Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
|Enhanced 4X Optional Minimods Info||Locked|
GoaFan77 Master Modder
|Dec 18 2012 Anchor|
The optional minimods are a series of mods intended to give you, the player, more control over your Sins game experience. It is not possible to add options to the main menu, so this is a good alternative as you can simply enable whichever mods you like whenever you'd like to play with them. You can download the minimods here. Some of these minimods can be used with any mod, while other will only work with the main Enhanced 4X mod.
Alternate Main Menu Music: For those wanting a retro Sins feel, this minimod will change the main menu music to the theme of the Original Sins of a Solar Empire. If you're looking to return it to the Rebellion theme, do not apply this mod and delete the the Rebellion Title.ogg file from the main mod's sound folder. This can be used with most mods, even those not based on Enhanced 4X.
Deathmatch: Increases the influence of the map fleet supply, income, build time, and research options. Usually slow is equal to the old normal, normal the old faster, and fast and faster are much higher than what was previously available. Best for small and medium sized maps, as this allows you to afford to use every weapon at your disposal. Note that this mod and Doubled Fleet Supply will combine to further increase your maximum fleet size. Cannot be used with the no Superweapons minimod.
No Superweapons: Prevents you and the AI from building superweapons. The research is still there but you'll never be able to use them. Cannot be used with the deathmatch minimod.
Extract the downloaded .zip archive to your mod folder. The minimods all start with E4X.
The minimods are designed to be as modular as possible, and should mostly work regardless of the mod order. However, you must follow these three rules.
1. Enable all minimods above the Enhanced 4X mod in your mod order.
2. The Deathmatch and No Superweapons minimods are not compatible with each other. You must either use one or the other, otherwise whichever you have on top will cancel the other out.
3. The Resetting Titan Levels minimod can work with Deathmatch or No Superweapons, but it must be below either of these mods. However, doing so will caused titan cost and build time to increase like in Vanilla Rebellion, even though in effect you're only getting a level 1 titan (If you're not using either of these minimods this behavior is disabled).
Here's an example of a good mod order with as many minimods as possible. If you want to use Deathmatch, put it where No Superweapons is now.
Edited by: GoaFan77
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