Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:
Some mods may be fine with 'good enough', but not us, the Empiresmod development team. We are endlessly tweaking, testing, fixing, and balancing until the mod comes out just right. That summarizes our latest release, Empires v2.27. Nearly everything has been fiddled with to improve performance, upgrade game play, and create balance. While many of the changes in this patch are of the 'under-the-hood' variety, that doesn't mean we don't have a few goodies to show off.
Empires v2.27 features:
Wages - Players now get resources for various actions, such as killing opponents or constructing buildings. They can then spend these resources building vehicles without using up the overall teams' resources.
Improved squad functionality - Now, not only can the current squad leader designate his/her successor, but the commander can promote a squad member to the lead position
More informative HUD - The HUD has been improved to include information on wages, the vehicle limit, and whether the vehicle factory is locked.
Improved particles - Explosions and weapon tracers have been visually upgraded and modified for increased performance
Support for Lua - For those scripters out there, Empires now supports Lua.
What happened to Empires v2.26?
Our dog ate it. Just kidding, but if your wondering what happened to the previous patch, don't worry. You are not missing anything. With the flurry of changes that have been going on behind the scenes, we decided to incorporate all the work since Empires v2.25 into a bigger release for our ModDB audience. If you want to keep up with the latest developments in Empires, please feel free to check out our forums.
Also, we'd like to spotlight one of our favorite official maps, emp_coast. Nothing says excitement like a battle between rocky cliffs and the ocean shores.
Here's a standard setup of a Brenodi Empire main base:
On the flip side, here's what the Northern Faction main base looks like:
Empires 2.27 Changelog Added:
Lua chat hooks.
Lua traces and player messages.
Commander can promote any member of squad to leader.
Doing actions gains players "wage"
Wage is a players personal res pool
Wage is taken before team res while building a tank
Ticket Bleed of 1 per 60 seconds after a team loses all spawn points.
Support for empires entities to fade and have choices like parenting and have dynamic shadows etc.
FGD with the correct vehicle spawner names and chassis (and number system)
More Lua bindings and examples. Commands to run Lua code are slua_file and slua_string.
Lua support for advanced research conditions (multiple prereqs, forks, etc)
Coordinates in the voice status, changed position to not be obstructed by other gui elements.
Slow ticket bleed if team has no spawn points (to trigger sudden death). emp_sv_norax_penalty_interval, default is 60.
Promote to lead button for squads.
Color coded vehicle count. Green means unrestricted vehicle factory.
Client-side server bans. Malicious servers are manually added to it by developers.
Metric/imperial option for speedometer
Check for emp_info_params while starting the server. Should give proper error message.
Show max vehicles on GUI
Made rank points and titles scriptable.
Support for ML impact particles
Support for GL explosion particles
Bits of Steamworks API.
Attack orders. Functionality replaced by visibilty of enemy units on minimap.
Lowered latency effect on semiautomatic weapons.
Changed Ranged Cannon cycle time to 1.5 s from 2.0 s.
Scaled physics push for tanks driving out of vehicle factory to behave properly with different tickrates.
Allow building artillery tank with 2 small artillery cannons.
Changed vehicle cooling skill bonus from 25% to 15%.
Scouts with radar stealth are not visible on minimap.
Scouts are not visible on minimap when hiding.
CV Engines Heat Output At Idle 1>0|Heat Output At Max 2>4
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Empires. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Bigger and better
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
Introducing Mod Appreciation Week
Nothing is more motivating than knowing something you've built kicks-ass. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2015 (or click the icons above for a pre-built post).
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