Enderal is a total conversion in development for Skyrim and the sequel to Nehrim: At Fate's Edge by SureAI. The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim with a complex, dark storyline and thousands of secrets to discover.
The leaves bother me, like they are to closely bunched in the texture.
I can't really tell, but I'm guessing the leaves are on a single flat plane. Change it up, curve it and add some rotational variation.
Agreed, they can still use some work but they are much better than before.
I actually really like it; it keeps it from being too noisy, and the trees in the background look slightly cartoonish and very beautiful.
One reason I expect this to be more immersive than Skyrim is because of how much variety there seems to be in the environments. Skyrim did a decent job of making as much variety as possible when you're talking about a land supposed to be just snow and stones, but the setting itself just didn't lend to much variety. With this mod, I see traditional dense forests, but also some areas looking more like beaches, desolate mountainsides, magical forests, etc. Loving it.
Blood of my blood,
Really nice :) thats what a forest should look like,l havent seen such a closed one since Gothic 2
Brilliant.
In forest like that, normally the trees have bright green ivy or moss climbing up them. The colors right, but I think a simple fix would be to put some moss on the tree's diffuse
The leaves don't convince me too. Apart from the correct advice to manipulate the shape of the planes and change their arrangement the textures need work too. Typically for TES-based mods everything looks way too generic and unnatural. You loose much atmosphere which isn't necessary. Try to vary the colours of the leaves and also their saturation. Look at the "I am the king mod." Maybe they share their vegetation know how with you.
This comment is currently awaiting admin approval, join now to view.