Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
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Possible AI Bug | Locked | |
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Aug 4 2013 Anchor | ||
I was playing a 4-player free-for all against Hard AI of various factions on the medium Fiefdom maps. I noticed about an hour and a half in that the AI didn't seem to be doing anything (in terms of researching, purchasing, etc). So I quit and checked the charts at the end of the game screen, and sure enough, none of them had done anything in awhile. I wondered why, so i took a look at the income charts... all the AI were stockpiling obscene amounts of crystal and metal, apparently spending ALL of their credit income on purchasing these resources from the black market. As such, they had no credits with which to buy anything. I had the main mod and the extended research minimod activated. Edited by: CoruscaFire |
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Aug 5 2013 Anchor | |
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