This mod catapults Empire at War into 2017. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

Report Titan Star Destroyer Free Release
Filename
Titan_Star_Destroyer.rar
Category
Vehicle Model
Licence
Proprietary
Uploader
Jeroenimo
Added
Size
59.77mb (62,673,311 bytes)
Downloads
547 (1 today)
MD5 Hash
7101d0285ed1ea54d801fdf7405597e5
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Description

If you use this model in a mod, please credit the original author, Jeroenimo.

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Titan Star Destroyer Free Release
Comments
mighty_moose416
mighty_moose416

Beautiful. I know what I'm doing when I get home!

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Popkorn66
Popkorn66

<moist>

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Shadow0
Shadow0

Yes, this makes me moister then an oyster.

I always loved the old Titan Star Destroyers from Conflict in Space and Avengers old mods, but there was never one wich could fit with the high-quality models released these days.

I thank you, Jeroenimo (and Adamancy too!)

On a side note, it bieng merging of the Imperial- and Allegiance-class what do you think a suitable size for it would be? The same length as a Allegiance-class, longer maybe? Shorter?

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deadpoolext
deadpoolext

Allegiance-class 2200 feets and titan 2800 feets, so longer ;)

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RyuuKage
RyuuKage

I'm a little more than moist right now

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Guest
Guest

Hello , How did install this adon? Please thank's

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StrikerUSA
StrikerUSA

It's a modders resource so you need to code it in. Not too difficult but it takes some time so look up beginners tutorial for EAW.

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Texshi
Texshi

How would you get the model in Blender and stick it in another game? like Space Engineers?

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Texshi
Texshi

Or What was this made in? to convert

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StrikerUSA
StrikerUSA

Only program that has an ALO converter is Max 7,8, & 9 I believe so you would need one of those programs to convert it for use in EAW. I've heard that blender can convert it to something Max can read since there's several FOC modders who use that to make the model but they are all rigged in Max.

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Texshi
Texshi

I figured it out a few days after commenting it's a broken hull in Space Engineers cause of..i dunno i don't mess with this stuff all newb Egyptian to me but so I got what a jumbled mess but i did do it! Thanks though

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capshades
capshades

Is burnstrobe really that giant of an ***?

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Shadow0
Shadow0

Hey Jer, sorry to bother you again but this one seems to be missing some files too!

Namely:
Engine_Glow_Fancy_White.DDS
Engine_Glow_Blue_wave.DDS
Engine_Glow_Blue_dist.DDS
W_te_rock_f_02_b.DDS
P_PARTICLE_LENS.DDS
P_PARTICLE_LIGHT.DDS
P_PARTICLE_LORD.DDS
P_PARTICLE_NEBULA.DDS
p_explosion_medium1.DDS
p_explosion_medium2.DDS
p_explosion_small4.DDS
Consortium_Lucrehulk_Core_Ship.DDS
Consortium_Lucrehulk_Core_Ship_B.DDS
Veragitor_L.DDS
Empire_Bellator.DDS
Empire_Bellator_B.DDS

P_Ship_Fire_Explosion01
P_Ship_Fire_Small_Explosion01
P_Ship_Fire_Very_Small_Explosion01
P_Ship_Fire_Large01

I know many, if not all these textures and files can be found in your other free releases, but I thought maybe it'd be easier if they're all in the files that needed them too?

Anyway once again I love you for this great release and I can't wait to see your Executor-class :3

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Avatus07
Avatus07

Curious, and I did some reading, but is this model going to be in the Empire at War Remake game? Didn't see a changelog on the recent release of the Mod. Just wondering, thanks. :)

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