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The downloads represent a version that is nearly 2 !/2 years old, please do not rate the mod based on them. There will soon be a new version, implementing more stuff, as the old versions did only change the game's base files.
Faster firing, stronger shields, whatever seemed to misfit regarding the battles.

Update to change list (non-released Version)
-2 new factions via research station for Rebels (Tau'ri and Terran Alliance)
-total of 23 new units (counting 10 upgrade units as of now, more new units to come)
-completely trashy textures (working on it, i have no idea how to texture as of now)
-added Subversions to Stardestroyers and MonCals (stronger shields, point defenses etc.)
New Units:

X-Wing Mk-I
stronger shields and faster than regular X-Wing
X-Wing Mk-II
stronger shields and faster than X-Wing Mk-I
X-Wing Mk-III
stronger shields and faster than X-Wing Mk-II, added protonentorpedoe launcher
Y-Wing Mk-I
stronger shields and faster than regular Y-Wing
Y-Wing Mk-II
stronger shields and faster than X-Wing Mk-I
Y-Wing Mk-III
stronger shields and faster than X-Wing Mk-II, added turret that shoots on attacking fighters
Moncalamari Cruiser Mk-I
higher shields than original MC, changed firing speed, moderate against SD Mk-I, weak against stronger SDs, added point defenses
Moncalamari Cruiser Mk-II
higher shields than MC Mk-I, changed firing speed, good against SD Mk-I and Mk-II, weak against stronger SDs, added hangars and point defenses

X-301 (Usage rights of SGMG, model and big parts of code by them)
X-302 (Usage rights of SGMG, model and big parts of code by them)
X-303 (Usage rights of SGMG, model and big parts of code by them)
BC-304 (Usage rights of SGMG, model and big parts of code by them)
Adv. BC-304 (Usage rights of SGMG, model by them)
added a nuke launcher, needs balancing

LSC-01
light and fast fighter of the terran alliance (TA)
HSC-01
heavy bomber of the terran alliance (TA)
CSC-01
cloaced special unit of the TA
LC-01
light cruiser, weak armor, heavy firepower
FD-01 (Crashes AI at the moment, fixing it)
TA anti Fighter and Bomber ship
BS-01 (WiP)
TA battleship, 3 very heavy cannons, strong shields and good armor
SC-01 (planned unit)
carrier unit, serves as support vessel, balancing issues, weak weapons but spawns fighters/bombers, possibility to repair friendly units (optional, needs to be tested when unit is ready)

Stardestroyer Mk-I (original SD, changed)
higher shields than original SD, changed firing speed, weak against MCs, very early available
Stardestroyer Mk-II
higher shields than original Mk-I, changed firing speed, moderate against MCs, added Point defenses
Stardestroyer Mk-III
higher shields than original Mk-I, changed firing speed, good against MCs, weak against MC Mk-II, added Point defenses
Stardestroyer Mk-IV
higher shields than original Mk-I, changed firing speed, great against MCs, good against MC Mk-II, added Point defenses, added resupply (buy small ships and fighters)


What has changed?
-pop cap Empire Space: 120
-pop cap Rebels Space: 100
-popcap Empire ground : ~ 45
-popcap Rebells ground : ~49
-faster/slower building of some units , eg.: in Skirmish faster building for Rebells, slower for Empiore, but for this, Rebel Ships' blow up rapidly as their Shields are down.
-Hardpoints count less as strong as they did earlier.
e.g. A Stardestroyer will be a hard enemy when he's got full Shields, but without Shields he'll be fastly destroyed...

Changelog V2.2
-made the game conversion to a mod -> finally, I have made what any other mod has done!
-new unit BC-304 by Stargate-Modding-Group
-new unit F-302 by Stargate_Modding-Group
-new Starbase: ISS for Tau'ri by Stargate-Modding-Group
-new Backgroiund Sounds, lOadingsounds, and others
-only few MBs large, no half and an hour downloads more^^

Changelog V2.1
-Fixed issue that occurs when playing Skirmish as Empire ( no SDs)
-Added Hangars for Rebels
-Minor Balancing
-fixed issue of damaged StarDestroyers ( MK-II and Avenger) when arriving on battlefield
-Added new MC-Cruiser
-3 Spielerkarten (3-4 Factions on one Skirmish map!!!) [found under custom maps]
new version approximated for end of September ( on vacation)

Changelog V1.0
-Added new specifications for MonCal Cruiser; Imperial StarDestroyer; Admiral Ackbar: Strong shields and weak body.
-Added new Units: Stardestroyer MK-II for Empire and Tantive IV; SD Avenger for Rebellion as buildable units in GC SP & MP
-Added new price for Admiral ackbar: 15800 (but now with stronger ship)
-Changed number of garrison units for galactic Conquest.
-Changed several Fighters speed
-Vader's squadron - now very fast and deadly but weaker in defense.
-Pricings for several units

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New Units:

Rebel Alliance

X-Wing Mk-I

stronger shields and faster than regular X-Wing

X-Wing Mk-II

stronger shields and faster than X-Wing Mk-I

X-Wing Mk-III

stronger shields and faster than X-Wing Mk-II, added protonentorpedoe launcher

Y-Wing Mk-I

stronger shields and faster than regular Y-Wing

Y-Wing Mk-II

stronger shields and faster than X-Wing Mk-I

Y-Wing Mk-III

stronger shields and faster than X-Wing Mk-II, added turret that shoots on attacking fighters

Moncalamari Cruiser Mk-I

higher shields than original MC, changed firing speed, moderate against SD Mk-I, weak against stronger SDs, added point defenses

Moncalamari Cruiser Mk-II

higher shields than MC Mk-I, changed firing speed, good against SD Mk-I and Mk-II, weak against stronger SDs, added hangars and point defenses

Tau'ri (Stargate)
X-301 (Usage rights of SGMG, model and big parts of code by them)
X-302 (Usage rights of SGMG, model and big parts of code by them)
X-303 (Usage rights of SGMG, model and big parts of code by them)
BC-304 (Usage rights of SGMG, model and big parts of code by them)
Adv. BC-304 (Usage rights of SGMG, model by them)
added a nuke launcher, needs balancing

Terran Alliance

LSC-01

light and fast fighter of the terran alliance (TA)

HSC-01

heavy bomber of the terran alliance (TA)

CSC-01

cloacked special unit of the TA

LC-01

light cruiser, weak armor, heavy firepower

FD-01(Crashes AI at the moment, fixing it)

TA anti Fighter and Bomber ship

BS-01(WiP)

TA battleship, 3 very heavy cannons, strong shields and good armor

SC-01(planned unit)

carrier unit, serves as support vessel, balancing issues, weak weapons but spawns fighters/bombers, possibility to repair friendly units (optional, needs to be tested when unit is ready)

Galactic Empire

Stardestroyer Mk-I (original SD, changed)

higher shields than original SD, changed firing speed, weak against MCs, very early available

Stardestroyer Mk-II

higher shields than original Mk-I, changed firing speed, moderate against MCs, added Point defenses

Stardestroyer Mk-III

higher shields than original Mk-I, changed firing speed, good against MCs, weak against MC Mk-II, added Point defenses

Stardestroyer Mk-IV

higher shields than original Mk-I, changed firing speed, great against MCs, good against MC Mk-II, added Point defenses, added resupply (buy small ships and fighters)


changed units:

A-Wing
B-Wing
corellian corvette
Nebulon B
Assault frigate
MC-30
Marauder cruiser
tartan cruiser
TIE Fighter
TIE Bomber
TIE Interceptor
Victory cruiser
Interdictor cruiser

Rebel and Empire starbase:

stronger shields
second shield generator added
planned: point defense if requested


changed mechanics:

Research:

Instead of a research tree as in the game the rebellion now techs via a research station.

+Rebellion is able to choose between multiple factions
+more tactical than just destroy the enemy station (protect the research station it is able to defend against fighter(s) but not against bigger stuff!)
+a well placed attack on the enemie's research station throws him back to Tech I (empire gets one as well)

-you have to defend it
-possible game crash when choosing a faction whilst playing against an AI (happens very seldom lately)

Forschungsstationen  -  Deutsche Version

Forschungsstationen - Deutsche Version

News 0 comments

Forschungsstationen....warum? + machen Platz frei für mehr Einheiten pro Volk + fügen...Überraschungen ins Spiel ein + zwei stationen sind besser als...

Research Stations  -  English version

Research Stations - English version

News 0 comments

Research stations...well...why? + they add more space for units + they add some new...erm...surprises to the game + two stations are better than one...

Beta testing

Beta testing

News 0 comments

Searching Beta-Testers for latest changes. Beta-Testing will begin saturday @ 18:00 (CET). for americans: Chicago 11:00 CSTDenver 10:00 MSTPhoenix 10:00...

What do YOU want?

What do YOU want?

News 2 comments

So: What would you like to see in this mod? Any idea is welcome.

RSS feed Downloads
Fight for Freedom 2.2 [OUTDATET]

Fight for Freedom 2.2 [OUTDATET]

Full Version 11 comments

This is the first release that is a mod in the real sense for EAW. This release is simple to install, two files in a rar data. A folder which you have...

Fight For Freedom BETA 2.1 [OUTDATET]

Fight For Freedom BETA 2.1 [OUTDATET]

Demo 0 comments

Imperator-I and -II as new units, same with MC-90 class MonCals. new prices, not final, have forgotten to fix some. This release is german, if you wish...

Post comment Comments  (80 - 90 of 105)
John_N447 Creator
John_N447

Feedback would be great.

Reply Good karma+1 vote
MawDrallin
MawDrallin

Iyiyi, Sure is hard to read german, aint it! For all of those who have been to Spycopters Fight for Freedom mod homepage who couldn't enjoy it because it is written in German, let me tell you this: If you want to read it, open a new tab and go to translater.google.com, then copy and paste whatever you want to read onto Google Translator from German to English. Then you can clearly see what he has written.

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John_N447 Creator
John_N447

Mod now has an homepage. You can find it under : Fightforfreedom.ucoz.de
ATTENTION : german interface O.o

Reply Good karma+1 vote
LucianoStarKiller
LucianoStarKiller

just a question
why would the rebels have a bigger "pop cap" if they are less in numbers?

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John_N447 Creator
John_N447

it's simple: if you see the new numbers of the TIEs and X-Wings, you should recognize that the imperial SpaceStations are much stronger,with a garrison fleet that is able to hold up most attacks.
I decided to give the Rebels mor Powerful MonCals, but the normal cruisers, eg. Nebulon-B and Alliance Assault Frigate are destroyed very fast by the new powerfuller units of the Empire.
I wanted to let the Empire have a Advantage AS long AS the Rebels haven't achieved their latest Tech level ( Tech 5 ) since in the beginning the Rebellion got only weak ships.
Later they got the strong MonCals, which have a advantage against imperial cruisers, if you use them wisely.
They got strong ION-Cannons which blast up Imperial Shields rapidly.
THAT'S why!

Reply Good karma+1 vote
John_N447 Creator
John_N447

well, just forgot to say: Haven't done Hangars for Rebel-Cruisers yet, after doing so, Empire will have a POPCAP of about 120.

Reply Good karma+1 vote
MythbustersWannaBe
MythbustersWannaBe

Cause they're weaker ? O.o .. idk :P

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MawDrallin
MawDrallin

By the way, will you be releasing the mod with an english version?

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John_N447 Creator
John_N447

well, I will, the questionm is just: why is it not English when you're playing it?
The only things I've changed, which you'd read in german are two names:
I think the Blue Squadron and the Imperator-II StarDestroyer.
BTW: You should see them as an ERROR, since of the missing strings in the English MASTERTEXTFILE.
But since I have no such file, I have problems in coding it English.I'll try to get the missing file from the EAW disc, but even then there's no garantue of succes.
Or am I wrong?
If not, tell me which you just found written in German, I'll then make two versions next time: 1. German 2. English
And MAYBE I'll fix the Mod so you can install it via an installer, which would be simpler.

Reply Good karma+1 vote
MawDrallin
MawDrallin

Right now ideas are all I can do for you. I would do more but I have a crappy and old computer. I cant download anything. I am looking into getting a new one. When I do, I'll be able to help you with stuff like mapping. But until then, I'll help you to my full extent.

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