Installation:

Copy all folders and the .module file into your Company of Heroes folder.Create a new shortcut (copy your old one) and start the game with these parameters:"-dev -mod ECL" e.g. it could look like this > "X:\Program Files\Company of Heroes\RelicCOH.exe" -dev -nomovies -mod ECL"
@you the installer:

1.start with a clean install (delete all previous versions and locale file for the mod) then install the enhanced combat leader mod eclver.2.94buildxxxxxxxx.exe (the x = current build of Enhanced Combat Leader: Beyond Overlord ver.2.94) and extract that to your company of heroes directory @ "C:\program files\thq\company of heroes\" or "C:\Program Files (x86)\THQ\Company of Heroes" or if you are running the latest steam version "C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes Relaunch"


2.then run the game from the shortcut. (enhanced combat leader).

i've made the download availible, to try out the beta you can download it from the relicnews forum i included the link below:

Forums.relicnews.com

Features:

LOS
I have increased maximum Line of sight ranges for units based on the categories of class for example all tanks have smaller sight ranges to detect objects on the battlefield and almost no chance to detect hidden squads or snipers, while infantry have the best chances to spot objects at the longest ranges and have very good chances at spotting hidden units or snipers. Maximum range visible to detect objects for tanks is 35m when the tank is "buttoned up" and 45m when "unbuttoned" because crews in vehicles with semi-exposed fighting compartments have better sight ranges than crews in enclosed fighting compartments. However infantry troops can see very far the maximum range visible to detect objects 65m.

Infantry combat.
Suppression is far more prevalent weapons dealing variable rates of suppression, so the rate-of-fire is key. That is why all machineguns and some types of infantry squads have suppressive fire ability which increases the rate of fire, lowers weapon accuracy, and increases the rate of fire, and suppression a weapon causes temporarily. Certain types of Infantry Combat Criticals for machineguns and artillery can cause units morale to break in combat this will cause units to flee to the nearest rally points. Rally Points and Medical Aid Stations can be built in territories to rally all broken squads in an area. Medical Aid Stations can now also reinforce wounded/KIA units a squad incurs during combat.

Infantry Combat Critical. The most common Infantry Combat Critical is the casualty; weapons also have a variable chance to kill an enemy unit outright. Casualties last for a long time to give medics a chance to save them. Other types of Infantry Combat Critical for cannons and artillery can cause a unit to be stunned in combat which causes units a decrease in rate-of-fire and weapon accuracy penalties.
Cover in Infantry combat. Cover reduces the accuracy, damage, and suppression a unit receives. The heavier the cover the better the protection from the effects of received damage, suppression, and being pinned, so flanking fire will be essential to victory.

Tanks and Tank Critical
Tank damage is based on realistic penetration values cannons and artillery can cause a unit to be stunned in combat which causes units a decrease in rate-of-fire and weapon accuracy penalties. Cannons and artillery can cause a destroyed engine and immobilized will also make the tank actually be stuck. Cannons and artillery can cause a unit to have the commander killed and the vehicle losses all external mounted machineguns and suffers reduced rate of fire penalty on all weapons. Cannons and artillery can cause a unit to kill the gunner and destroy the main weapon (unit cannot fire main armament). Cannons and artillery can cause a unit to have the driver killed or the vehicle goes out of control and explodes.

· All small arms, light machineguns, and anti-tank rocket launchers engagement, sight, and maximum range increased to 50-65m
· All ATG, artillery, heavy machineguns engagement, sight, and maximum range increased to 100-150m
· New tactical formations such as sections: 2 or more squads; squads: 9-12 squad members; teams: 2-4 men. To enhance game play with new combat elements.
· Rangers: receive SMG, BAR Upgrades
· German 3.7 cm Flak 43 auf Flakpanzer IV "Ostwind" limited to 2
· GMC CCKW 6x6 2-1/2 ton. (G-508) Truck, and Opel "Blitz" 3-ton. 3.6-36 S. [Troop Transport] can transport infantry squads.
· GMC CCKW 6x6 2-1/2 ton. (G-508) Truck, and Opel "Blitz" 3-ton. 3.6-36 S.[Logistics & Supply] reduce the recharge times on all munitions based abilities, and increasing the construction speed of buildings
· German Tanks have Armor Skirts and Machinegun upgrade selections for each unit deployed
· New buildable emplacements added to the engineer basic building menu added to every nation
· Added New Officer Abilities (Supervise, Inspired Assault, For the Fatherland)
· 7th Armee faction units have new Abilities (throw grenade, throw bundled grenade, fire panzerfaust, assault!)
· Certain low silhouette Self Propelled assault guns, and ATG's gain camouflage ability
· Reconnaissance units with the exception of the goliath gain ability to detect camouflaged units
· Goliath sight range, engagement range and weapon damage modified
· All machineguns (with the exception of BAR, Fallschirmjäger Gewehr 42, Squad MG-42) gain Suppressive Fire ability
· All machineguns (with the exception of BAR, Fallschirmjäger Gewehr 42, Squad MG-42) gain Armor Piercing Burst ability
· Unless otherwise noted all anti-tank guns, self-propelled anti-tank guns, and tank destroyers gain first strike ability
· Unless otherwise noted all anti-tank guns, self-propelled anti-tank guns, and tank destroyers gain Armor Piercing Shells ability
· American Battalion Battery Forward Observation Detachment can coordinate Overwatch Barrage, Victor Targeter, Air Reconnaissance, Strafing Run, and Bombing Run, fire missions when the Divisional Level Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 105-mm Gun Battery.
· American Battalion Headquarters Detachment can coordinate 105mm Howitzer Barrage, Creeping barrage fire missions when the Regimental Level Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 105-mm Gun Battery.
· American Company Headquarters can coordinate 81-mm, and 60-mm mortar artillery fire missions when the Battalion Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 60-mm or 81-mm mortar squad.
· American Platoon Headquarters, Weapons Platoon Headquarters, Light Mortar Section Headquarters, Light Machinegun Section Headquarters, can coordinate 81-mm, and 60-mm mortar artillery Smoke Barrage fire missions when the Battalion Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 60-mm or 81-mm mortar squad.
· Added the Counter Battery ability (see company headquarters platoon for more details) to Mortars and Howitzers
· All Command units generate a command aura that affects all units within radius of effect
· 7th Armee and Panzer Group West towed ATG panzerjager crews can fire panzerfaust
· All antitank, tank guns, and automatic cannons, mortars and artillery rounds stun infantry when they are caught within the rounds blast radius
· All Command vehicles units generate a command aura that affects all units within radius of effect through radio communication command and control. (Hint: a player will see other units receive a visible symbol of its corresponding command unit that hovers above the unit receiving bonus
modifiers.)
· Reworked purchase menu UI Icons and unit descriptions
· Reworked Commander Trees for all Factions
· Reworked Commander Tree Call-In abilities

===============Custom/Others=============

- Change ammo cap/fire rate of automatic weapons (More Historically accurate)
- Historically accurate vehicle and weapon names
- Unit Abilities and costs redone
- Higher Unit Population Cap.
- All New Doctrine System: reorganizes/amends default Company of Heroes: Opposing Fronts allied/Axis doctrines
- New Artillery Abilities for US Infantry
- SMG,RIFLE,CARBINE Tracers
- Shell speeds higher
- M4-POA-CWS 75-H2 Sherman (flamethrower) cost modified and receives new upgrades
- Goliath cost modified
- German 3.7 cm Flak 43 auf Flakpanzer IV "Ostwind" cost modified
- New Sherman variants with new/modified upgrades
- Created a new ballistic model for target acquisition, tracking and engagement for tanks that is based on real world physics which adjusts aim/time modifier ratios for all anti-tank weapons to match historic data values
- Created a new method of calculating movement rates using real world physics to model as accurately as possible all historic data values of every vehicle in the game

Image RSS Feed Latest Screens
XXX Corps Infantry Section Build XXX Corps Company Headquarters Section Deployment XXX Corps Doctrine Tree Selection Process
Blog RSS Feed Report abuse Latest News: New Enhanced Combat Leader Beta Released

7 comments by wolff69 on Jul 7th, 2014

Public Beta Release Download latest opensource beta (ver.2.9.4build07072014)

I've released a new beta, this takes the advise I received a from players and attempts to address some bugs. Please feel free to try it out and a give your input. It attempts to correct the missing key entries address glaring balance issues and introduce some new squads. please feel free to download the latest version and try it out and remember to leave your feedback.

  • bug fixed where dead unit models stayed upright with weapons hanging in the air.
  • enabled single player campaign mode and tutorials using enhanced combat leader mod changes.
  • fixed british commonwealth faction giving every doctrine a specific set of new units.

you can download the enhanced combat leader mod in the link below:

Drive.google.com

Post comment Comments  (0 - 10 of 169)
execzero
execzero Mar 6 2015, 12:10pm says:

Did AI smarter and more realistic?
I really expected that.

By the way, good mod.

+1 vote     reply to comment
wolff69 Creator
wolff69 Mar 24 2015, 11:17am replied:

it is a limitation of the engine ai integration that is linked to campaign scripting the built in relic campaigns make procedural call to the ai in such a way as to limit the ai and its ability to select customized content build orders and command tree choices because there are hard coded presets in the campaign which call to a common library of files so a developer may create an ai for PVP mode or add custom content to supplement single player campaigns but not both in respect to what the AI will do about custom unit selections in PVP mode so it become a trade off that forces most developers to make a compromise during the full conversion modification process

+1 vote   reply to comment
Jason2135
Jason2135 Dec 9 2014, 2:07pm says:

Is there any other way to download this?

+1 vote     reply to comment
wolff69 Creator
wolff69 Feb 11 2015, 12:04am replied:

I am currently breaking up all the game archive files into a multi-part download to make it easier for people to download the mod files. however the mod is quite large and will only get bigger with future versions. I will be releasing more news about his issue when the latest build release date approaches.

+2 votes   reply to comment
Guest
Guest Aug 12 2014, 4:49pm says:

Hi um.. would this work with eastern front mod? And how?

+1 vote     reply to comment
wolff69 Creator
wolff69 Feb 10 2015, 8:31pm replied:

It is not advised to mix two different mods together because of balance and coding issues one mod could overwrite another mods .rgd files and it could create weird crashes in the game.

+1 vote   reply to comment
LucaThemaster
LucaThemaster Aug 2 2014, 2:25am says:

Isn't RelicCoh.Exe a crack for retail CoH?

-3 votes     reply to comment
wolff69 Creator
wolff69 Feb 10 2015, 11:59pm replied:

I would never provide any cracked or hacked .exe files to anyone because that would be software piracy, also it would potentially make me liable for any damage a hacked file could cause to another persons computer software installation.

+1 vote   reply to comment
Berserk44
Berserk44 Jul 11 2014, 2:44am says:

Mission 5 US crash after ten minutes

+1 vote     reply to comment
wolff69 Creator
wolff69 Jul 25 2014, 2:56am replied:

I uploaded a new build that should be much more stable and correct some of the issues that players where having with certain game connectivity issues. please check the first page for the download.

+1 vote   reply to comment
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Platform
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Developed By
wolff69
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Official Page
Forums.relicnews.com
Release Date
Released Sep 1, 2008
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