Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
|Advent Rebel Domina.||Locked|
|Jul 9 2012, 9:16pm Anchor|
Being the living legend and AR fan that you are, this post is probably unnecessary, but on the off chance it has escaped your notice: remember the bug Stargate965 mentioned with advent loyalist starbases being unable to research evangelization nodes due to having preunlocked the prerequisite temples of communion as one of your super neato subfaction benefits? A similar issue seems to have affected rebel Dominas. Cant research Perseverance because the prerequisite no longer exists in their tree.
.. and uhm, while I'm here, may I ask how envoy phase probes are intended to be used? They seem to vanish the instant my envoy departs, but I had thought their purpose was spying on neutral and enemy gravity wells without my fleet present to see for themselves? There werent scout ships near.. Does a scout in the gravity well reveal the probe to the scout's friends? Was it perhaps struck down by a strike fleet I didnt notice? Am I just very confused?
Edited by: kknave
GoaFan77 Master Modder
|Jul 10 2012, 12:28am Anchor|
Uhhh, I actually thought of that one in advance, I just forgot to change a line in a single file that screwed my whole fix up. Thanks for spotting that. Its been added to today's mod fixes.
And sure, I decided to write a detailed explanation here to make it easier to find for others who might have the same question. I just tried using one as Advent and it worked perfectly. In your case I'd guess something managed to hit it before it became invulnerable, they have low HP so you want to try and deploy them away from anything that could hit them.
Edited by: GoaFan77
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