Enderal - The Shards of Order is a total conversion in development for Skyrim and the sequel to Nehrim: At Fate's Edge by SureAI. The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim with a complex, dark storyline and thousands of secrets to discover.


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12 comments by Latiro on Aug 23rd, 2014

“The Northwind Mountains are a region situated in the far north of Enderal. Though being inhospitable due to their extreme cold and perilous fauna – Lost Ones, Frost Myrads and Glacier elementals, only to mention a few -, they used be well-travelled in the past. This fact was due to the Northwind-mines, where the valuable Northwind rocks were mined, which are rumored to be close to indestructible, thus making them a highly sought-after material for the construction of castles, treasure chambers and fortresses. After the closing of the mines, however, the region was left abandoned, leaving behind ghost villages and dangerous, semi-collapsed mineshafts, which still attract adventurers and treasure hunters. […]"

Lexil Merrum, High Arcanist of the Holy Order

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Post comment Comments  (10 - 20 of 294)
Martechi
Martechi Jun 2 2014, 3:37am says:

Enderal. SureAI is one of the most ambitioned teams I know which has created one of the best Total conversions I've ever played. I'm looking foward to see an absolutly awesome game wich creates an even better experience than the original Skyrim and I can't wait to be in the fantastic univers of Vyn!

+8 votes     reply to comment
Zsombi
Zsombi May 31 2014, 8:34am says:

Can you do something about picking up readable items, like books and notes, to not open by just the "use" key when in third or first person view? Can you make it how it is when the readable item is in another inventory (container, sack, npc, etc.)?

When there are more than 10 or 15 books that I want to pick up, it gets very annoying that it opens first, and only then gives the possibility to take it. :/

+3 votes     reply to comment
Petzi
Petzi May 20 2014, 12:48pm says:

We love you, SureAI!

+12 votes     reply to comment
Latiro
Latiro May 20 2014, 6:53pm replied:

Always good to hear! :)

+4 votes     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx May 9 2014, 5:03pm says:

Will you guys also implement pieces of skyrim's music or is the music totally new,
will enderal require the same (system specs) as skyrim or higher ???

+1 vote     reply to comment
Visuv
Visuv Jun 10 2014, 8:47am replied:

Nehrim, their former total conversion for Oblivion, required slightly higher system specifications. So it is to be expected

+1 vote     reply to comment
johnshewbrook
johnshewbrook Jun 22 2014, 6:38am replied:

Nehrim was one of the most atmospheric games I've ever played. I'd never played anything before that had a Germanic dark fantasy theme. Calling it a mod doesn't really do it justice. A fantastic piece of work! I preferred it to Oblivion because Nehrim's main story had a much more epic feel about it.

+2 votes     reply to comment
Latiro
Latiro May 10 2014, 8:03pm replied:

Totally new. :)

+5 votes     reply to comment
Latiro
Latiro May 4 2014, 6:22am replied:

This is hilarious! Thanks for sharing! :-D
Some of it will be hard to "fix", though, f.e. the big inventory. Enderal will feature backpacks which should add a little more realism, but still - Making a roleplay game without any gaps of logic at all is pretty hard. We'll see!

+1 vote     reply to comment
Zsombi
Zsombi May 5 2014, 3:04am replied:

Your welcome :)
I know it's hard..
For example: the issue with the psychic guards -that was present in Oblivion too, though a bit less here- would be great. :)

+1 vote     reply to comment
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