As the title suggests, this is a mini-mod. There are tons of fantastic and ambitious mods for this game, this isn't one of them. I made this mod because I like playing the original game, but there are some annoyances that needs fixing.

Post news Report RSS Enabling Mara Jade and Kyle Katarn in Galactic Conquest Mode

Tutorial in how to add coding to enable Mara Jade and Kyle Katarn in GC mode.

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Kyle and Mara are actually already enabled in the game. Hero units do not have a "build" option, they're individually enabled in the GC maps. So basically the original coders already created the Kyle and Mara for the GC, they just did not include them in any of the maps for whatever reasons they have.

I'm guessing part of it is because they don't fit the timeline of the maps or they're part of the expanded universe they didn't want to include in the game. So I am reluctant to include them in the mod as well. However, the coding is extremely simple to enable them as buildable heroes. For those who want to enable them, you just need to do a little copy and pasting.

1) Find the file "heroescompanies.xml" in my mod in the "xml" folder.
2) Open the file with notepad
3) Go all the way to the bottom of the file.
4) Copy the code in this article below and paste it in the file "heroescompanies.xml" before the "/herocompanies" bracket.

That's it. This will allow you to build Kyle and Mara in the GC games. You will require a barrack. This will work for both EAW and FOC, you will have to modify the file for whichever one you want.

	<HeroCompany Name="Mara_Jade_Team_GC">
		<Variant_Of_Existing_Type>Mara_Jade_Team</Variant_Of_Existing_Type>
		<Build_Cost_Credits>1500</Build_Cost_Credits>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Lifetime_Per_Player>1</Build_Limit_Lifetime_Per_Player>
	</HeroCompany>

	<HeroCompany Name="Katarn_Team_GC">
		<Variant_Of_Existing_Type>Katarn_Team</Variant_Of_Existing_Type>
		<Build_Cost_Credits>1500</Build_Cost_Credits>
		<Build_Time_Seconds>90</Build_Time_Seconds>
		<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
		<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
		<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
		<Required_Special_Structures>R_Ground_Barracks</Required_Special_Structures>
		<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
		<Build_Limit_Lifetime_Per_Player>1</Build_Limit_Lifetime_Per_Player>
	</HeroCompany>
Post comment Comments
gatosardina
gatosardina

you can also make mara jade use the virago (an upgraded starviper once belonged to prince xizor) if you do the following:
1.- inside this minimod XML folder, locate the "uniqueunits.xml" file, open it go to the bottom and you'll find a greyed out code for virago. Copy it and paste it above the </uniqueunits> tag but below the </uniqueunit> tag (notice how one is in plural and the other is not). Save and exit.

2.- Go to the "herocompanies.xml" file, open it and search for "Mara_Jade_Team" underscores included. Scroll down until you found a line reading "<Company_Transport_Unit>tydirium_shuttle</Company_Transport_Unit>", and replace the "tydirium_shuttle" with "Virago". Save and exit.

Done! You can now enjoy Mara Jade being useful in space battles

if you now some coding you can even pump up the moldy crow and virago stats in the "uniqueunits.xml" file (which I myself did with the moldy crow)

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Dwarf_Fan
Dwarf_Fan

Thanks is there a way to make them Sheath heroes?

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Guest
Guest

how do i get Kyle in the moldy Crow for space battles

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Power_C Author
Power_C

that is a little more complicated.

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vlad8599
vlad8599

Tell, pls!

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Guest
Guest

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