Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

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Industry Specialization lvl 4 = 6000000% bonus to trade (Games : Sins of a Solar Empire: Rebellion : Mods : Enhanced 4X Mod : Forum : Bugs : Industry Specialization lvl 4 = 6000000% bonus to trade) Locked
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thebiftek Kubiq
Jul 5 2013 Anchor

Got 2 planet bonuses related to trade: ht tp://
This is 4lvl of specialization: ht tp://
and yes it actualy works: ht tp://
Got no trade artefact. Sry for no links, got some restriction as im new member.

Kubiq o/

GoaFan77 Master Modder
Jul 5 2013 Anchor

Hi mail,

Thanks for your report. The two trade planet bonuses is normal, but the level 4 industry specialization on Hydrocarbon planets lost a decimal point somehow and 0.600000 became O6000000. :O I've fixed it in my developer version, and there should be a patch to fix it soon.


Enhanced 4X Mod

thebiftek Kubiq
Jul 5 2013 Anchor

Awsome, thx

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