Enderal - The Shards of Order is a total conversion in development for Skyrim and the sequel to Nehrim: At Fate's Edge by SureAI. The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim with a complex, dark storyline and thousands of secrets to discover.


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3 comments by Latiro on Oct 3rd, 2014

Two brand-new samples from Enderals interior-design. :)

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Kind regards,SureAI

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Post comment Comments  (20 - 30 of 301)
Petzi
Petzi May 20 2014, 12:48pm says:

We love you, SureAI!

+12 votes     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx May 9 2014, 5:03pm says:

Will you guys also implement pieces of skyrim's music or is the music totally new,
will enderal require the same (system specs) as skyrim or higher ???

+1 vote     reply to comment
Visuv
Visuv Jun 10 2014, 8:47am replied:

Nehrim, their former total conversion for Oblivion, required slightly higher system specifications. So it is to be expected

+1 vote     reply to comment
johnshewbrook
johnshewbrook Jun 22 2014, 6:38am replied:

Nehrim was one of the most atmospheric games I've ever played. I'd never played anything before that had a Germanic dark fantasy theme. Calling it a mod doesn't really do it justice. A fantastic piece of work! I preferred it to Oblivion because Nehrim's main story had a much more epic feel about it.

+2 votes     reply to comment
Latiro
Latiro May 10 2014, 8:03pm replied:

Totally new. :)

+5 votes     reply to comment
Zsombi
Zsombi May 4 2014, 3:07am says:

This "The Senile Scribbles: Skyrim Parody" shows some things that are not quite right in Skyrim, or that are weird or just don't make sense. You guys could try to 'fix' more or less of these in Enderal.

Youtube.com

+4 votes     reply to comment
Latiro
Latiro May 4 2014, 6:22am replied:

This is hilarious! Thanks for sharing! :-D
Some of it will be hard to "fix", though, f.e. the big inventory. Enderal will feature backpacks which should add a little more realism, but still - Making a roleplay game without any gaps of logic at all is pretty hard. We'll see!

+1 vote     reply to comment
Zsombi
Zsombi May 5 2014, 3:04am replied:

Your welcome :)
I know it's hard..
For example: the issue with the psychic guards -that was present in Oblivion too, though a bit less here- would be great. :)

+1 vote     reply to comment
xhallinx
xhallinx Apr 28 2014, 11:42pm says:

Looks really close to being done from that gameplay preview! So excited! keep up the good work guys, i hope you really get some recognition this time. blow some minds again!

+2 votes     reply to comment
Das_P0m
Das_P0m Apr 13 2014, 1:26pm says:

Will you implement some more options for the HUD like gophers iHud? I'm using it since release of the mod and I really love to see my HUD only when its needed.

+1 vote     reply to comment
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