Enderal - The Shards of Order is a total conversion in development for Skyrim and the sequel to Nehrim: At Fate's Edge by SureAI. The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim with a complex, dark storyline and thousands of secrets to discover.

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Walk blessed,

Even though our English-speaking fans won't be able to understand much, here's nonetheless a sample of the German localization of Enderal. It is close to completion now, and all in all, Enderal features roughly about twice the amount of dialogue as games such as Dragon Age: Inquisition (We repeat: That's an estimate. ;)).

The English localization is in the making. Right now we're still translating the script, but a lot of Voice Actors have already agreed to help us. Reaching the same, professional level as in the German version will be hard, but hopefully do-able.

Credit for the video:

Andreas Wilde - Tealor Arantheal
Daniela Brabetz-Thuar - Natara
Annina Braunmiller-Jest - Novice
Martin Sabel - Jespar
Michelle Winter - Calia Sakaresh
Andi Krösing - Banker Samael Silren
Bernd Vollbrecht - Sigil BearerJorek Bartarr

Finally, a small update on the progress of the development: We're fixing bugs. Lot's of them.

Over and out,


A small glimpse in Enderal's Alpha-Build!

A small glimpse in Enderal's Alpha-Build!

3 months ago News 6 comments

A small glimpse into the first scenes our current Alpha-Build, put together by the YouTuber "Frank Sirius" - this time even with ENB. Thanks a bunch...

Thank you, A new chapter, "Das Tal" - Campaign

Thank you, A new chapter, "Das Tal" - Campaign

6 months ago News 4 comments

The first days of summer have finally arrived and the temperature’s rising. But don’t worry, despite the temptation to go outside, Enderal is advancing...

Enderal - Heartland & Farmers Coast

Enderal - Heartland & Farmers Coast

8 months ago News 12 comments

Greetings, Have a look at our Heartland & Farmers Coast landscapes for Enderal, our Skyrim total conversion mod!

Enderal Interview on Bethblog!

Enderal Interview on Bethblog!

9 months ago News 6 comments

Greetings, a couple of months ago we were contacted by Bethesda who were asking for an interview - to which we, of course, agreed!

Post comment Comments  (50 - 60 of 501)
Zsombi Jun 1 2015 says:

Compared to the stuff construction (equipment, 'structures', etc.) system available in games like "Rust", how will it be in Enderal?

I like gathering resources and building stuff from them. If I could build a house or a fort just about anywhere, that would be awesome.

+1 vote     reply to comment
Caleb8980 Jun 7 2015 replied:

That doesn't work because of how Skyrim connects Interiors and Exteriors.
To put it in short words: the interior isn't at the other side of the door you open; instead you teleport to that interior - hence the loading screen ;-)

So even if you could build an exterior from scratch, the same can't be said from the interior as it usually isn't right behind the door - theoretically you could make it that way so that you would have a true open world, where you can enter houses without loading screens (The Witcher 3 would be an example of that) but the Skyrim engine would "explode" if you tried that with a big castle or sth along that line - meaning you would run into heavy FPS issues even with GTX Titan SLI as GPUs ;-)

+1 vote     reply to comment
Zsombi Sep 16 2015 replied:

It is feasable to make camps or even shacks, I found some mods that do it more or less well and easily. By today's standards my system is crap and on medium settings i get no FPS issues.

+1 vote     reply to comment
Zsombi Jun 25 2015 replied:

Building large stuff is awesome, but I would be satisfied with being able to set up a camp or build a small shack/shed with maybe some very basic fence/wall and a door/gate to stop or hamper creeps and stuff getting in. Nothing fancy.

+1 vote     reply to comment
Dragonslayerelf Jun 16 2015 replied:

Weeeeell, it has been done before but on too large a scale; yeah, your Skyrim would lag out or crash, and possibly your autosave corrupted. It isnt advisable.

+1 vote     reply to comment
kalolui Jun 6 2015 replied:

I don´t think that will happen here but yes it would be awesome.

+1 vote     reply to comment
kshyk May 30 2015 says:

Hey. Are you planning to use some cool mods from nexus? There's one new you should think about - "body scars" by Naxmaardur .

+1 vote     reply to comment
Anoniman_Piotr Jun 3 2015 replied:

Plusik za flagę.

+1 vote     reply to comment
Zsombi Jun 1 2015 replied:

Spellmaking in Skyrim or something similar would be better.

+1 vote     reply to comment
bluewario May 27 2015 says:

I remember Nehrim had some nice mods and I was wondering if Enderal will encourage modding? Hopefully mods made early on will still be compatible with updates. I know Nehrim's mods weren't if they were pretty old. Also you can have enough open wilderness areas that aren't important for modders to add small towns and rural inns, even player homes. This came up when I read the Enderal's map will be smaller, but have a more meaningful experience where ever you explore. I don't know if that has changed.

Just some thoughts, as I don't know if you guys have answered these questions.

I'm sure we'll get all sorts of armor and weapons mods. Thanks!

+4 votes     reply to comment
PPoe May 18 2015 says:

Im so excited about this.. Nehrim was awesome and Enderal seems to be even better. Cant wait. And its free..
Keep up the good work!
Resist the temptation to go outside! =)

+5 votes     reply to comment
TheLastStark May 11 2015 says:

Ah, Thanks

Could you Please make Something live castle darlan in enderal? Trat World bei great

+1 vote     reply to comment
mr_mister May 14 2015 replied:

I think i read somewhere that there wouldn't be castles like Castle Darlan for the player to live in. However, there will be plenty of houses and pretty cool stuff you can do with them.

+2 votes     reply to comment
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The Elder Scrolls V: Skyrim
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