Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Description

A series of optional minimods to allow users to customize their Enhanced 4X Experience.

Preview
E4X Optional Minimods 1.5
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Farseer_Tanis
Farseer_Tanis - - 80 comments

Are these minimods set to work only with the E4X mod or do you know if they will work with others as well? The only one I am really interested in is the No Superweapons one, as I find them to be more annoying than useful.

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GoaFan77 Author
GoaFan77 - - 3,864 comments

Some of them will work without E4X or perhaps even with some other mods. But No Superweapons is not one of them. I disabled them by editting the gameplay.constants file, which contains many other changes E4X does. It may work just using it by itself but you'll get other changes along with it.

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Guest
Guest - - 689,398 comments

When loading these minimods, only the one to disable titans retaining their levels showed up. Any reason for that you can think of?

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GoaFan77 Author
GoaFan77 - - 3,864 comments

By show up, do you mean appears in the mods list? The game populates the list of available mods just by displaying a list of folders in the mod folder. Perhaps the rest of the minimods got stuck in the titan level one?

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Guest
Guest - - 689,398 comments

With the "no superweapons" mod enabled are the randomly occurring superweapons around planets functional once you find the right artifact or does that mod disable their use as well?

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GoaFan77 Author
GoaFan77 - - 3,864 comments

The ancient structure super weapons will still be spawned on the map, but to be honest I'm not sure if they will still work or not. If it turns out they are, you could always play on competitive maps, that way the artifacts to power them will not spawn.

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Phazeblade
Phazeblade - - 5 comments

i know you must have a flood of msgs along the lines of "no superweapons is broken, fix now" but im not gonna be one of them, rather im curious if its on your "to-do" list, and if so, do you have an idea when itll be fixed?

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GoaFan77 Author
GoaFan77 - - 3,864 comments

I have not actually. What is your issue?

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Phazeblade
Phazeblade - - 5 comments

no-superweapons isnt working, i have the 1.5 version of it active and im still getting warnings that the AI is arming them

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GoaFan77 Author
GoaFan77 - - 3,864 comments

Okay, is it an AI build superweapon or one of the neutral ones like guest was worried about? If the former, what other minimods are you using it with? Some other minimods like death match can conflict with it, causing it not to work.

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Phazeblade
Phazeblade - - 5 comments

its the build ones, and the mods im using are enhanced 4x mod, no superweapons, faster combat, reset titan levels, and double fleet supply, whihc also causes it to randomly close at or near the 50 minute marker

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Phazeblade
Phazeblade - - 5 comments

so i disabled all but the no superweapons and the main mod, which fixed the crashing, and the superweapons(as im an hour in and havent heard the warning yet)

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GoaFan77 Author
GoaFan77 - - 3,864 comments

Well that's good. The random crashing was probably from hitting the RAM limit, you can probably make it go away by reducing your graphics settings a notch (I.e. from highest to high). That or you did not get the 1.501 hotfix.

None of those minimods should conflict, did you list them in the order you had them enabled? The main Enhanced 4X Mod should always be at the bottom of your mod order, if it was not that could also prevent the No Superweapons minimod from working.

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Phazeblade
Phazeblade - - 5 comments

the main mod was first i know that, the minimods i dont recall the order, let me try them with the main at the end, hopefully it should work now

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Guest
Guest - - 689,398 comments

You should add a scaled planets feature. like in infinite space, for more realism and icandy

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