Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:
In my opinion, i've never seen a game quite like this. Your commander is playing his own RTS game where his soldiers are real people, whilst the men on the battlefield get all the thrills of any FPS game.
The hybrid of FPS and RTS go together flawlessly, truly an outstanding game. I've been playing for almost a year and no battle no matter how experienced nor noobie you are has ever been the same.
The best RTS/FPS hybrid to date, Empires combines fast-paced ground-level gameplay with the the broader scope of true strategic gameplay. From the commander to the squad leader to the grunt in the field, team-based tactics in assault and defense of key map positions is vital to any map, of which there are a variety of style to choose from. The classic style pits two commanders and their teams against each other and research, choice of terrain, even gutsy rushes of APCs full of personnel determine the outcome of these matches, while the conquest maps pit rifle against mortars against turrets against tanks while battling to secure flags that may reduce the number of your opponents reinforcements, or secure more time for you to get to the heavily fortified last flag. Not only this, but the developers are active in recruiting new blood from the community, the game has a very active forum and suggestions and player-made scripts often make their way into the game, and updates are fairly frequent, including new particles, weapon updates, and new maps. All in all, Empires is an excellent game for the player who wishes to take their gaming to the next level.
As others have said, this game is no Crysis. It doesn't look like the best, but it still looks great. One thing that definitely sets this game apart from everything else is that each round you play is unique. The same strategy that worked for one team probably won't work for another.
Not only that, but you must learn to adapt to situations in an instant and respond with teamwork. Should you prove to be a 'lone-wolf' type person, you can still wreck havoc in the enemy's base.
Each of the 4 classes have achieved a level of balance unseen for the past millennium, the 'researches' (basically unlocking upgrades, done on the commander's part) are better, and overall 2.29 has been a very enjoyable experience.
Is it difficult to learn? Yes. Empires has a very simple cover but a complex plot. There's an infinite amount of strategies to learn, and an innumerable amount of ways to execute them. But is it possible to jump in, play, and have fun? Definitely.
One of the best games(not just mods) I have played in years. Reminds me of the type of rush I use to get playing golden eye 64. The team work aspect is unlike any game I have ever played. While it still needs work and money to pay these developers. It deserves a 10/10 as is.
I have been stuck on this game for years.