Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:
Empires is a fantastic mod. It has a steep learning curve, but incredibly addictive, full of memorable moments like when evryone gets in a jeep and follows the comm to the enemy base while he playes benny hill over his mic. If you don't belive how good this game is, then read the other reviews, you probably already have. And they tell the same story as me. well, most of them. A few tips:
Never wall in your comm
Make sure you really customise your tanks, or you will end up with a huge tank with a tiny machine gun, no armor, and a weak engine.
I started playing Empires about one and a half year ago. I was trying out all the mods which where around like Insurgency, dystopia and some more. What attracted me most about empires were the (at that time) promised features: aircraft and the ability to change the map with tunnels and trenches for sure. At first, I was a little disappointed because there was neither aircraft nor a possibility to dig trenches or tunnels. Also the vehicle behavior is clumsy. (was playing UT2k4 before)
What kept me playing was what was not listed in the features: squadbased combat, diversity of Infantry combat tactics, the thrill to fight in a battle where the circumstances change from one moment to the next.
In one moment you and your squad are roughly holding off the enemy from behind your walls, in the next you rush over the battlefield, trying to catch up with your teams tanks which turned the area into a deathzone for the enemys. Just another few moments later you see your tanks blown into pieces, facing the enemy tanks, desperately try to place walls to hold your lines....
Do not join the Forums though, haters will hate.
Amazing Mod, innovates in an absurd amount of categories and pushes the Source Engine to its limits.
Specially fun for fans of the Battlefield Series, due to the high amounts vehicle types and infantry combat and variation of terrain.
This mod adds classic RTS elements of base building, setting one player as the "Commander" of the team. Other players are considered "units". There's Resource gathering (don't worry, they're all automatic, so there's no manual labor for this one) and many classical research functions that make units better overral. There are also factories that create vehicles for players to use. The only problem here is not with the mod, but the highly unpredictable behavior from the players, that tend not to follow orders.
The game can be easily griefed. Though, when there's cooperation, the game turns out to be absurdly entertaining.