This mod catapults Empire at War into 2018. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
Have been working on the Keldabe battleship the last couple of days as you can see, this is what it has so far. Have made a great breakthrough with the special ability I had in mind, specificly for the hero variant, moving Tyber over from an Aggressor to a Keldabe, but don't worry, he wont lose his blast ability, infact after a lot of thinking and coding (animating too, my first time animating something) I've got something way cooler in store than a puny green blast.
I do intent to change the texture a bit here and there, as I'm not completely satisfied with it, but I feel it's enough to show it off. It's already ingame, but showing a screenshot would ruïn the special ability surprise, so a shot from the model viewer will have to do for now.
Animation (not visible): Geroenimo
Small pointer: The special ability has to do with those *things* in front of the engines...