This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Starhawk Battleship (view original)
Starhawk Battleship
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Reichtangle
Reichtangle - - 551 comments

Despite no longer looking anything like the Keldabe/Kedalbe, for me it will always be the "Rebel Kedalbe" The "Rebalde!"... or Rebeldabe

Reply Good karma Bad karma+11 votes
Jeroenimo Author
Jeroenimo - - 6,765 comments

Yeah, those first 10 hours of that stream...painful, finding 5 different ways to build a new Keldabe, but not the goddamn rebel ship we were supposed to be building. Got it in the end though! And this one only took half that time. Ohhhh the irony...

Reply Good karma+5 votes
abj1907
abj1907 - - 2 comments

(buried)

This was needed, the rebels cant do anything to the empires capital ships

Reply Good karma Bad karma-12 votes
Jeroenimo Author
Jeroenimo - - 6,765 comments

That's just untrue. There's plenty of ways both the rebellion and underworld can cost-effectively deal with Imperial capital ships.

The assymmetrical warfare system exists in the mod to punish players who smash their fleets into the Imperial battleline, so on one hand I'm glad to see it's working as intended, on the other it's rather annoying to see those people comment stating their inaptitude as facts.

Reply Good karma+19 votes
stlurz
stlurz - - 54 comments

I have a concern about stability. This battleship has missile launchers as his main weapons, and they fire at even higher rate. Since the rebels fleet has already got too much missile ships it may be a hard blow for FPS and CTD issue.

Reply Good karma Bad karma+5 votes
EmperorNiko Creator
EmperorNiko - - 1,731 comments

What i'm supposed to use the rebel capitals as more tanky ships and actually use my bombers for most of my damage?

Do i actually have to micro my forces and target shield gens and hangars so my ships can better combat larger ships?

What's actually planning and properly using my forces instead of playing all factions like the Empire and throwing capitals at everything?

Reply Good karma+14 votes
rubberbutt89
rubberbutt89 - - 29 comments

I like the way its set up.

Reply Good karma Bad karma+1 vote
jesse220
jesse220 - - 299 comments

Nice

Reply Good karma Bad karma+2 votes
Capt_Polak
Capt_Polak - - 197 comments

Ah so you went with the hanger bay being by the industrial piping 😆

Reply Good karma Bad karma+1 vote
Jeroenimo Author
Jeroenimo - - 6,765 comments

I moved them to the side so in my mind I could justify the piping bending out internally.

Reply Good karma+3 votes
Capt_Polak
Capt_Polak - - 197 comments

The piping splits off into much smaller pipes just to either go around and/or through the hanger.

Reply Good karma Bad karma+1 vote
Jeroenimo Author
Jeroenimo - - 6,765 comments

That's how I envisioned it. Still not ideal, but better than having the pipes lead directly into the hangars.

Reply Good karma+2 votes
WhirlyTheSecond
WhirlyTheSecond - - 70 comments

This design looks really familiar from something post RotJ in the old EU

Reply Good karma Bad karma+1 vote
JayTheGam3r
JayTheGam3r - - 1,869 comments

Not a fan of new lore, but damn this looks really good.

Reply Good karma Bad karma0 votes
Boda
Boda - - 1,371 comments

Rotating that front double-hatchet part 90° around the ship's roll axis would be an interesting variant, IMO.

The front missiles' firing range would be concentric circles meaning every one of them would fire at the same time once the enemy is in range.

Also, it would positively impact the ship's XY-plane maneuverability a bit.

Probably not an improvement but a nice variant.

Reply Good karma Bad karma+1 vote
Boda
Boda - - 1,371 comments

Or maybe even have it as an ability to rotate between two "modes" - vertical and horizontal. That would look cool.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

1400 meter long rebel capital-cracker. Model and texture by me.

Buildable at tier 5, the Starhawk has 1 ultra heavy proton torpedo launcher, 2 rapid fire missile launchers, 2 rapid fire heavy missile launchers, 1 shield generator, and 4 laser cannons.

Built as a 24 hour build, I'm very happy with how this came out. The VOD of the build is available on my youtube channel: Youtube.com

Interested in chatting with me and the rest of the Empire at War modding community? Join our discord server:
Discordapp.com

Interested in helping me create content? Support the Patreon:
Patreon.com