Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
|E4X 1.5 released||Locked|
|Jan 8 2013, 4:25pm Anchor|
While I'm sure you know the new features by now, 1.5 adds the new ship upgrade system allowing you give your capitalships and titan new bonuses and abilities. Will you have the foresight to give your prized level 6 Marza Dreadnaught an "Emergency Phase Drive" upgrade, to let it escape from a Phase Jump Inhibitor after a deadly battle gone wrong? Will you grin as strikecraft fly into your Vorastra titan's pulse beams, only to be instantly annihilated? Or will you sacrifice one of your Advent capitalships to disable the entire enemy fleet for a short while, letting the rest of your ships escape or go for the kill?
Before you start upgrading your prized war machines however, you'll probably notice all the great looking planet textures added from Infinite Space! Big thanks to Axeldude for the vast majority of these. And thanks to the abundance of awesome textures he made, I decided to create two new planet types so I could use more of them! One of them comes from Infinite Space, but has a new planet bonus to help it stand out, while the other I believe is new to any planet mod. Hopefully you'll find them as your Empire explores among the stars.
And several smaller changes might catch your eyes as well. The renamed factions will be pretty obvious, but heroes, phase jump inhibitors and a few other things have been tweaked or adjusted. As always, check the last section of the readme to find out about the little things. If you're a bit confused by these things or anything else in the mod, check out the updated Beginners Guide or ask in the Advice section. And if you find any bugs please make a thread in the bugs section. And any and all feedback is welcome in the general section.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.