Enderal - The Shards of Order is a total conversion in development for Skyrim and the sequel to Nehrim: At Fate's Edge by SureAI. The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim with a complex, dark storyline and thousands of secrets to discover.


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Walk blessed,

this time I want to take a closer look at the soundtrack of Enderal, which currently encompasses more than 4 hours of music composed by Marvin Kopp, Nicolas Lietzau, Simon W. Authenrieth, Andreas Makusev and several others.

Enderal’s soundtrack uses mainly 2 tracks as leitmotifs:

“Towards the Horizon”

And “Black Light”

Parts of their melodies appear constantly throughout the entire soundtrack – also in the pieces used as exploration tracks.

These tracks are specific for each region; you will hear completely different background music when walking through the desert as when exploring the Northwind Mountains.

Several examples:

As exploring in Enderal usually is far from peaceful there are also several action/battle themes which are unique for the area you currently visit, too.

When you are neither exploring nor battling you will often hold talks with several people in the vast world. Among those there are many important people such as your 2 followers and comrades Jespar and Calia. These people all have their own character themes which capture their emotions and way of living.
Calia’s theme is “Two Souls”, Jespar’s “Every Day as the last”

The main quest of Enderal also has many special tracks which were adjusted to certain scenes and themes of the main story, such as “Echo of the Past” or “The Dead don't forget”

This already marks the end of our journey into the soundtrack of Enderal – if you liked it I hope you are willing to hear more of Enderal’s soundtrack; either in Youtube or in soundcloud. :-)

Another sneak peek into the Alpha and several small announcements

Another sneak peek into the Alpha and several small announcements

News 12 comments

Though this video is already several months old I saw it wasn't shown here yet and it is certainly interesting if you want to know more about the landscape...

Enderal - German Voice Acting sample and screenshots

Enderal - German Voice Acting sample and screenshots

News 10 comments

Even though our English-speaking fans won't be able to understand much, here's nonetheless a sample of the German localization of Enderal. It is close...

A small glimpse in Enderal's Alpha-Build!

A small glimpse in Enderal's Alpha-Build!

News 6 comments

A small glimpse into the first scenes our current Alpha-Build, put together by the YouTuber "Frank Sirius" - this time even with ENB. Thanks a bunch...

Thank you, A new chapter, "Das Tal" - Campaign

Thank you, A new chapter, "Das Tal" - Campaign

News 4 comments

The first days of summer have finally arrived and the temperature’s rising. But don’t worry, despite the temptation to go outside, Enderal is advancing...

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bertahlgren
bertahlgren

Will there be voice acting in english, or just text?

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I have few questions about mod:
-I know you don't use ENB, because Enderal has its own lighting system, but can you include ENB for other effects like: detailed shadows, volumetric mist, AA and fixing vanilla bugs such as parallax mapping?
-Can you include Audio Overhaul here? I've heard in Enderal gameplays Skyrim's default sounds, but I strongly prefer replacements from AO.
-How combat will feel? Will it be like balanced vanilla combat, or more modded? I prefer modded combat, because it feels more natural and challenging. Things like poise system, parrying, active dodging, smart AI.

Of course I will still play Enderal without these things, just being curious.

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Caleb8980 Creator
Caleb8980

Enderal already has fixed shadows ;-)
Parallax mapping has to be done for specific textures, doesn't it - in that case the Skyrim parallax mapping wouldn't work for parts of Enderal as it also uses many completely new textures.
Volumetric fog should be part of CoT - in that case it won't work as CoT has an .esp file, so it uses the Skyrim.esm.
As there is no Skyrim.esm in Enderal you won't be able to use it in its current state (though it can be tweaked to refer to the Enderal.esm once Enderal is released) Also the fog in Enderal already looks better and denser than Skyrim's.

As for the Audio - there are new sounds for many things in Enderal - I guess they just aren't implemented yet as there are more important things (bugfixing and voice cutting) to do.

"How combat will feel?"

This is an interesting and also hard to answer question - it will feel different but while using much of Skyrim's vanilla combat ;-)
Thing is: Losing health while fighting is now a real drawback, reason being the arcanistic fever. This is a new attribute Enderal has and it raises whenever you drink health potions or cast healing spells on yourself - once it hits 100% (it uses percent as unit) you die, and the only way to lower it is through the use of Ambrosia which in turn is very expensive. This means you will need to actively dogde and block attacks as healing yourself back to health will get you killed sooner rather than later - the only way to get your health back without the fever is by eating food, but the amount of recovery
is miniscule while battling ;-)
It is a complex system that also uses the talent and skill system of Enderal to its full potential and just throwing mods over it without tweaking them will break the balance :-)

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guilherme98
guilherme98

Do you guys have any possible month/season to launch? Will it come this year? Hope u guys finish asap. /sorry for bad english

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Caleb8980 Creator
Caleb8980

It will be released this year - that much I am able to say for sure. Maybe even in the first quarter of 2016 but that is still far from certain.

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guilherme98
guilherme98

man, thank you! for the answer and for what it means, that i will have a reason to play skyrim again. this is the best upcoming mod for this year, for sure. hope you guys finish it soon, can't wait much more.

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Nearlywizard
Nearlywizard

I just found about Enderal and I've got question: How meaningful will the decisions we make through the game be?

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TheRealJojo Creator
TheRealJojo

Enderal is much more nonlinear as Nehrim but not as meaningful as games like Dragon Age: Origins, but decisions can result in two different endings in the main quest and many side quest lines are nonlinear with different decisions and endings.
Each meaningful person in Enderal has a sympathy value that is based on decisions you made. Some quests or options are only available if the person likes you.

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teslaptak
teslaptak

So it's a bit like Karma in fallout 3?

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Caleb8980 Creator
Caleb8980

Yes and no, unlike the global Karma in FO3 the sympathy value is individual for each (important) character - apart from that it is indeed similar though not as simple; just being a good guy doesn't make you loved, sometimes snark remarks work better - that entirely depends on the character of the person you talk to ;-)

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Nearlywizard
Nearlywizard

(Sorry if this questions was already answered. I'm kind of lazy to search for it)

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