Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:
Empires 2.22 has been released which adds some new features and fixes several bugs found in 2.21.
Posted by Krenzo on Jan 19th, 2009
Empires 2.22 is now available with several new additions and bug fixes. 2.22 is only available as a patch, and therefore, you must have updated to 2.21 to apply the 2.22 patch. Some major changes are: The minimap now shows unique icons for each building. Player stats are being recorded for balancing purposes, and several crashes affecting the commander have been fixed.
Empires 2.22 Change Log:
Added: a second skin group for orex trees
Added: Icons for each building for the minimap
Added: Detail textures to many textures, most notably the vehicles.
Added: Vehicle weapon amount may be limited.
Added: Stats reporting for kills, deaths and rank points.
Added: Weapon stats: bullets total, bullets hit and damage done.
Added: Player counter to Unassigned and Spectator teams in the scoreboard.
Fixed: Handbrake can now be properly assigned to its own button
Fixed: Improper physbox on the static orex trees
Fixed: Physics.cpp crash, relating to ragdolls for the commander
Fixed: Vehicle didn't receive additional heat when going backwards.
Fixed: Maximum range shown in commander interface is incorrect for new turrets.
Fixed: Cannot use the engineer kit from the command vehicle anymore
Fixed: NF SMG2 was reloading 2 times after emptying it and getting ammo.
Fixed: A small 'cut' at the top right corner of the commander's minimap only visible in a 1.33 aspect ratio
Fixed: Reviving player getting stuck in player revived.
Fixed: Jitter in Spectator mode
Fixed: Damage over time caused by biological weaponry to vehicles can now affect more than one side of armor at once.
Fixed: scoreboard displayed the ping value for spectators too far to the left.
Fixed: Commanders with defusal are now protected while in commander view, not just vehicle view.
Fixed: A crash relating to tanks
Fixed: A crash relating to the Engineer Tool
Modified: Changed the material of the static orex trees
Modified: Scheme Settings for the background of bullets on the HUD
Modified: Main Menu Color Scheme
Modified: After researching Advanced Personnel Deployment, previously built APCS can have their spawnpoints enabled at the repair pad.
Modified: Changed engine stall time back to 0.5s
Modified: Stats are sent only if sv_cheats was never set to 1.
Modified: Infantry Weapon Balance and Vehicle Balance