This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat.

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic.

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line.

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise.

I hope you enjoy your stay here and that you're as excited for the mod as I am!

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Imperial Ship Pack

Imperial Ship Pack

Jun 6, 2014 Vehicle Model 22 comments

You can see more screenshots of the models on my profile.

Post comment Comments  (80 - 90 of 476)
Formous Aug 30 2014, 3:07am says:

Well I cant wait for the next update. A Small part of me still wonders about the Arc Hammer though. Dark troopers were useful, and I just frankly liked the ship :D

+1 vote     reply to comment
Jeroenimo Creator
Jeroenimo Sep 1 2014, 3:53am replied:

The Arc Hammer I found a very interesting ship. It's a hero frigate that you get very early on in the game and can fly around with, even though it's not very strong at all. I also like the look of it, I might make a new model for it (no promises) but it will most definity not be larger than 9600 M like wookiepedia says it should be (more like 800-1200 M, or something along those lines)

+2 votes   reply to comment
Formous Sep 1 2014, 2:43pm replied:

Thanks Geronimo. I often used the Arc hammer frequently in the GC for example. I loved building teams of dark troopers and using them to simotaneously raid many planets at a time. Plus you can park it about anywhere to build heavy and light troopers without actually needing a barracks :D. Useful for mining station only planets

+1 vote     reply to comment
Lord_of_the_Sith Aug 27 2014, 5:47am says:

I am continuing following you mod. Great work.

+1 vote     reply to comment
ConorChaos Aug 25 2014, 8:28pm says:

Applaud the Mod : Developer Spotlight - Geroenimo. Youtube.com
Thanks for all the hard work, hours of fun destroying the Republic and the coming hours spent destroying the Rebel Alliance Geroenimo. Best modder I've ever come across for SW: EaW! :)

+1 vote     reply to comment
Shvidler Aug 16 2014, 3:45am says:

Hello there, it's very nice to see such a nice updates for this project. But i have one question about ground combat. If i understood correctly it will be left as it is, but is there a possibility to fully disable it from the game leaving only autoresolve option. Truth be told it is quite hideous and poorly designed and i would like to remove it from the game completely.

Can you do this Geronimo, or can i do this myself somehow and in that case what should i edit or change in the game files? Thank you for your help and for this modification.

+3 votes     reply to comment
Jeroenimo Creator
Jeroenimo Aug 16 2014, 8:00am replied:

Well you can just click auto-resolve every time a ground battle comes up, other than that I can't do much for you sorry.

+1 vote   reply to comment
Shvidler Aug 16 2014, 9:29am replied:

Ah well, Thank you anyway )

+1 vote     reply to comment
Pieboybom Aug 15 2014, 2:26am says:

are you toning the stations down in level of firepower? in the original, if i had a lvl 5 station i could hold off almost everything without even having a fleet. if i had a fleet, no one could take the planet. just wondering if that would still be there

+1 vote     reply to comment
Formous Aug 12 2014, 5:41am says:

So Geronimo, I feel bad for forgetting about this but I wonder...Do you have any plans in regards to the Arc Hammer?

+2 votes     reply to comment
Formous Aug 14 2014, 9:49pm replied:

Also, what song is that in the vid?

+1 vote     reply to comment
RepublicKiller117 Aug 10 2014, 11:50am says:

Hey Geroenimo long time no speak :P anyway I has a question.. Would you be able to estimate when you will be releasing this brilliant looking Mod?

Just curious is why I asked. ;)

+1 vote     reply to comment
Garrus-Vakarian Aug 11 2014, 6:04am replied:

The mod will be released when I think it's done. - Geroenimo

+4 votes     reply to comment
RepublicKiller117 Aug 13 2014, 3:30am replied:

Ah my Bad I must of missed that. -.- I'm sorry for asking.

+1 vote     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Empire At War: Re
Empire At War: Re
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