Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

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  Thread Author Posts Last Post
Bugs (Mods : Enhanced 4X Mod : Forum : Bugs) Closed
Special Command ship odd behavior Advent Rebel madderoftime GoaFan77 - read

Jul 14 2012, 4:50am

Graphical - Ice Planet Texture Misalignment (Minor) Stargate965 GoaFan77 - read

Jul 14 2012, 4:47am

Fortress Constructor issue Sain346 GoaFan77 - read

Jul 14 2012, 4:45am

Freezing Shockmatter GoaFan77 - read

Jul 11 2012, 6:48pm

Advent Loyalist - Matriarch Celestia Stargate965 Stargate965 - read

Jul 11 2012, 7:18am

Vasari Rebel - Starbase Phase Stabiliser Reasearch Stargate965 GoaFan77 - read

Jul 11 2012, 1:47am

Vasari Rebel - Scientist Vasul - Attack Behaviour (Minor) Stargate965 GoaFan77 - read

Jul 10 2012, 1:41pm

Advent Rebel Domina. kknave GoaFan77 - read

Jul 10 2012, 12:28am

TEC Rebel Cobalt Frigate Bug Stargate965 GoaFan77 - read

Jul 9 2012, 7:03pm

Vasary Loyalist - Capital Ship Crew Bug Vegas Vegas - read

Jul 9 2012, 3:04am

Advent Loyalist Starbase Tech Bug Stargate965 GoaFan77 - read

Jul 8 2012, 1:57pm


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