A mod that wants to keep the original FoC experience, just with improved graphics and higher funfactor, while adding a few units to keep it interesting.

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Media RSS Feed Report media Keldabe Battleship so far (view original)
Keldabe Battleship so far
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Killshot666 Oct 15 2013, 3:14pm says:

The main question on my mind is, will it actually be able to best a star destroyer? or is it just an even match up? Great work on the model!! Looking forward to seeing it in action. Keep up the awesome work!

+7 votes     reply to comment
Jeroenimo Author
Jeroenimo Oct 15 2013, 4:05pm replied:

Haven't tested it vs a star destroyer yet, but I think an ISD would win because of its far supperious armerment. Though Tybers ship would probably be able to blast an ISD to pieces with a few shots, still deciding on how powerful I want that special to be. Also note a Keldabe is far cheaper and smaller than an ISD.

And in the mod an ISD is supposed to be very powerful (and costly), something to fear, like it was in the movies.

+9 votes   reply to comment
Killshot666 Oct 16 2013, 8:50pm replied:

My only argument towards the Keldabe Battleship would be that while it is cheaper and smaller than an ISD it is still a product of Mandal motors. And we all know that Mando ships tend to be pretty damn tough and have a nasty bite. Just ask the Vong.

+6 votes     reply to comment
chrissi303 Oct 15 2013, 3:22pm says:

Those "things" are looking like giant missiles.

+5 votes     reply to comment
Jeroenimo Author
Jeroenimo Oct 15 2013, 3:46pm replied:

Heh, though I like your way of thinking, completely off ;)

+2 votes   reply to comment
Killshot666 Oct 19 2013, 10:36am replied:

Im thinking some kind of "pulse blast".

+1 vote     reply to comment
Afro-yoda-ninja Oct 15 2013, 3:37pm says:

No, of course Geroenimo you wouldn't be satisfied with that now would you... ;) well done

+1 vote     reply to comment
Jeroenimo Author
Jeroenimo Oct 15 2013, 3:56pm replied:

Well I actually asked strobe for some pointers with the texture but so far he's not taken a look at it so I decided to call it quits and started rigging it. After that I neglected the texture again and started to code it and now I have it functional ingame and I really should get back to the texture. Then again I should also have done that for the Acclamator, and in my ORAW mod the Harrower II, the Harrower I...and that list goes on lol. So not sure if I'll ever get around to "finishing" it properly, but it's good enough for right now.

+1 vote   reply to comment
videogamelover Oct 16 2013, 5:56pm replied:

is it going to be stronger than the original rom in-game

+1 vote     reply to comment
Afro-yoda-ninja Oct 21 2013, 9:44am replied:

Weaker I hope...! G is right that a Star Destroyer should be stronger...

+1 vote     reply to comment
EclipseStardestroyer Oct 15 2013, 4:09pm says:

Amazing detail and work! Can't wait to see Tyber's new blast ability. :)

+1 vote     reply to comment
fr0st47 Oct 15 2013, 5:58pm says:

very nice job, -G

+1 vote     reply to comment
somethingorsomeone Oct 15 2013, 8:17pm says:

Giant nipple lasers?

+4 votes     reply to comment
sinay Oct 16 2013, 1:40am says:

Damned gorgeous, I remember a keldabe being able to best an ISD in vanilla foc easy.

+2 votes     reply to comment
Jeroenimo Author
Jeroenimo Oct 16 2013, 5:30am replied:

Thank you ;)

And yeah I do agree, that's what I want to change, the leech shields ability has been removed for example, that was just rediculously OP.

+4 votes   reply to comment
Mitthrawnuruodo Oct 16 2013, 9:05am replied:

yea If the consormptium could be a bit more balanced that woulld be great. Great work btw.

+6 votes     reply to comment
oOXyroxOo Oct 16 2013, 9:22am says:

this is art!

+2 votes     reply to comment
Plejadenwolf Oct 16 2013, 11:39am says:

Why!? Why the hell didn't Petroglyph (or another game company which makes Star Wars RTS-games) hire you? This unit looks so awesome that it should have been in the main game. It's amazing! Can't say more about it without using superlatives.

+4 votes     reply to comment
wolf_2.0 Oct 16 2013, 4:43pm says:

the new Keldabe looks awesome, especially the new wing shape.
It got something of an stardestroyer but in it´s own style.

+1 vote     reply to comment
DarthRevan39 Oct 16 2013, 4:56pm says:

Thats awesome! Though I think that the Keldabe was supposed to be a formidable opponent to an ISD mkII, its your mod so make it how you want to!

+1 vote     reply to comment
Nenjamonky117 Oct 17 2013, 6:09am says:

This... makes me all chocolatey inside. Now all we need is some pics of the Aggressor. ;D

+1 vote     reply to comment
Jeroenimo Author
Jeroenimo Oct 18 2013, 6:28am says:

Not actually sure what I want to do with the Aggressor class, 2 giant cannons are pretty unique but also a bit weird, I might replace it with something different. But as Í said I'm not sure yet.

+1 vote   reply to comment
Afro-yoda-ninja Oct 20 2013, 7:11pm replied:

Do you know, I actually don't think the Aggressor should be changed that much? I reckon it's a tad overbalanced, as with all the consortium stuff, but otherwise I think it's a good ship? It can be really powerful but equally it can be outflanked or counterattacked easily - I defeated one with a Nebulon B once. It provides great scope for tactics, so I really don't mind it as it is :)

If you wsnted an opinion on it...

+1 vote     reply to comment
Afro-yoda-ninja Oct 20 2013, 7:17pm replied:


+1 vote     reply to comment
Jeroenimo Author
Jeroenimo Oct 21 2013, 9:24am replied:

Very fair point, I'll leave it be. Vengeance is heavily changed btw, that ship now has a completely different role.

+1 vote   reply to comment
Afro-yoda-ninja Oct 21 2013, 9:45am replied:

Maybe make it a smidge more expensive if you think it's necessary but yeah, awesome :D I agree with changing the Vengeance frigate too :)

+1 vote     reply to comment
Apohkalypz Apr 20 2014, 4:05pm replied:

I agree, just update the texture and it is still a fantastic ship killer.

+1 vote     reply to comment
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Have been working on the Keldabe battleship the last couple of days as you can see, this is what it has so far. Have made a great breakthrough with the special ability I had in mind, specificly for the hero variant, moving Tyber over from an Aggressor to a Keldabe, but don't worry, he wont lose his blast ability, infact after a lot of thinking and coding (animating too, my first time animating something) I've got something way cooler in store than a puny green blast.

I do intent to change the texture a bit here and there, as I'm not completely satisfied with it, but I feel it's enough to show it off. It's already ingame, but showing a screenshot would ruïn the special ability surprise, so a shot from the model viewer will have to do for now.

Model: Geroenimo
UVW: Geroenimo
Texture: Geroenimo
Rigging: Geroenimo
Animation (not visible): Geroenimo

Small pointer: The special ability has to do with those *things* in front of the engines...


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Oct 15th, 2013
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