Enderal - The Shards of Order is a total conversion in development for Skyrim and the sequel to Nehrim: At Fate's Edge by SureAI. The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim with a complex, dark storyline and thousands of secrets to discover.


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Enderal in the early morning Afternoon in Ark Enderal - Tweaked lighting #2
Blog RSS Feed Post news Report abuse Latest News: A small glimpse in Enderal's Alpha-Build!

5 comments by TheRealJojo on Aug 20th, 2015

A small glimpse into the first scenes our current Alpha-Build, put together by the YouTuber "Frank Sirius" - this time even with ENB. Thanks a bunch, Frank!

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mmsood99
mmsood99 Mar 31 2015 says:

Excuse a noobie question, but will this mod be separate from the skyrim world? I have a heavily modded skyrim (who doesn't!) and I wonder if this mod will be compatible?

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Mayron
Mayron Mar 31 2015 replied:

The answer is in the description: "...but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim..."
It's not a mod, it's a total conversion, so it basically changes everything and none of the Skyrim mods will be working, why would they? It will be basically a new game built on Skyrim engine.

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onikenshin
onikenshin Mar 31 2015 says:

I have a question concerning perks and the perk tree, particularly combat.

Is there any significant changes in there? I understand that you can really only go to one primary role and one secondary as described by some article I read, but comparing to Skyrim's perk system, there really is no point in going 2h sword without mods. Then with certain mods there is no point going 2h due to the inability to defend and attack against multiple peoples. How are the combat perks and general combat going to change?

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Caleb8980
Caleb8980 Apr 1 2015 replied:

All perks get erased ;-) and remade into talents. As there are less talents than perks in Skyrim they often include more effects as their Skyrim counterparts and are stronger.
Also they aim to make the talents better balanced in hindsight of each other.
These talents all fit into a certain category and allow you to play Enderal how you like while still being restricted to only max out 2-3 disciplines.
I've done a longer explanation in my unofficial Q&A for Enderal here: Sureai.net

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onikenshin
onikenshin Apr 1 2015 replied:

Thanks for the info mate.

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lovre11
lovre11 Mar 27 2015 says:

will you make roman era mod pleeeeeeaasssseeeeeeeeeee??????????????

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oodaa
oodaa Mar 28 2015 replied:

Why would they do that?

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