darwinia: enemy within part two by: trickfred v1.1 - 2006.03.28 website: current game patch as of release: v1.42 (REQUIRED TO PLAY) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ the story so far... ...another spam cube has been found! the degradation is increasing! what is causing it? and who sent the encrypted message? your new assistant may help you find some of the answers... disclaimer: with the exception of the darwinia: enemy within logo, i hereby give permission for you to go ahead and use the parts of my mod created by me in your own mods. all I ask is that you maybe mention me in the readme file. also, please don't host my mod as a whole on another site without my permission, as I already have a site and 1 or 2 mirrors for each mod, and it's a pain in the ass to keep them updated already as it is. plus, people download old versions of my mods from alternate places, and send me copious amounts of email about bugs that have already been...

Report abuse Darwinia: EnemyWithin Part 2 v1.12
Filename
EnemyWithinPart2_v1_12.zip
Type
Full Version
Uploader
trickfred
Date
Jul 2nd, 2006
Size
1.14mb (1,192,563 bytes)
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294 (1 today)
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darwinia: enemy within part two by: trickfred v1.12 - 2006.06.29 email: website: current game patch as of release: v1.42 (v1.4x or higher required to play) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ the story so far... ...another spam cube has been found! the degradation is increasing! what is causing it? and who sent the encrypted message? your new assistant may help you find some of the answers... to run: 1) place enemywithinpart2 directory in your darwinia mods directory: windows: ..\darwinia\mods\ steam: ..\valve\steam\steamApps\ 2;darwinia\mods\ mac: ~/Library/Application Support/Darwinia/full/mods/ linux: ~/.darwinia/mods/ make sure to maintain the proper file structure - inside 'mods' there should be one directory with the name of the mod, and within that, should be game.txt and other relevant files and directories. 2) load the mod, restart darwinia, and create a new profile before playing....


darwinia: enemy within part two
by: trickfred
v1.12 - 2006.06.29
email: trickfred@gmail.com
website: Stellarmatter.net
current game patch as of release: v1.42 (v1.4x or higher required to play)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

the story so far...

...another spam cube has been found! the degradation is increasing! what is
causing it? and who sent the encrypted message? your new assistant may help
you find some of the answers...

to run:
1) place enemywithinpart2 directory in your darwinia mods directory:
windows: ..\darwinia\mods\
steam: ..\valve\steam\steamApps\[username]\darwinia\mods\
mac: ~/Library/Application Support/Darwinia/full/mods/
linux: ~/.darwinia/mods/
make sure to maintain the proper file structure - inside 'mods' there should
be one directory with the name of the mod, and within that, should be game.txt
and other relevant files and directories.
2) load the mod, restart darwinia, and create a new profile before playing.

*note: turn off hardware3D support in the sound options (as this feature is
still buggy), and make sure RenderSpecialLighting is set to '0' in
preferences.txt for best performance.

version log:

new in v1.12:
- added a shape file from part 3 to the codelibrary
- changed the lighting in the code library
- adjusted the terrain in the second level

new in v1.11:
- you now start the third level with the same number of Squadies you finished
the second level with (from 1-5)
- re-added a (vague) text reference to the 'secret' still-unlisted objective
- added the archive tower shape from Part 3
- added a missing script that calls a few text strings in the fourth level
- slightly altered the landscape near the Trunk Port in the fifth level
- increased the hit points of Squadies in one specific part of the third level
to 150, and in the last level to 200; all other Squadies in the mod remain
at 100 hit points as per stats.txt
- made a few buildings dynamic, to reduce ambient noise during cutscenes
- adjusted the lighting in the last level
- modified the logo added in last patch
- tweaked some dialog and interface text strings
- connected some non-functional decoration pylons
- removed mission files for dummy levels that player will never enter

new in v1.1:
- added the demo2 radar dish shape
- implemented 'RunningPrograms' code in some levels
- added a few new icons and a new clouds.bmp
- changed Task Manager research level to v3.0
- removed custom laser sounds/graphics
- adjusted some dialog
- cosmetically adjusted the codelibrary, first, and second levels
- removed mention of the 'secret' - it's an easter egg, either you figure it
out, or you don't
- also made the 'secret' a little easier to achieve
- added a few more laser fences to the third level
- adjusted enemy spread in the third level
- made the last part of the last level slightly harder
- added a logo to the beginning of the first level

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Platform
Windows
Game
Darwinia
Developed By
trickfred
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Official Page
Stellarmatter.net
Release Date
Released Jun 30, 2006
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MD5 Hash
75a39027a7b79c371d71cc0ef183d22d
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