3.1 (Last Update on : June 14th 2014)

I am very sorry to announce this but i am not longer working on this Mod.
The Mod's last Version is designed to work with comming updates as long as the Devs aren't changing the core mechanics.
I am aware that the Mod is not working for everyone, however i couldn't figure out why.
You have the right to alter (change, patch, etc.) and distribute it again.
It would be nice to see some credit to the original though.

Technology Screen Game Setup System View

This Mod adds the "SANDBOX: XXXXXX" Traits to the Anomalys for Custom Factions

Choosing this Traits will do the follwing Changes:
- 100% Approval on all Systems
- No Need of Food
- Huge Population Growth
- Maxed out Population
- Full Repair on each Turn
- Hyperspeed Engines (+1000 PS/T)
- Bigger Fleets
- More Space for Modules (+1000)
- Highest Level on Build
- 0 Upkeep on Ships/Heroes/Improvements
- Tech/Ships/Improvements cost nothing
- +1000 Dust on Startup
- New Heroes every Round (as long as you keep fireing them )
- More Heroes at Once
- Instant Max Level
- 900 Skillpoints on Hire-ing

How to Install:

On Windows:
Go to "My Documents\Endless Space\" and search for a Modding Folder
and extract the Sandbox Folder there
if it does not exist, create it - however the Endless Space Folder HAS to be there!

On Mac:
Go to "User Library\Application Support\Endless Space\"
and search for a Modding Folder
and extract the Sandbox Folder there
if it does not exist, create it - however the Endless Space Folder HAS to be there!
Help on how to get there can be found HERE

With the Disharmony DLC you need to put Sandbox into \Endless Space\Disharmony\Modding

Once installed, you can find the Mod in the "Mods" Section in the Endless Space Main Menu.
You can either activate it from there or lauch it automaticly via Steam:

Steam Launch Options


Once you are In-Game, look out for "with Mod: Sandbox 2.1.0" in the lower-left corner.
Then select New Game and go to the Faction Selection Screen.
Now click on "Add", go to "Anomalies" and select the Parts of Sandbox you want to use.

Mod Loaded

Sandbox 3.0.1 Classic Endless Space - Sandbox
Also, it would be nice if you rate it and drop a comment once you tried it


Known Bugs:


MaraWorf wrote:If you have increased fleet command points, then the Pirates are overpowered.

Temporarily fixed by disabling Pirates.

None so far


-Change the Way the Mod loads to allow easier Merging with Mods that use the same Files.

-One little thing in the Descriptions

-All Traits are now separate
Classic and DLC Version (WIP)

-FoodSuplus is now 500 instead of 250 to fit bigger Systems
-More Money on Startup (+1000)
-Increased Population Max of all Planets to 14 (ES max Value)
-Added instant Hero Levelup
-Added instant Ship Levelup

Turns before new Hero is now -49 instead of -40
-Split the Trait into seperate ones
-Added Ship Features
-Hero Upkeep Script changed
-Population Growth increased (Thanks to Madrox)
-Improved Mod Library to be ready for comming updates of ES
-Hero Upkeep is non-Zero

Image RSS Feed Latest Screens
3.0 Anomaly Screen Mod Loaded Mod Manager Interface
Downloads RSS Feed Latest Downloads
Sandbox 3.1.1 - Disharmony Edition

Sandbox 3.1.1 - Disharmony Edition

Aug 19, 2013 Full Version 0 comments

Please read the "How to Install" first | Use this if you have Disharmony

Sandbox 3.1.1

Sandbox 3.1.1

Aug 9, 2013 Full Version 0 comments

Read the "How to Install" First | Use this if you DON'T have Disharmony

Post comment Comments  (20 - 30 of 56)
MaraWorf Aug 15 2013, 5:55am says:

If you have increased fleet command points, then the Pirates are overpowered.

+1 vote     reply to comment
WhAtEvErYoUmEaN Creator
WhAtEvErYoUmEaN Aug 15 2013, 10:48am replied:

So that's why - Now I feel stupid.

Thanks, i'm looking into it.

+1 vote   reply to comment
pvt900 Sep 21 2013, 8:01pm replied:

Try limiting a certain function that the pirates use when generate amount of ship tech etc. Might help idk not realy experienced with modding just trying to use bit of nerd logic

+1 vote     reply to comment
ALPHA-1 Aug 18 2013, 6:22pm replied:

Cant make it work for disharmony, just wont show up in the mods, works perfectly in standard ES.
Any suggestions?

+1 vote     reply to comment
Guest Aug 14 2013, 10:55pm says:

This comment is currently awaiting admin approval, join now to view.

Guest Mar 24 2013, 10:53am says:

I'm getting the following errors.
When I'm creating a custom fraction : / qq0tC3o.jpg
When I try to start the game : / HAu9pvQ.jpg

I'm using update 1.065

+2 votes     reply to comment
WhAtEvErYoUmEaN Creator
WhAtEvErYoUmEaN Mar 24 2013, 4:38pm replied:

As i see you are using the german version i would suggest you to set the Game to English first.

If the Problem persists i will be happy to help you further

+3 votes   reply to comment
Guest Mar 25 2013, 9:39am replied:

Didn't worked, but thanks.

+1 vote     reply to comment
Taramriel Mar 22 2013, 11:58am says:

Thank you for the great, promising mod but I have a big problem in using it. I can get the mod to show up on my Mac Endless Space game just fine and I can add and modify the traits I want to use for my custom faction. Once I launch the new game however using the Sandbox traits, the AI players don't do anything....they just sit there and do nothing for the entire game, only having a maximum of the 2 starting planets!! I have tried using different traits. What should I do? Please help!

Edit: If it helps, I am using Sandbox 2.1.0 with Endless Space Version Master 1.0.65 according to the main game start screen.

+1 vote     reply to comment
WhAtEvErYoUmEaN Creator
WhAtEvErYoUmEaN Mar 24 2013, 4:33pm replied:

I am sorry to hear that, but i can't help you with the Mac Version as i don't have one myself.

What i can say you is that the Trait is not affecting the AI.

I can't say if the Mod is responsible for that behavior or not.

+2 votes   reply to comment
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Release Date
Released Oct 21, 2012
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Turn Based Strategy
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