Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
|Poll: Do you usually use the Occupied Victory Condition?|
|Do you play with the Occupied Victory Condition?||Locked|
|Jul 17 2012, 10:05pm Anchor|
This probably won't happen for a while, if ever, but it seems it would be pretty easy to set completely retool the occupied victory condition into some sort of other game option. So please answer the poll so I can see how popular of a feature it really is.
Edited by: GoaFan77
|Jul 19 2012, 6:12pm Anchor|
I play with it sometimes but it wouldn't bother me to get another victory option instead. (Damn... their are already some ideas - like artifact victory - floating through my mind... ;/)
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