Enderal - The Shards of Order is a total conversion in development for Skyrim and the sequel to Nehrim: At Fate's Edge by SureAI. The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim with a complex, dark storyline and thousands of secrets to discover.

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Amensia
Amensia Apr 22 2013, 6:22pm says:

The leaves bother me, like they are to closely bunched in the texture.

I can't really tell, but I'm guessing the leaves are on a single flat plane. Change it up, curve it and add some rotational variation.

+12 votes     reply to comment
BFG9001
BFG9001 Apr 23 2013, 3:26am replied:

Agreed, they can still use some work but they are much better than before.

+3 votes     reply to comment
Dack105
Dack105 Apr 29 2013, 4:05am replied:

I actually really like it; it keeps it from being too noisy, and the trees in the background look slightly cartoonish and very beautiful.

-2 votes     reply to comment
Filizitas
Filizitas Jun 2 2013, 9:57am replied:

no, it just needs antialising i think.

0 votes     reply to comment
Morgannin09
Morgannin09 Apr 22 2013, 11:31pm says:

One reason I expect this to be more immersive than Skyrim is because of how much variety there seems to be in the environments. Skyrim did a decent job of making as much variety as possible when you're talking about a land supposed to be just snow and stones, but the setting itself just didn't lend to much variety. With this mod, I see traditional dense forests, but also some areas looking more like beaches, desolate mountainsides, magical forests, etc. Loving it.

+3 votes     reply to comment
ResidentPrototype512
ResidentPrototype512 Jun 10 2013, 10:46am says:

Blood of my blood,

+1 vote     reply to comment
Orijol123c
Orijol123c Jun 25 2013, 11:53am says:

Really nice :) thats what a forest should look like,l havent seen such a closed one since Gothic 2

+1 vote     reply to comment
InsanityPays
InsanityPays Jun 25 2013, 12:49pm says:

Brilliant.

In forest like that, normally the trees have bright green ivy or moss climbing up them. The colors right, but I think a simple fix would be to put some moss on the tree's diffuse

+1 vote     reply to comment
CoIIe
CoIIe Aug 17 2013, 4:26am says:

The leaves don't convince me too. Apart from the correct advice to manipulate the shape of the planes and change their arrangement the textures need work too. Typically for TES-based mods everything looks way too generic and unnatural. You loose much atmosphere which isn't necessary. Try to vary the colours of the leaves and also their saturation. Look at the "I am the king mod." Maybe they share their vegetation know how with you.

+1 vote     reply to comment
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Date
Apr 22nd, 2013
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SureAI
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