Enderal - The Shards of Order is a total conversion in development for Skyrim and the sequel to Nehrim: At Fate's Edge by SureAI. The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim with a complex, dark storyline and thousands of secrets to discover.

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4 comments by TheRealJojo on May 14th, 2015

Good day!

The first days of summer have finally arrived and the temperature’s rising. But don’t worry, despite the temptation to go outside, Enderal is advancing well.

Regarding the recent events, namely the furor around the announcement of the “Paid Mod”-feature, we would like to take this opportunity to express our thanks to all those who, since the early stages of development, supported is by donating. Even though Enderal is realized on an entirely non-commercial basis, there are still costs we have to cover, such as server maintenance. Whenever there’s a plus, we invest it in ways that benefit Enderal – for example, by means of new tools and software.

Here's an example:

User Posted Image

User Posted Image

Here you can see the new Leather armor and a Kilean Saber. Both models were created in 3DS Max and textured with Quixel.

We’ve also been contacted by some of you who wanted to know if there are any other ways to donate except PayPal. For those of you wishing to express their support, new options to donate will soon be implemented.

Here’s another piece of good news:

It is now ready for download. Enjoy!

Last but not least we want to direct your attention to the Kickstarter Campaign of our friends from Fairytale Distillery with their game called “Das Tal”. We think it’s a cool project and deserves to be backed – just take a look for yourself.

That being said, enjoy the upcoming summer!

Kind regards,


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Post comment Comments  (50 - 60 of 480)
Alucard666 Apr 1 2015, 11:45am says:

WOW! This look huge, I wish you the best to finish this mod.

+1 vote     reply to comment
Filizitas Apr 19 2015, 5:49am replied:

Its no Mod :3 its a whole new game and u only need to have Skyrim!

+1 vote     reply to comment
Alucard666 Apr 21 2015, 2:40pm replied:

Whatever, sure its looks great.

+1 vote     reply to comment
TheBattleZocker Apr 1 2015, 6:32am says:

OMG, I look so much forward to this mod and I very hope that it wont be dead like many other mods with big potential! Keep up the work guys!

+1 vote     reply to comment
Filizitas Apr 19 2015, 5:50am replied:

Its no Mod, its a whole new game based on the Skyrim/Creation Engine. U just need a vanilla patched Skyrim.

+1 vote     reply to comment
mmsood99 Mar 31 2015, 1:04pm says:

Excuse a noobie question, but will this mod be separate from the skyrim world? I have a heavily modded skyrim (who doesn't!) and I wonder if this mod will be compatible?

+2 votes     reply to comment
Guest Apr 1 2015, 3:15am replied:

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Mayron Mar 31 2015, 1:43pm replied:

The answer is in the description: "...but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim..."
It's not a mod, it's a total conversion, so it basically changes everything and none of the Skyrim mods will be working, why would they? It will be basically a new game built on Skyrim engine.

+2 votes     reply to comment
onikenshin Mar 31 2015, 12:28pm says:

I have a question concerning perks and the perk tree, particularly combat.

Is there any significant changes in there? I understand that you can really only go to one primary role and one secondary as described by some article I read, but comparing to Skyrim's perk system, there really is no point in going 2h sword without mods. Then with certain mods there is no point going 2h due to the inability to defend and attack against multiple peoples. How are the combat perks and general combat going to change?

0 votes     reply to comment
Caleb8980 Apr 1 2015, 4:44am replied:

All perks get erased ;-) and remade into talents. As there are less talents than perks in Skyrim they often include more effects as their Skyrim counterparts and are stronger.
Also they aim to make the talents better balanced in hindsight of each other.
These talents all fit into a certain category and allow you to play Enderal how you like while still being restricted to only max out 2-3 disciplines.
I've done a longer explanation in my unofficial Q&A for Enderal here: Sureai.net

+3 votes     reply to comment
onikenshin Apr 1 2015, 5:21pm replied:

Thanks for the info mate.

+1 vote     reply to comment
Guest Mar 31 2015, 3:01pm replied:

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