Make sure that you have a clean copy of Rome Total War and Barbarian Invasion.
Barbarian Invasion must be patched to version 1.6 before you install the mod!
Please note: not all copies of RTS Gold are patched to 1.6. To check your version number
launch your Barbarian Invasion game and go into options and check number in top right hand corner.
If it does not say 1.6 please visit the official Total War site at to obtain the necessary patch.

Launch the installer and browse to direct it to your Rome - Total War directory. Path in installer should look like:
C:\program files\activision\Rome - Total War
or your equivalent (do not include \bi or \data in the file path), run installer.
A dos window will open at the end of the installation, this is essential as it needs to copy some original BI files into your mod-folder, do not close the window until the words "press any key to continue" appear at the bottom of the window.

NB: If you install to wrong folder, DO NOT attempt to manually copy files to correct position, you will be missing various original BI files which are required for the game to run. If you have installed to wrong folder simply delete the eod2 folder and run installer again pointed at correct directory.


The individual campaigns for the main factions give you a while to get established. The start is meant to be relatively easy, please don't assume that will continue for long. Take advantage of this time and use it wisely, or else you may be in trouble later!

The campaign is balanced to be played on large (not huge) unit size and Wolfish / Wolfish difficulty levels.
Please play with 'No Advice' selected.

The default installation includes a background script, this adds garrisons to a limited number of settlements and spawns some additional defending armies when you start to invade the main factions starting positions. The script launches automatically when you start a new campaign. To re-start the script when you reload a game, click on any unit or settlement then click on the advisor's portrait which comes up and then the show-me button.

If you'd prefer to run without the script or have difficulties with it, please see the EODII_options folder which will be installed in your bi folder, optional files in that folder will disable the script, please see the options readme provided.

If you want the start of the game speeded up a bit, a year jump script (by Epistolary Richard) is included,
to launch that click on the advisor button in one of your settlements construction screens during the first turn.
Please note that the AI might leave you in a more difficult position when control is returned to you!


Halie Satanus (Satanea Juda) - mod and map concept, 3D and 2D artwork including units, story line, descriptions & music.
Makanyane - map implementation and battle map modification, general coding and mod build.

Thanks to our fans and forum contributors especially those that contributed to quotes and traits, including; preston, ME2_junky, Lysander13, Celtic Champion, Elohim, WImPyTjeH, zedestroyer, christof139, Sir Dinadan, yourefired.
For work on testing to: Garbarsardar & Tom Paine, and special thanks to our most persistent testers:
Kamos32, ReignTerror, Charge and margio.

To all our fellow modders for research, tutorials, assistance and inspiration, most especially to; drak10687, Muizer, Red Spot, Zephrelial, Duke John, Atilius, Bardo, Wlesmana, Charge (for coding advice as well as testing), Palantir/DolGuldur (for installer method and answering Mak's silliest questions), Anallein (for pointing the way to finally finding script problem) & Spirit of Rob (for that model).

Things specifically used and abused by Mak;
Darth Vaders open source formations (from which bridge formation is included),
Horse Archers SkyMod (used as initial basis - now very mangled!) ,
Character Names Project for M2TW (names borrowed and mangled!)
Epistolary Richard's Year Jump Mod

An ESPECIALLY MASSIVE THANKS to Hoggy and the Blue Lotus team for allowing use of various elements from their wonderful mod, notably including the walls on which the Lycan and Severin large walls were based, the large cannon models and various other unit models which we've used and edited for EOD II: Lycan Rising, we are eternally grateful. Visit the Blue Lotus forums at the Org: to see their original work.

Thanks to riczu74 for permission to use and abuse his trade ship models. His full strat map mod is highly recommended and is available here.

Thanks also for the Rancor (head) which is an open source model created by;
Zachary Brackin (Limb welding, MAX textures, Biped)
Tom Miller (BIP author) For the Rancor (head) model
And can be found here;

Massive thanks to Brother Shogo for his kindness in allowing the use of the units from his unreleased mod The Crescent and the Cross.

And finally many thanks to the Fourth Age Total War team for the armoured horse model used by the Vampyre Succubus Cavalry, Talamasca and Denzim mounted knights.

Also of course thanks to CA and Sega for producing and distributing such a great game to start with, and for their support to the modding community.


Permission will probably be granted for use of components, but please contact us first, so we know where they are going, and to check they are not elements that we do not have permission to redistribute.
Halie Satanus
or Makanyane

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
End of Days II Lycan Rising.

End of Days II Lycan Rising.

Full Version

Vampyre vs Lycan vs Human, a fantasy mod based on a titanic struggle between the night breed's, Three brothers bound by a dark and ancient bloodline clash...


Please converte this mod for medival total war 2 kingdoms game I really like this mod can you do this:)or you will make a new version for us;)

Reply Good karma Bad karma-1 votes

I Have Rtw Bi 1.4 And i Need to patch it to 1.6 ?
Can Anyone Send Me The Link Please ?

Reply Good karma Bad karma0 votes
Severinate Creator

Hi EC. Sadly I'm retired from modding. Makanyane still mods and has been working on 'Princes, Kings and Hero's' (for MTW2 Kingdoms) with her partner Wild Dog. They've some amazing work especially with building and environments, the castles they've made have to be seen to be believed.They actually developed the tools for editing those things and a number of mods (most notably 'Third Age) have used their tools..

Reply Good karma+3 votes

i wish to see someday End of Days III on medieval 2 maybe x)

Reply Good karma Bad karma+3 votes
Severinate Creator

Sorry, I don't pass by here often and I missed your comment. What you're describing sounds like a known bug in the vanilla game. Generally refereed to as the 'siege bug' it's a pathing issue which is hard coded. Nothing we can do about it.

Reply Good karma+1 vote

stupid ai everytime i charge the enemy the units starts going off somewhere specially on siege when i charge they go sticking out on buildings wth could someone fix that?

Reply Good karma Bad karma+2 votes

I havent had that problem and I've probably put in about 10 hours of gameplay. Did you install it corectly

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Might & Magic: Heroes 5.5

Might & Magic: Heroes 5.5

Turn Based Strategy

MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East or HOMM5 Complete and a spiritual successor to the popular WOG modification for HOMM3...

Game of Thrones Submod: The Winds of Winter

Game of Thrones Submod: The Winds of Winter

Turn Based Strategy

A submod developed by the GOT submod development team and ClintEast, to transform the GOT submod for Westeros: Total War to a setting similar to the upcoming...

300 Warlords of Sparta

300 Warlords of Sparta

Turn Based Strategy

Inspired by the legend of Leonidas and the brave 300. You can control a 'Spartan' led Greek alliance in a war to liberate Greece, or bring the children...

Westeros: Age of the Five Kings

Westeros: Age of the Five Kings

Turn Based Strategy

King Robert Baratheon is dead, and his kingdom is dying with him. An unstable boy king sits on the Iron Throne while his supporters ravage the Riverlands...

Total War: Rise of Mordor

Total War: Rise of Mordor

Turn Based Strategy

"Total War: Rise of Mordor" is an epic overhaul project based on "The Lord of the Rings". With an enthralling Middle-Earth campaign and hundreds of unique...

Warhammer: Total War

Warhammer: Total War

Real Time Strategy

THE END TIMES ARE NIGH! This is a dark age, a bloody age, an age of Daemons and sorcery, of battle and death until the world's ending. These are the End...

Follow Report Profile
Rome: Total War
Send Message
Release date
Mod watch
Community Rating



5 votes submitted.

You Say


Ratings closed.

Embed Buttons
Link to End of Days II Lycan Rising. by selecting a button and using the embed code provided more...
End of Days II Lycan Rising.
Last Update
13 members