This mod wants to keep the original FoC experience, just with improved graphics, while adding a few units to keep it interesting.

This means new models and textures for almost all units. It also ramps up the difficulty so that the game remains challenging even after you've learned how to play it. All changes will only apply to space, ground is uneffected, as I'm not a big fan of ground combat. 

What I'd like to do in the mod is make the higher tier units more dangerous, so that when you see a Star Destroyer it will be a larger threat than in the vanilla game. I do this not by giving the ship higher shield points, or add more hardpoints, but by making the hardpoints untargetable. This will ensure the ship is a threat right up untill it blows up, thus making larger ships with more health more dangerous for a longer time. Higher tier ships will also cost more.

The mod will also add one additional tier of battleship above the normal Star Destroyer, Mon Calamari Cruiser and Keldabe Battleship, though seeing one of these will be a special occasion and plenty of reason for panic. 

This is my little love project, besides my main mod, Old Republic at War ( Moddb.com ) Sometimes I get a little sick of all the Old Republic era stuff and want to do something closer to the original game, in a different time line. 

Constructive critisism is appreciated and taken into consideration, and occasionally I'll make a poll about something to get different opinions on the subject, though the final decision remains mine. No unit requests.I reserve the right to write back an angry response or flat out ignore you.

This is my interpertation of an updated FoC, I like to think I have high quality standards and I always try to improve the mod in all ways, graphical, gameplay related or otherwise. 

I hope you enjoy your stay here and that you're as excited for the mod as I am!

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37 comments by Geroenimo on Jan 13th, 2014

I've been thinking recently about the following:

The mod was originally started with the intention of untargetable hardpoints, because it allows for a lot more hardpoints in a lot more interesting places. It allows my Home one to have 52 turbolaser turrets, for example, without having to worry about hardpoints.

Now, besides the fact that you can make infinite hardpoints with this system, it also comes with another very nice advantage over targetable hardpoints: Enemy ships shoot all across the ship. What does that mean? It means that normally when you have an ISD vs Home one, the isd fires at the hardpoints, so that the turbolasers will all go to one spot on the ship. This isn't very cinematic. What happens if you have no targetable hardpoints on large ships like Home one, an ISD will fire at a random spot on the ship, meaning turbolasers are flying all across the vessel, which looks a lot more cinematic than when everything's just flying to one targetted area.

Sadly, no targetable hardpoints on ships does mean the game gets more...linear. You can't target the shield generator anymore on ships to take down their shields, you cannot target specific things like a hanger you want to destroy first, and this is a real set back in terms of strategy I think. I was thinking of making parts of the larger ships weaponary destroyable. Note, not all weaponary, as I mentioned that would cause some very bad balancing issues. I was thinking about something like this: 

We can see engines, shield gen, hanger and several higher end weapons visible like a quad ion cannon, 8 quad turbolasers, 2 dual ion cannons and 2 triple turbolasers. This gives a very reasonable differsion of stuff for you to shoot at, yet keeps the idea of ships being powerful untill you destroy it intact, as there's many other weapons on this ship that you cannot destroy. Once these hardpoints are destroyed the ship will be destroyed. I am still thinking about it, but this is most likely the direction the mod will take.  

Feedback is appreciated.

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Imperial Ship Pack

Imperial Ship Pack

Jun 6, 2014 Vehicle Model 11 comments

You can see more screenshots of the models on my profile.

Post comment Comments  (80 - 90 of 404)
kyle_katarn67 May 10 2014, 3:51pm says:

G, man I have to admit you're one of the greatest modders I've ever seen in my life bro.

+1 vote     reply to comment
kyle_katarn67 May 10 2014, 3:50pm says:

Is the regular Mc80 gonna be in? Just to give the rebel fleet more diversity in their moncalamari ships in terms of looks? I only ask because in the vanilla game seeing multiple liberty classes over and over was kinda lame after so long. Seeing the same ship for a faction whos moncal ships varied in appearance was a kind of wut moment.

+1 vote     reply to comment
niceboat May 9 2014, 4:49pm says:

Geroenimo made the finest mod for FOC, cant wait for this one

+2 votes     reply to comment
Geroenimo May 9 2014, 6:45pm replied:

Thanks, much appreciated ;)

+2 votes     reply to comment
Lord_of_the_Sith May 5 2014, 5:31pm says:

I really like this mod and its quality.

Hey Geroenimo I want to propose you a deal.
I have some experience on ground mapping. What about to revamp the land part also?
I can help you with this and we could work also on more aspects of the game to expand your mod.

What you think?

+2 votes     reply to comment
Geroenimo May 5 2014, 7:11pm replied:

Even though I think it'd be great fun to model and animate imperial walkers, I don't think I have time to do all that. I wouldn't have enough time to finish the space part.

That, and I like working mostly alone, so no, that doesn't sound like a great idea to me. But if you want to make a mod there's plenty of other people who can use a hand.

+1 vote     reply to comment
Lord_of_the_Sith May 6 2014, 3:53am replied:

Ok. I wasn't thinking about land models at least for now.
I was offering to improve the mapping part as I thought you hadn't enough time to devote to that one.
I am not a modeler not a texturer so It would be very difficult to start from scratch...

+1 vote     reply to comment
gksrpdla01 May 4 2014, 2:41pm says:

Hi. Where can i download this mods?

+1 vote     reply to comment
Geroenimo May 4 2014, 2:48pm replied:

The mod hasn't been released yet.

+1 vote     reply to comment
Striker11 May 2 2014, 5:21pm replied:

It is actually an extra step to put the ships in skirmish so everything should be in GC and I believe the campaign as well. The only thing is if you don't directly replace the old units with the new ones then you will see both in the campaign and GC which might clutter your build bar. The build-able ships in skirmish are a little easier to control because you just have to modify the star base xml files.

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