Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Forum Thread
  Posts  
Vasari Rebel - Scientist Vasul - Attack Behaviour (Minor) (Games : Sins of a Solar Empire: Rebellion : Mods : Enhanced 4X Mod : Forum : Bugs : Vasari Rebel - Scientist Vasul - Attack Behaviour (Minor)) Locked
Thread Options
Jul 10 2012 Anchor

Just wanted to point out that as the range of the Vasul's pulse beam is slightly larger than its plasma wave cannons, the ship will only move an enemy into range of its pulse beam. Perhaps adjusting the range of the pulse beam could remove this problem?

GoaFan77
GoaFan77 Master Modder
Jul 10 2012 Anchor

Yeah, its actually the Vasari racial ability giving beams +15% range I think. I'll switch it to base its range off the wave weapons.

--

Enhanced 4X Mod

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.