light machineguns, and anti-tank rocket launchers engagement, sight, and maximum range increased to 50m
All ATG, artillery, heavy machineguns engagement, sight, and maximum range increased to 150m
New tactical formations such as sections: 2 or more squads; squads: 9-12 squad members; teams: 2-4 men. To enhance game play with new combat elements.
Rangers: receive SMG, Bazooka Upgrades
German 3.7 cm Flak 43 auf Flakpanzer IV "Ostwind" limited to 2
GMC CCKW 6x6 2-1/2 ton.(G-508) Truck, and Opel “Blitz” 3-ton. 3.6-36 S.[Troop Transport] can transport infantry squads reduce the recharge times on all munitions based abilities
GMC CCKW 6x6 2-1/2 ton.(G-508) Truck, and Opel “Blitz” 3-ton. 3.6-36 S.[Logistics & Supply] reduce the recharge times on all munitions based abilities, and increasing the construction speed of buildings
German Tanks have Armor Skirts and Machinegun upgrade selections for each unit deployed
Unit build placement changed
Added New Officer Abilities (Supervise, Inspired Assault, For the Fatherland)
Added New Waffen-SS Sturmtruppen Gruppe Abilities (Assault!, Zeal)
All Infantry, Crew weapons, and Self Propelled ATGs gain camouflage ability
All Player controlled units with the exception of the goliath gain ability to detect camouflaged units
Goliath sight range, engagement range and weapon damage modified
All machineguns (with the exception of BAR, Fallschirmjäger Gewehr 42, Squad MG-42) gain Suppressive Fire ability
All machineguns (with the exception of BAR, Fallschirmjäger Gewehr 42, Squad MG-42) gain Armor Piercing Burst ability
Unless otherwise noted all anti-tank guns, self-propelled anti-tank guns, and tank destroyers gain First Strike ability
Unless otherwise noted all anti-tank guns, self-propelled anti-tank guns, and tank destroyers gain Armor Piercing Shells ability
American Battalion Battery Forward Observation Detachment can coordinate Overwatch Barrage, Victor Targeter, Air Reconnaissance, Strafing Run, and Bombing Run, fire missions when the Divisional Level Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 105-mm Gun Battery.
American Battalion Headquarters Detachment can coordinate 105mm Howitzer Barrage, Creeping barrage fire missions when the Regimental Level Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 105-mm Gun Battery.
American Company Headquarters can coordinate 81-mm, and 60-mm mortar artillery fire missions when the Battalion Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 60-mm or 81-mm mortar squad.
American Platoon Headquarters, Weapons Platoon Headquarters, Light Mortar Section Headquarters, Light Machinegun Section Headquarters, can coordinate 81-mm, and 60-mm mortar artillery Smoke Barrage fire missions when the Battalion Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 60-mm or 81-mm mortar squad.
All Mortars and Howitzers have their Bombardment and Smoke barrage abilities replaced with the Counter Battery ability (see company headquarters platoon for more details)
American Battalion Headquarters Detachment, Company Headquarters, Platoon Headquarters, Weapons Platoon Headquarters, Light Mortar Section Headquarters, Light Machinegun Section Headquarters, units generate a command aura that affects all units within radius of effect

===============Custom/Others=============

- Change ammo cap/fire rate of automatic weapons (More Historically accurate)
- Historically accurate vehicle and weapon names
- Unit Abilities and costs redone
- Higher Unit Population Cap.
- All New Doctrine System: reorganizes/amends default Company of Heroes: Opposing Fronts allied/Axis doctrines
- New Artillery Abilities for US Infantry
- SMG,RIFLE,CARBINE Tracers
- Shell speeds higher
- M4-POA-CWS 75-H2 Sherman (flamethrower) cost modified and receives new upgrades
- Goliath cost modified
- German 3.7 cm Flak 43 auf Flakpanzer IV "Ostwind" cost modified
- New Sherman variants with new/modified upgrades
- Created a new ballistic model for target acquisition, tracking and engagement for tanks that is based on real world physics which adjusts aim/time modifier ratios for all anti-tank weapons to match historic data values
- Created a new method of calculating movement rates using real world physics to model as accurately as possible all historic data values of every vehicle in the game

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0 comments by wolff69 on Jun 6th, 2009 digg this super bookmark


1. All guns have realistic penetration values. The KwK43 88mm on the Jagdpanther, Tiger II and other tanks are going to have historical penetration values for armor in mm with modifiers for penetration being penalized [-] the greater the distance projectile travels to hit a target. On the lower end, the KwK38 20mm on the SdKfz 234/1 and SdKfz 222 have lower chances of penetrating tank armor than higher caliber ATG’s except from the rear or when firing from shorter ranges where bonus[+] modifiers will be applied to penetration values. All tanks will also require changes to their statistics which will rectify game imbalance issues. Turret slew, rotation rate, and vehicle turning speed will be changed. While enhancing the disabling effect of anti-tank weapons such as critical damage effects for these respective weapons, as well as the type of combination effects against them to create a more dynamic game feel.

2. All tank guns have their damage brought closer to historical values. The penetration values for all ATGs will be modeled from historic data, also damage will be modeled using the listed penetration for each ATG weapons respective projectile type for maximum realism. So the penetration values from smaller caliber projectiles will have less penetration at the same range as larger caliber projectiles but will still do significant damage if penetration does occur thus even damage sustained from smaller caliber ATGs will not be negligible.

Downloads RSS Feed Latest Downloads
Enhanced Combat Leader:Beyond Overlord ver.2.9.2

Enhanced Combat Leader:Beyond Overlord ver.2.9.2

Jun 09, 2009 Patch 10 comments

I’ve released another new beta, this takes the advise I received a from players and attempts to address some bugs. Please feel free to try it out and...

Enhanced Combat Leader: Beyond Overlord ver.2.9.3

Enhanced Combat Leader: Beyond Overlord ver.2.9.3

Sep 29, 2008 Full Version 15 comments

Is a multi-player game modification for Company of Heroes: Opposing Fronts that emphasizes tactical combat, realism, and historical accuracy by allowing...

Comments  (0 - 10 of 20)
mgs2
mgs2 Jul 6 2009, 8:39am says:

what version do I need to play this mod

+1 vote     reply to comment
wolff69
wolff69 Jul 17 2009, 3:32pm replied:

ive uploaded a new version today that is easier to install and includes an series of map packs for multi-player and single player skirmish game play this version will work with both Opposing Fronts patched to 2.600 and Tales of Valor.

+1 vote     reply to comment
cammanderWho
cammanderWho Jun 20 2009, 8:15pm says:

lol limits on nearly EVERYTHING so it sucks

+1 vote     reply to comment
wolff69
wolff69 Jun 27 2009, 4:50am replied:

you probably didnt eve try the game before youe made your comment.

+1 vote     reply to comment
SIRCHARGE
SIRCHARGE Jun 20 2009, 7:13pm says:

it is compatible

+1 vote     reply to comment
aviso
aviso Jun 18 2009, 11:21am says:

the mod is compatible with ToV??

+1 vote     reply to comment
SIRCHARGE
SIRCHARGE Jun 13 2009, 2:43pm says:

can you specify the factions since American units you say are actually for British etc.

+1 vote     reply to comment
wolff69
wolff69 Jun 8 2009, 2:05pm says:

play enhanced combat leader multi player online games sessions. @sat.9pm Steamcommunity.com
Im recruiting players to beta test live and give back feedback multi-player matchups to ge the coveted player of the week/day award.

+1 vote     reply to comment
wolff69
wolff69 Jun 7 2009, 10:33pm says:

yes im am uploading a hotfixpatch to fix the missing locale $no key errors bug and adding a shortcut to run the game from for your desktop tonight.

@you the installer:

1.start with a clean install (delete all previous versions and locale file for the mod) then reinstall the enhanced combat leader mod hotfix_patch_ver292.exe and extract that to your company of heroes directory @ "C:\program files\thq\company of heroes\"

2.then run the locale installer named CoH.rar extract that then install and extract that to your company of heroes directory @ "C:\program files\thq\company of heroes\"

3.then run the game from the shortcut. (enhanced combat leader)

+1 vote     reply to comment
wolff69
wolff69 Jun 7 2009, 12:41pm replied:

the ucs file patten.ucs is included and goes inside the folder
X:\Program Files\Company of Heroes\Coh\Engine\Locale\English\

this will eliminate any no key errors.

+1 vote     reply to comment
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Platform
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Developed By
wolff69
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Release Date
Released Sep 1, 2008
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