Enderal - The Shards of Order is a total conversion in development for Skyrim and the sequel to Nehrim: At Fate's Edge by SureAI. The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim with a complex, dark storyline and thousands of secrets to discover.


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3 comments by TheRealJojo on May 14th, 2015

Good day!

The first days of summer have finally arrived and the temperature’s rising. But don’t worry, despite the temptation to go outside, Enderal is advancing well.

Regarding the recent events, namely the furor around the announcement of the “Paid Mod”-feature, we would like to take this opportunity to express our thanks to all those who, since the early stages of development, supported is by donating. Even though Enderal is realized on an entirely non-commercial basis, there are still costs we have to cover, such as server maintenance. Whenever there’s a plus, we invest it in ways that benefit Enderal – for example, by means of new tools and software.

Here's an example:

User Posted Image

User Posted Image

Here you can see the new Leather armor and a Kilean Saber. Both models were created in 3DS Max and textured with Quixel.

We’ve also been contacted by some of you who wanted to know if there are any other ways to donate except PayPal. For those of you wishing to express their support, new options to donate will soon be implemented.

Here’s another piece of good news:


It is now ready for download. Enjoy!

Last but not least we want to direct your attention to the Kickstarter Campaign of our friends from Fairytale Distillery with their game called “Das Tal”. We think it’s a cool project and deserves to be backed – just take a look for yourself.


That being said, enjoy the upcoming summer!

Kind regards,

SureAI

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Post comment Comments  (90 - 100 of 458)
Guest
Guest Dec 16 2014, 5:32am says:

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Wigbold
Wigbold Dec 16 2014, 6:03am replied:

Click on the green button at the top that says Top "100 of 2014 Vote for this Mod", it will take you to the Top 100 overview where you can vote by clicking on the icon right next to the Enderals thumbmail. It may not work immediately though, because guest votes are only accepted every few minutes or so. So, you might have to try it again a couple of minutes later.

+1 vote     reply to comment
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Guest Dec 16 2014, 12:25am says:

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sjoerddz
sjoerddz Dec 15 2014, 7:50am says:

Holy sh*t this mod looks awesome voted!

+4 votes     reply to comment
Sgt_Prof
Sgt_Prof Dec 15 2014, 5:32am says:

ohh wow this mod is very impressive ! Tracking !

+1 vote     reply to comment
kajmirbeats
kajmirbeats Dec 14 2014, 4:30pm says:

I must be honest...from the images of the landscape of Enderal I have been a bit disappointed because they haven't been looking as good as Nehrim was (except for Sun Temple concept art that still blows me away!!)...but what the English trailer shows is absolutely magnificent! I love the landscape and the architecture and unique style that you guys bring! I am so excited for this mod and have been waiting for it since day 1 like the rest of us! Since its being released in 2015 I sure hope its a spring release!

+2 votes     reply to comment
Hazzmat305
Hazzmat305 Dec 14 2014, 8:17pm replied:

I kinda get what you mean about the graphics but I think that's the fault of the engine. Skyrim is somehow not as sharp as Oblivion. Skyrim is blurry somehow while Oblivion was vibrant and picturesque.

+1 vote     reply to comment
Wigbold
Wigbold Dec 14 2014, 9:58pm replied:

Interesting, I always felt the opposite way round. I didn't like the Oblivion engine that much. I think it made everything look a bit artificial and cartonish and the lighting system and the colour sheme they used made things even worse. The only thing it was kinda good at were the forests and the view distance. I think Skyrims Creation Engine is a huge step forward from that and looks way more realistic and creates much more immersive environments.

+2 votes     reply to comment
Hazzmat305
Hazzmat305 Dec 15 2014, 8:49am replied:

individual objects are harder to spot in Skyrim maybe that makes more sense. Oblivion was a bit cartoonish maybe but I think it didn't distract from the experience. Nehrim did not at all look cartoonish and in fact was more gothic while still keeping everything clear and sharp looking.

+1 vote     reply to comment
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Guest Dec 14 2014, 8:00am says:

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