About:


This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat.

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making some of the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic.

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!
-Geroenimo

If you enjoy what I'm creating and want to support me in making my mods, a great way to do so is to send me a tip! Tips help to keep me modding when otherwise I would have to spend my time working "real" jobs leaving me unable to do the work I love, which is modding. Paypal.com

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The absolute fool-proof way of installing this mod:

Download the mod. It comes in an archive that you can open with several programs, most common one being winrar. Open the archive, and extract the folder EAW-Re.

Somewhere on your computer there is a folder that holds all the Forces of corruption files, named "Star Wars Empire at War Forces of Corruption" Find it.

If you installed mods before, then there'll already be an extra folder inside the FoC directory called Mods, if not, create it. Drop EAW-Re in that Mods folder.
So it'll look like Star Wars Empire at War Forces of Corruption/Mods/EAW-Re

Open the EAW-Re folder. Inside is a shortcut which works if you installed the mod to C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\EAW-Re If it doesn't work, right click the shortcut, go to properties, and edit both target paths to where ever you have your game installed. Don't forget to keep the modpath otherwise it'll just start the regular game.

All steam related comments will be removed, read you lazy pricks.

Got a problem with AI? Try a reinstall of the game. AI works fine with a clean FoC and has been tested by me personally. Still doesn't work? Figure out what is causing the issue, don't ask me, I've got no clue what you did to your game.

Empire, Rebels, Consortium

Empire, Rebels, Consortium

News 17 comments

bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla bla

RSS feed Downloads
Laser projectiles modders resource

Laser projectiles modders resource

Models Pack 5 comments

Lasers! How to use the models: 1. choose the laser model names you'd like to use from the excel file 2. copypaste chosen models (.alo files) to your mods...

Defiler with sabotage add-on

Defiler with sabotage add-on

Textures 3 comments

Some people were saying they wanted the Sabotage ability back on the defiler, so here's the original games xml file. Just drop it in the mods xml folder...

Public Beta Patch 1

Public Beta Patch 1

Patch 71 comments

A patch fixing some bugs and tweaking a few things here and there.

Empire at War: Remake Public Beta

Empire at War: Remake Public Beta

Full Version 117 comments

The public beta release of Empire at War: Re has hit the server, download it while it's still hot!

Basilisk War Droid Free Release (modders resource)

Basilisk War Droid Free Release (modders resource)

Vehicle Model 4 comments

This is the model of the Basilisk War Droid I created. Modders resource only.

Imperial Ship Pack

Imperial Ship Pack

Vehicle Model 26 comments

You can see more screenshots of the models on my profile.

Post comment Comments  (80 - 90 of 1,002)
adert
adert

weird question, in the video the missiles from the Victory's are orange with trails , in my game theire blue with no trails
, what did I do wrong

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Jeroenimo Creator
Jeroenimo

See, this mod is still in production. Meaning stuff changes, then check the date on the download and the date on the video and imagine if it might be possible that content might've been altered in between.

Reply Good karma+2 votes
adert
adert

if that's the reason then phew, was worried screwed up the installation lol, also thanks for the mod, made a crap game, into a much better one

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christopherkeune
christopherkeune

Firstly, Love this mod, it adds so much eye candy that it makes it look this gen.

However I'm having a problem with the ships, they are either completely black or do not have any health bars unless I select them. Any help would be appreciated

Windows 7 - NVIDIA Quadro Card

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Jeroenimo Creator
Jeroenimo

Read the news article

Reply Good karma+1 vote
filzar
filzar

How do I uninstall the mod ?

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Jeroenimo Creator
Jeroenimo

ohhh I dunno, perhaps delete the file you extracted from the rar...? This isn't rocket science people.

Reply Good karma+1 vote
Eclipse_NJ
Eclipse_NJ

No matter what planet I'm on, I always have two RAF-1 squadrons in the ground recruitment slots. They show up no matter what faction I'm playing as. It also doesn't seem like they're supposed to be ground units either considering that their strengths and weaknesses are all space units. If you could tell me how to fix this, it would be a great help.

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Jeroenimo Creator
Jeroenimo

Yeah no idea why it does that, it's a known bug.

Reply Good karma+1 vote
Niddhøggr
Niddhøggr

it only starts the basegame when starting through the application i changed the path according to steam like that

target: "F:\Steam\SteamApps\common\Star Wars Empire at War\corruption\swfoc.exe" MODPATH=Mods/EAW-Re

execute in: "F:\Steam\steamapps\common\Star Wars Empire at War "

additionally when i set launch options in steam to MODPATH=Mods\"EAW-Re" it also does not start the mod

nvm fixd it myself by removing the quotationmarks

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exler761
exler761

I have the same problem,I use as start option:" swfoc MODPATH=Mods\EAW-Re " but it just starts the vanilla foc up. (if I juse exactly the same lauch option as above it still don't work)

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Star Wars: Empire at War: Forces of Corruption
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Highest Rated (4 agree) 9/10

I'm really quite fond of this mod- particular highlights are your inclusion of some of my favorite Imperial ships, as well as the fact that you seem to admire the work of Ansel Hsiao as much as I do. I love all the completely new ships as well as the revamped models of the existing ones (more to come?), I love the accurately-sized fighters, I love the description of the Nimbus (though question your judgement of such a beautiful fighter). I especially enjoy that you've resized and renamed some of…

Jul 13 2015 by ArmchairAkula

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