Empires is a mod for Half-Life 2 which will combine the genres of real-time strategy and first person shooter. Each team has four classes to choose from (scout, rifleman, grenadier, and engineer) with unique weapons and skills each. One player will become the commander by entering the team's command vehicle to build the team's base and lead his team to victory. Once your base is built up, purchase vehicles from your team's vehicle factory to open up another facet of Empires' gameplay. Vehicles can be customized with unique weapons, armor, and engines. The commander can research improvements to all aspects of vehicles such as longer range cannons, homing missiles, and armor-piercing machine gun rounds. Once your team is prepared, lead an assault into the enemy base. The enemy team is defeated when all players are wiped out with either no place to respawn or no reinforcements remaining or the team's command vehicle is destroyed.

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1 comment by Krenzo on Aug 22nd, 2004 digg this super bookmark


We've uploaded a new site redesign for Empires mod which includes completely new media showcasing our progress and a vast array of new information. With this redesign we are marking our official move to the Half-Life 2 engine and shrugging off any past decisions for which engine to develop for. For more information, visit the new site and check out the new Info section.
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Empires 2.1x -> Empires 2.12 Client Hotfix

Empires 2.1x -> Empires 2.12 Client Hotfix

Jan 30, 2008 Patch 8 comments

This is a hotfix for Empires 2.1. This will fix a crash and add a new resource counter that shows how resources are changing per second. This can be installed...

Empires 2.0 -> 2.1 Server Patch

Empires 2.0 -> 2.1 Server Patch

Jan 01, 2008 Patch 0 comments

This will update an Empires 2.0 server to 2.1. Empires 2.0 server is required.

Empires 2.1 Server Full

Empires 2.1 Server Full

Jan 01, 2008 Full Version 4 comments

This will install Empires 2.1 for Linux or Windows servers. Empires 2.0 is not required.

Empires 2.0 -> 2.1 Client Patch

Empires 2.0 -> 2.1 Client Patch

Jan 01, 2008 Patch 1 comment

This will patch Empires 2.0 to 2.1. 2.0 is required.

Empires 2.1 Client Full

Empires 2.1 Client Full

Jan 01, 2008 Full Version 12 comments

This will install Empires 2.1 and does not require Empires 2.0.

Empires 2.0 Client

Empires 2.0 Client

Nov 30, 2007 Full Version 11 comments

Empires 2.0 client installer for those who want to play Empires 2.0

Comments  (420 - 430 of 540)
ThePlague
ThePlague Mar 3 2006, 8:40am says:

Doesn't it say the 4th of March Release at the end of the Gameplay footage?

In that case, and excuse the capitals, IS IT OUT TOMORROW? (Today being the 3rd.)

+1 vote     reply to comment
angryrussian
angryrussian Mar 2 2006, 8:53am says:

You have to keep in mind that NS isnt a true RTS/FPS (seriously Hives? Commchair? Skulks? what is that sh*t) we are actaully modeled after the game battlezone 1 & 2, you guys remember that game... it was great because no-one thought "you know i think it would be cool to mix rts and fps". So we came up with that idea for a completely diffrent game and we moved. Why? because the @^%holes that made Battlefield 1942 had the bright idea to allow it to be modable with... wait for it... PEARL which is the coding used for doing websites infact moddb uses pearl. which is why you sould never go and make a mod for a game made by EA because of their infinate wisdom of EA... we moved... To a real game that ran on a real coding lagnauge.

Longstory short THIS IS NOT.. I'll repeat that.. THIS IS NOT and NS rip-off...

+1 vote     reply to comment
Sirfire
Sirfire Mar 2 2006, 3:12am says:

to killer008r
you are wrong about the dev. dat for NS an Empires since Empires for BF1942 first was anouncedon planetBF March, 2003 an NS have existed sice 2001 but yet i wont call it a ripoff since empires i going to be total drifrent game fom ns

Planethalflife.com

+1 vote     reply to comment
killer008r
killer008r Mar 1 2006, 7:15pm says:

I can't wait >< :D but If I must I will. I'll just play the bf 1942 version while I'm waiting.

Suprize. This isn't a NS ripoff... Infact the one for bf 1942 came out before NS had even started to be made.

+1 vote     reply to comment
surprise
surprise Mar 1 2006, 1:21pm says:

NS> all ;D

well, im a long time nsplayer, and my first thought was: wow, the first ns-ripoff for source ^^

but right now im really interested what you guys can achieve with that engine ;)
you can be sure that youll get a fair oppinion about your game from me as ns'er ;D

gl with your mod =)

+1 vote     reply to comment
angryrussian
angryrussian Mar 1 2006, 8:00am says:

I'm going to clarifiy a few things for everyone. Only to prevent confusion

1. No Aircraft will not be in our first public release, and IT IS player controlled. The aircraft you saw in the trailer were an effect in the map.

2. Krenzo has said they empires will not have A.I. Put in for a very long... long time...
"We'll have bots, but it won't be for a long time." -Krenzo

3. Yeah the team has been trying to keep Empires under the radar to prevent lots of hype. Well.... Except now.

Long story short...

Empires > Natural Selection

+1 vote     reply to comment
BDNeon
BDNeon Feb 28 2006, 10:46pm says:

I'm fairly certain there was some reference to AI on their main page, might have just been the turrets though. And regarding the dropships, I can only assume those are PC controlled, as there aren't that many human PC pilots I can think of that can cooperatively fly in formation like that.

+1 vote     reply to comment
spartinkiller
spartinkiller Feb 28 2006, 10:28am says:

this blows me away ive heard about games like this but never actually seen one quite this impresive! u guys own i cant wait to play this mod ! garrys mod is fun because u can make bases and then battle people with some of the weapons from the game but this is jsust insane! hope that the dedicated or player created server works for lan partys unlike gmod! overall impression A+++++++++++++++++++++ cant wait!!!

+1 vote     reply to comment
Dr.Mordecai
Dr.Mordecai Feb 27 2006, 3:59am says:

that cleared some things up for me lol
ahh this mod looks insaneeeeee i wanna play!

+1 vote     reply to comment
[S]untsu
[S]untsu Feb 26 2006, 8:39pm says:

It was a human. I don't think they'll implent A.I coding in the game itself. The whole game is team based.

+1 vote     reply to comment
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Platform
PC
Developed By
Krenzo
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Official Page
Empiresmod.com
Release Date
Released Nov 30, 2007
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9.3

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Style
Genre
Real Time Strategy
Theme
War
Players
Multiplayer
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