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Installation:
Copy all folders and the .module file into your Company of Heroes folder.
Create a new shortcut (copy your old one) and start the game with these parameters:
"-dev -mod ECL" e.g. it could look like this > "X:\Program Files\Company of Heroes\RelicCOH.exe" -dev -nomovies -mod ECL"
yes im am uploading a hotfixpatch to fix the missing locale $no key errors bug and adding a shortcut to run the game from for your desktop tonight.
@you the installer:
1.start with a clean install (delete all previous versions and locale file for the mod) then install the enhanced combat leader mod eclver.2.94buildxxxxxxxx.exe (the x = current build of Enhanced Combat Leader: Beyond Overlord ver.2.94) and extract that to your company of heroes directory @ "C:\program files\thq\company of heroes\"
2.then run the game from the shortcut. (enhanced combat leader)
Features:
=================Units=================
New unit; German "FallschirmJäger Gruppe" as new infantry
New unit; German "Ostbattalion Gruppe" as new infantry
New unit; German “Volksgrenadiere Submaschinengewehr Gruppe” as new infantry
New unit; German “Volksgrenadiere Gemischt Selbstständig Tätige Kampfmittel Gruppe” as new infantry
New unit; American "Platoon Headquarters" limited to 3
New unit; American "Company Headquarters" limited to 2
New unit; American “Battalion Pioneer & Ammunition Squad” limited to 1
New unit; American "Battalion Headquarters Detachment" limited to 1
New unit; American "Battalion Battery Forward Observation Detachment" limited to 1
New unit; American "Regimental Anti-Tank Company Detachment Headquarters" limited to 1
New unit; American "Regimental Pioneer Detachment" limited to 1
New unit; American "Regimental Reconnaissance Detachment" limited to 1
New unit; American "Divisional Combat Engineer Detachment" limited to 1
New unit; American "Divisional Calvary Reconnaissance Detachment" limited to 1
New unit; American "Corps Independent Tank Battalion Headquarters Detachment” limited to 1
New unit; American "Corps Independent Tank Battalion Reconnaissance Detachment” limited to 1
New unit; American "Corps Independent Tank Battalion (Medium) Company Headquarters Detachment” limited to 1
New unit; American "Corps Independent Tank Battalion Detachment (Assault)” limited to 1
New unit; American "Corps Independent Tank Battalion (Medium) Company Platoon” limited to 1
New unit; American "Corps Independent Tank Battalion Service Company Ammunition & Supply Detachment” limited to 1
New unit; American "Corps Independent Tank Battalion (Light) Company Headquarters Detachment” limited to 1
New unit; American "Corps Independent Tank Battalion (Light) Company Platoon” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Headquarters” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Headquarters Service & Supply Detachment” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Reconnaissance Company Headquarters” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Reconnaissance Company Pioneer Detachment” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Reconnaissance Platoon Headquarters” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Reconnaissance Platoon” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Company Headquarters” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Platoon Headquarters” limited to 1
New unit; American "Corps Independent Tank Destroyer Battalion Platoon” limited to 1
New unit; American "Weapons Platoon Headquarters" limited to 1
New unit; American "Heavy Machinegun Section Headquarters" limited to 1
New unit; American "Light Machinegun Section Headquarters" limited to 1
New unit; American "Light Mortar Section Headquarters" limited to 1
New unit; American "81mm M1 Heavy Mortar Squad" limited 2
New unit; American "60mm M2 Light Mortar Squad" limited to 3
New unit; American "57mm M1 Battalion Anti-Tank Platoon Detachment" limited to 1
New unit; American "57mm M1 Regimental Anti-Tank Company Detachment" limited to 3
New unit; American ".30-cal. M1919A4 Light Machinegun Squad" limited to 2
New unit; American ".30-cal. M1919A4 Heavy Machinegun Squad" limited to 1
New unit; American "GMC CCKW 6x6 2-1/2 ton. [Troop Transport]" from Single Player
New unit; American "GMC CCKW 6x6 2-1/2 ton. [Logistics & Supply]" from Single Player
New unit; American "105mm M2A1 Howitzer Section" from Single Player limited to 2
New unit; German "Opel “Blitz” 3-ton. 3.6-36 S. [Troop Transport]" from Single Player
New unit; German "Opel “Blitz” 3-ton. 3.6-36 S. [Logistics & Supply]" from Single Player
New unit; German "Flakvierling 38" from Single Player
New unit; German "Flakvierling 36 88mm antiaircraft gun" from Single Player
New Ability Weapon Bore Sighting
All small arms, light machineguns, and anti-tank rocket launchers engagement, sight, and maximum range increased to 50m
All ATG, artillery, heavy machineguns engagement, sight, and maximum range increased to 150m
New tactical formations such as sections: 2 or more squads; squads: 9-12 squad members; teams: 2-4 men. To enhance game play with new combat elements.
Rangers: receive SMG, Bazooka Upgrades
German 3.7 cm Flak 43 auf Flakpanzer IV "Ostwind" limited to 2
GMC CCKW 6x6 2-1/2 ton.(G-508) Truck, and Opel “Blitz” 3-ton. 3.6-36 S.[Troop Transport] can transport infantry squads reduce the recharge times on all munitions based abilities
GMC CCKW 6x6 2-1/2 ton.(G-508) Truck, and Opel “Blitz” 3-ton. 3.6-36 S.[Logistics & Supply] reduce the recharge times on all munitions based abilities, and increasing the construction speed of buildings
German Tanks have Armor Skirts and Machinegun upgrade selections for each unit deployed
Unit build placement changed
Added New Officer Abilities (Supervise, Inspired Assault, For the Fatherland)
Added New Waffen-SS Sturmtruppen Gruppe Abilities (Assault!, Zeal)
All Infantry, Crew weapons, and Self Propelled ATGs gain camouflage ability
All Player controlled units with the exception of the goliath gain ability to detect camouflaged units
Goliath sight range, engagement range and weapon damage modified
All machineguns (with the exception of BAR, Fallschirmjäger Gewehr 42, Squad MG-42) gain Suppressive Fire ability
All machineguns (with the exception of BAR, Fallschirmjäger Gewehr 42, Squad MG-42) gain Armor Piercing Burst ability
Unless otherwise noted all anti-tank guns, self-propelled anti-tank guns, and tank destroyers gain First Strike ability
Unless otherwise noted all anti-tank guns, self-propelled anti-tank guns, and tank destroyers gain Armor Piercing Shells ability
American Battalion Battery Forward Observation Detachment can coordinate Overwatch Barrage, Victor Targeter, Air Reconnaissance, Strafing Run, and Bombing Run, fire missions when the Divisional Level Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 105-mm Gun Battery.
American Battalion Headquarters Detachment can coordinate 105mm Howitzer Barrage, Creeping barrage fire missions when the Regimental Level Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 105-mm Gun Battery.
American Company Headquarters can coordinate 81-mm, and 60-mm mortar artillery fire missions when the Battalion Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 60-mm or 81-mm mortar squad.
American Platoon Headquarters, Weapons Platoon Headquarters, Light Mortar Section Headquarters, Light Machinegun Section Headquarters, can coordinate 81-mm, and 60-mm mortar artillery Smoke Barrage fire missions when the Battalion Headquarters Co Support requirement is selected from the command tree ability and the player purchases at least one 60-mm or 81-mm mortar squad.
All Mortars and Howitzers have their Bombardment and Smoke barrage abilities replaced with the Counter Battery ability (see company headquarters platoon for more details)
American Battalion Headquarters Detachment, Company Headquarters, Platoon Headquarters, Weapons Platoon Headquarters, Light Mortar Section Headquarters, Light Machinegun Section Headquarters, units generate a command aura that affects all units within radius of effect
===============Custom/Others=============
- Change ammo cap/fire rate of automatic weapons (More Historically accurate)
- Historically accurate vehicle and weapon names
- Unit Abilities and costs redone
- Higher Unit Population Cap.
- All New Doctrine System: reorganizes/amends default Company of Heroes: Opposing Fronts allied/Axis doctrines
- New Artillery Abilities for US Infantry
- SMG,RIFLE,CARBINE Tracers
- Shell speeds higher
- M4-POA-CWS 75-H2 Sherman (flamethrower) cost modified and receives new upgrades
- Goliath cost modified
- German 3.7 cm Flak 43 auf Flakpanzer IV "Ostwind" cost modified
- New Sherman variants with new/modified upgrades
- Created a new ballistic model for target acquisition, tracking and engagement for tanks that is based on real world physics which adjusts aim/time modifier ratios for all anti-tank weapons to match historic data values
- Created a new method of calculating movement rates using real world physics to model as accurately as possible all historic data values of every vehicle in the game
1 comment by wolff69 on May 12th, 2013
The following new units have been successfully integrated into Enhanced Combat Leader ver.2.94 latest build. Game balancing and integration has been completed on all the new units as well as all specialized data for each new unit integrated.
The 2nd Armored Division Commander tree has been revised and specialized new units added for the formation of Mechanized Calvary Troop 1944 type; M8 "Scott" assault gun; M3A1 Halftrack Mechanized Infantry Personnel Carrier; M21 MMC self-propelled mortar; M24 "Chaffee" light tank; M16 Multiple Gun Motor Carriage Self Propelled Anti-Aircraft Machine Gun.
The Vth Corps Commander tree has received M2A1 Halftrack Mechanized Calvary Personnel Carrier as a headquarters and specialized weapons carrier for its Mechanized Calvary Troop units. As well as being assigned both the M5A2 “Stuart” light tank; and the M8 "Scott" assault gun; from the Corps Independent Light tank Battalion.
Where can you download this mod, I found a 2.93 on some website but is there a 2.94 build floating around somewhere?
yes and im going to release the latest version after its debugged in few days with lots of new units and customized commander trees and lots of new bug fixes. i am also recruiting beta testers who would like to help in the mods development so message me and sing up for the beta test so you can download the latest build.
will it be patched to the 2.700 version on steam?
yes it will work on steam i am working on getting enhanced combat leader: beyond overlord compatible with 2.700 patch
Can we will see some screenshots?
When the update?
It will be a patch?
Fixed mortar? (too large radius)
Need help in testing?
Thanks!
i have posted the latest batch of screenshots for you to see there are many new units added to enhanced combat leader: beyond overlord ver.2.94
looking foward to the next patch i need beta testers and other opponents.
yes need help testing would like to provide game materials to players setting up the next patch now, mortars have very long range and are really good vs infantry you need mgs to beat them and other mortars to counter battery fire on the enemy mortars.
The end of April will be the new release of Enhanced Combat Leader: Beyond Overlord ver.2.94 working on the latest build now doing lots of coding and corrections for single player campaign and a new tutorial.
I am releasing a new build very soon quite honestly am currently finishing the test process now so can remove all the bugs from this build then I will begin the changes for the next build because there is so much new stuff it’s going to need greater clarification so that you can even play the tutorial because you will need to learn the mechanics and how to play enhanced combat leader. For example this is the current stuff for the next build:
1. Implementing now new camouflage system that permits players to conceal their tanks in cover and if they may camouflage then you have the ability to hide them in cover and this camouflage can only be implemented near bushes and brush and other terrain. But not all tanks can do this as they don’t have a profile small enough to conceal (after all could you imagine hiding the Maus tank in a little bush?)
2. Anti-tank crews are more dangerous they can build the anti-tank pit emplacement and other defensive for Germans (although limited and very specialized and limit on what they can build.) also they have panzerfaust so don’t try to run circles around them or you will be hit by a short range anti-tank weapon.
3. The critical hit systems are also getting a review machine guns can rout unprepared infantry that encounter them by surprise. Artillery not only does damage but it stuns so do big caliber rounds. Tank to tank combat is much better now allowing for units to do wider variety different critical hits for all tank crew men being hurt or killed with the vehicle which affects how they perform and operate the tank. Also fire after hit in engine does continues damage and can secondary explode ammo causing catastrophic explosion to vehicle also debating making wreck crushable by only heavy crush vehicles. (But I’ll need peoples input on whether it’s cool realistic or no because it’s wrong or fake.)