darwinia: enemy within part one by: trickfred v1.42 - 2006.04.19 email: website: current game patch as of release: v1.42 (v1.4x or higher required to play) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ the story so far... ...it is months after the Red Army War. Darwinia is suffering from system failures, inactive systems, and even visual instability. assist dr. sepulveda in locating the source of the errors, and cleaning up any 'stray' virii left over from the red army war. you also find evidence that you may not be 'alone' in the quantum ether... to run: 1) place enemywithinpart1 directory in your darwinia mods directory: windows: ..\darwinia\mods\ steam: ..\valve\steam\steamApps\ 2;darwinia\mods\ mac: ~/Library/Application Support/Darwinia/full/mods/ linux: ~/.darwinia/mods/ make sure to maintain the proper file structure - inside 'mods' there should be one directory with the...
darwinia: enemy within part one by: trickfred v1.43 - 2006.06.29 email: website: current game patch as of release: v1.42 (v1.4x or higher required to play) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ the story so far... ...it is months after the Red Army War. Darwinia is suffering from system failures, inactive systems, and even visual instability. assist dr. sepulveda in locating the source of the errors, and cleaning up any 'stray' virii left over from the red army war. you also find evidence that you may not be 'alone' in the quantum ether... to run: 1) place enemywithinpart1 directory in your darwinia mods directory: windows: ..\darwinia\mods\ steam: ..\valve\steam\steamApps\ 2;darwinia\mods\ mac: ~/Library/Application Support/Darwinia/full/mods/ linux: ~/.darwinia/mods/ make sure to maintain the proper file structure - inside 'mods' there should be one directory with the...
darwinia: enemy within part one
by: trickfred
v1.43 - 2006.06.29
email: trickfred@gmail.com
website: Stellarmatter.net
current game patch as of release: v1.42 (v1.4x or higher required to play)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
the story so far...
...it is months after the Red Army War. Darwinia is suffering from system
failures, inactive systems, and even visual instability.
assist dr. sepulveda in locating the source of the errors, and cleaning up any
'stray' virii left over from the red army war.
you also find evidence that you may not be 'alone' in the quantum ether...
to run:
1) place enemywithinpart1 directory in your darwinia mods directory:
windows: ..\darwinia\mods\
steam: ..\valve\steam\steamApps\[username]\darwinia\mods\
mac: ~/Library/Application Support/Darwinia/full/mods/
linux: ~/.darwinia/mods/
make sure to maintain the proper file structure - inside 'mods' there should
be one directory with the name of the mod, and within that, should be game.txt
and other relevant files and directories.
2) load the mod, restart darwinia, and create a new profile before playing.
*note: turn off hardware3D support in the sound options (as this feature is
still buggy), and make sure RenderSpecialLighting is set to '0' in
preferences.txt for best performance.
version log:
new in v1.43:
- adjusted parameters of a few Triffids
new in v1.42:
(not compatible with pre-v1.42 profiles)
- worked around a bug in the game causing the last level to crash
- changed all PylonStarts (broken in-game) and PylonEnds to regular Pylons
- cosmetic changes: modified logo added in last patch, added an icon graphic
and interface text strings for the custom research item
- very minor dialog tweaks
- moved a camera in the third level
- moved one triffid out of the map file for the third level
- moved around some triffids in the last level
- replaced a Library with a library-shaped staticshape in the last level
- by popular demand, added rockets to the last level
(good luck not blowing yourselves up with them)
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