3.1 (Last Update on : June 14th 2014)

I am very sorry to announce this but i am not longer working on this Mod.
The Mod's last Version is designed to work with comming updates as long as the Devs aren't changing the core mechanics.
I am aware that the Mod is not working for everyone, however i couldn't figure out why.
You have the right to alter (change, patch, etc.) and distribute it again.
It would be nice to see some credit to the original though.

Technology Screen Game Setup System View

This Mod adds the "SANDBOX: XXXXXX" Traits to the Anomalys for Custom Factions

Choosing this Traits will do the follwing Changes:
- 100% Approval on all Systems
- No Need of Food
- Huge Population Growth
- Maxed out Population
- Full Repair on each Turn
- Hyperspeed Engines (+1000 PS/T)
- Bigger Fleets
- More Space for Modules (+1000)
- Highest Level on Build
- 0 Upkeep on Ships/Heroes/Improvements
- Tech/Ships/Improvements cost nothing
- +1000 Dust on Startup
- New Heroes every Round (as long as you keep fireing them )
- More Heroes at Once
- Instant Max Level
- 900 Skillpoints on Hire-ing

How to Install:

On Windows:
Go to "My Documents\Endless Space\" and search for a Modding Folder
and extract the Sandbox Folder there
if it does not exist, create it - however the Endless Space Folder HAS to be there!

On Mac:
Go to "User Library\Application Support\Endless Space\"
and search for a Modding Folder
and extract the Sandbox Folder there
if it does not exist, create it - however the Endless Space Folder HAS to be there!
Help on how to get there can be found HERE

With the Disharmony DLC you need to put Sandbox into \Endless Space\Disharmony\Modding

Once installed, you can find the Mod in the "Mods" Section in the Endless Space Main Menu.
You can either activate it from there or lauch it automaticly via Steam:

Steam Launch Options


Once you are In-Game, look out for "with Mod: Sandbox 2.1.0" in the lower-left corner.
Then select New Game and go to the Faction Selection Screen.
Now click on "Add", go to "Anomalies" and select the Parts of Sandbox you want to use.

Mod Loaded

Sandbox 3.0.1 Classic Endless Space - Sandbox
Also, it would be nice if you rate it and drop a comment once you tried it


Known Bugs:


MaraWorf wrote:If you have increased fleet command points, then the Pirates are overpowered.

Temporarily fixed by disabling Pirates.

None so far


-Change the Way the Mod loads to allow easier Merging with Mods that use the same Files.

-One little thing in the Descriptions

-All Traits are now separate
Classic and DLC Version (WIP)

-FoodSuplus is now 500 instead of 250 to fit bigger Systems
-More Money on Startup (+1000)
-Increased Population Max of all Planets to 14 (ES max Value)
-Added instant Hero Levelup
-Added instant Ship Levelup

Turns before new Hero is now -49 instead of -40
-Split the Trait into seperate ones
-Added Ship Features
-Hero Upkeep Script changed
-Population Growth increased (Thanks to Madrox)
-Improved Mod Library to be ready for comming updates of ES
-Hero Upkeep is non-Zero

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3.0 Anomaly Screen Mod Loaded Mod Manager Interface
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Sandbox 3.1.1 - Disharmony Edition

Sandbox 3.1.1 - Disharmony Edition

Aug 19, 2013 Full Version 0 comments

Please read the "How to Install" first | Use this if you have Disharmony

Sandbox 3.1.1

Sandbox 3.1.1

Aug 9, 2013 Full Version 0 comments

Read the "How to Install" First | Use this if you DON'T have Disharmony

Post comment Comments  (10 - 20 of 56)
akman14 Oct 19 2013, 7:00am says:

In which subfolder is the modding folder in contents? data , public , resources or am i suppose to create one in the contents folder, also if so, what exact name do i give it? "Mods" Modding Folder" what?

+1 vote     reply to comment
Guest Oct 21 2013, 3:47am replied:

This comment is currently awaiting admin approval, join now to view.

akman14 Oct 19 2013, 4:56pm replied:

Never mind, found it.

+1 vote     reply to comment
pvt900 Sep 21 2013, 8:00pm says:

Should add a Research all sandbox edit or something as, it took me 60 turns to upgrade all of the research.

+1 vote     reply to comment
WhAtEvErYoUmEaN Creator
WhAtEvErYoUmEaN Oct 9 2013, 8:32pm replied:

I may have misunderstood the question.
Normaly you would use Sandbox Cost 1 which lowers all Research Cost to 0.

+1 vote   reply to comment
ALPHA-1 Aug 18 2013, 6:07pm says:

Cant make it work for disharmony, just wont show up in the mods, works perfectly in standard ES.
Any suggestions?

+2 votes     reply to comment
WhAtEvErYoUmEaN Creator
WhAtEvErYoUmEaN Aug 19 2013, 9:31am replied:

I'm looking into it.

+1 vote   reply to comment
ALPHA-1 Aug 31 2013, 3:09am replied:

For now i can still not use it on DLC =\

+1 vote     reply to comment
WhAtEvErYoUmEaN Creator
WhAtEvErYoUmEaN Oct 8 2013, 8:10pm replied:

Sorry for the Delay, i now have the Disharmony DLC with the Mod running.

The Disharmony Version is in the Authorisation Process right now.

+1 vote   reply to comment
WhAtEvErYoUmEaN Creator
WhAtEvErYoUmEaN Aug 31 2013, 5:04am replied:

Looks like i have to buy to to see myself....

Well, give me a few days.

+1 vote   reply to comment
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Release Date
Released Oct 2012
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Turn Based Strategy
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