The downloads represent a version that is nearly 2 !/2 years old, please do not rate the mod based on them. There will soon be a new version, implementing more stuff, as the old versions did only change the game's base files.
Faster firing, stronger shields, whatever seemed to misfit regarding the battles.

Update to change list (non-released Version)
-2 new factions via research station for Rebels (Tau'ri and Terran Alliance)
-total of 23 new units (counting 10 upgrade units as of now, more new units to come)
-completely trashy textures (working on it, i have no idea how to texture as of now)
-added Subversions to Stardestroyers and MonCals (stronger shields, point defenses etc.)
New Units:

X-Wing Mk-I
stronger shields and faster than regular X-Wing
X-Wing Mk-II
stronger shields and faster than X-Wing Mk-I
X-Wing Mk-III
stronger shields and faster than X-Wing Mk-II, added protonentorpedoe launcher
Y-Wing Mk-I
stronger shields and faster than regular Y-Wing
Y-Wing Mk-II
stronger shields and faster than X-Wing Mk-I
Y-Wing Mk-III
stronger shields and faster than X-Wing Mk-II, added turret that shoots on attacking fighters
Moncalamari Cruiser Mk-I
higher shields than original MC, changed firing speed, moderate against SD Mk-I, weak against stronger SDs, added point defenses
Moncalamari Cruiser Mk-II
higher shields than MC Mk-I, changed firing speed, good against SD Mk-I and Mk-II, weak against stronger SDs, added hangars and point defenses

X-301 (Usage rights of SGMG, model and big parts of code by them)
X-302 (Usage rights of SGMG, model and big parts of code by them)
X-303 (Usage rights of SGMG, model and big parts of code by them)
BC-304 (Usage rights of SGMG, model and big parts of code by them)
Adv. BC-304 (Usage rights of SGMG, model by them)
added a nuke launcher, needs balancing

LSC-01
light and fast fighter of the terran alliance (TA)
HSC-01
heavy bomber of the terran alliance (TA)
CSC-01
cloaced special unit of the TA
LC-01
light cruiser, weak armor, heavy firepower
FD-01 (Crashes AI at the moment, fixing it)
TA anti Fighter and Bomber ship
BS-01 (WiP)
TA battleship, 3 very heavy cannons, strong shields and good armor
SC-01 (planned unit)
carrier unit, serves as support vessel, balancing issues, weak weapons but spawns fighters/bombers, possibility to repair friendly units (optional, needs to be tested when unit is ready)

Stardestroyer Mk-I (original SD, changed)
higher shields than original SD, changed firing speed, weak against MCs, very early available
Stardestroyer Mk-II
higher shields than original Mk-I, changed firing speed, moderate against MCs, added Point defenses
Stardestroyer Mk-III
higher shields than original Mk-I, changed firing speed, good against MCs, weak against MC Mk-II, added Point defenses
Stardestroyer Mk-IV
higher shields than original Mk-I, changed firing speed, great against MCs, good against MC Mk-II, added Point defenses, added resupply (buy small ships and fighters)


What has changed?
-pop cap Empire Space: 120
-pop cap Rebels Space: 100
-popcap Empire ground : ~ 45
-popcap Rebells ground : ~49
-faster/slower building of some units , eg.: in Skirmish faster building for Rebells, slower for Empiore, but for this, Rebel Ships' blow up rapidly as their Shields are down.
-Hardpoints count less as strong as they did earlier.
e.g. A Stardestroyer will be a hard enemy when he's got full Shields, but without Shields he'll be fastly destroyed...

Changelog V2.2
-made the game conversion to a mod -> finally, I have made what any other mod has done!
-new unit BC-304 by Stargate-Modding-Group
-new unit F-302 by Stargate_Modding-Group
-new Starbase: ISS for Tau'ri by Stargate-Modding-Group
-new Backgroiund Sounds, lOadingsounds, and others
-only few MBs large, no half and an hour downloads more^^

Changelog V2.1
-Fixed issue that occurs when playing Skirmish as Empire ( no SDs)
-Added Hangars for Rebels
-Minor Balancing
-fixed issue of damaged StarDestroyers ( MK-II and Avenger) when arriving on battlefield
-Added new MC-Cruiser
-3 Spielerkarten (3-4 Factions on one Skirmish map!!!) [found under custom maps]
new version approximated for end of September ( on vacation)

Changelog V1.0
-Added new specifications for MonCal Cruiser; Imperial StarDestroyer; Admiral Ackbar: Strong shields and weak body.
-Added new Units: Stardestroyer MK-II for Empire and Tantive IV; SD Avenger for Rebellion as buildable units in GC SP & MP
-Added new price for Admiral ackbar: 15800 (but now with stronger ship)
-Changed number of garrison units for galactic Conquest.
-Changed several Fighters speed
-Vader's squadron - now very fast and deadly but weaker in defense.
-Pricings for several units

Image RSS Feed Latest Screens
Light Improvised Carrier Terran Alliance Light Cruiser All weapons fire!
Blog RSS Feed Report abuse Latest News: recent changes to units +additions

0 comments by John_N447 on Apr 5th, 2014

New Units:

Rebel Alliance

X-Wing Mk-I

stronger shields and faster than regular X-Wing

X-Wing Mk-II

stronger shields and faster than X-Wing Mk-I

X-Wing Mk-III

stronger shields and faster than X-Wing Mk-II, added protonentorpedoe launcher

Y-Wing Mk-I

stronger shields and faster than regular Y-Wing

Y-Wing Mk-II

stronger shields and faster than X-Wing Mk-I

Y-Wing Mk-III

stronger shields and faster than X-Wing Mk-II, added turret that shoots on attacking fighters

Moncalamari Cruiser Mk-I

higher shields than original MC, changed firing speed, moderate against SD Mk-I, weak against stronger SDs, added point defenses

Moncalamari Cruiser Mk-II

higher shields than MC Mk-I, changed firing speed, good against SD Mk-I and Mk-II, weak against stronger SDs, added hangars and point defenses

Tau'ri (Stargate)
X-301 (Usage rights of SGMG, model and big parts of code by them)
X-302 (Usage rights of SGMG, model and big parts of code by them)
X-303 (Usage rights of SGMG, model and big parts of code by them)
BC-304 (Usage rights of SGMG, model and big parts of code by them)
Adv. BC-304 (Usage rights of SGMG, model by them)
added a nuke launcher, needs balancing

Terran Alliance

LSC-01

light and fast fighter of the terran alliance (TA)

HSC-01

heavy bomber of the terran alliance (TA)

CSC-01

cloacked special unit of the TA

LC-01

light cruiser, weak armor, heavy firepower

FD-01(Crashes AI at the moment, fixing it)

TA anti Fighter and Bomber ship

BS-01(WiP)

TA battleship, 3 very heavy cannons, strong shields and good armor

SC-01(planned unit)

carrier unit, serves as support vessel, balancing issues, weak weapons but spawns fighters/bombers, possibility to repair friendly units (optional, needs to be tested when unit is ready)

Galactic Empire

Stardestroyer Mk-I (original SD, changed)

higher shields than original SD, changed firing speed, weak against MCs, very early available

Stardestroyer Mk-II

higher shields than original Mk-I, changed firing speed, moderate against MCs, added Point defenses

Stardestroyer Mk-III

higher shields than original Mk-I, changed firing speed, good against MCs, weak against MC Mk-II, added Point defenses

Stardestroyer Mk-IV

higher shields than original Mk-I, changed firing speed, great against MCs, good against MC Mk-II, added Point defenses, added resupply (buy small ships and fighters)


changed units:

A-Wing
B-Wing
corellian corvette
Nebulon B
Assault frigate
MC-30
Marauder cruiser
tartan cruiser
TIE Fighter
TIE Bomber
TIE Interceptor
Victory cruiser
Interdictor cruiser

Rebel and Empire starbase:

stronger shields
second shield generator added
planned: point defense if requested


changed mechanics:

Research:

Instead of a research tree as in the game the rebellion now techs via a research station.

+Rebellion is able to choose between multiple factions
+more tactical than just destroy the enemy station (protect the research station it is able to defend against fighter(s) but not against bigger stuff!)
+a well placed attack on the enemie's research station throws him back to Tech I (empire gets one as well)

-you have to defend it
-possible game crash when choosing a faction whilst playing against an AI (happens very seldom lately)

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Fight for Freedom 2.2 [OUTDATET]

Fight for Freedom 2.2 [OUTDATET]

Sep 3, 2010 Full Version 11 comments

This is the first release that is a mod in the real sense for EAW. This release is simple to install, two files in a rar data. A folder which you have...

Fight For Freedom BETA 2.1 [OUTDATET]

Fight For Freedom BETA 2.1 [OUTDATET]

Aug 21, 2010 Demo 0 comments

Imperator-I and -II as new units, same with MC-90 class MonCals. new prices, not final, have forgotten to fix some. This release is german, if you wish...

Post comment Comments  (80 - 90 of 105)
John_N447 Creator
John_N447 Jul 8 2010, 10:15am says:

Feedback would be great.

+1 vote   reply to comment
MawDrallin
MawDrallin Jul 10 2010, 5:41pm replied:

Iyiyi, Sure is hard to read german, aint it! For all of those who have been to Spycopters Fight for Freedom mod homepage who couldn't enjoy it because it is written in German, let me tell you this: If you want to read it, open a new tab and go to translater.google.com, then copy and paste whatever you want to read onto Google Translator from German to English. Then you can clearly see what he has written.

+1 vote     reply to comment
John_N447 Creator
John_N447 Jul 7 2010, 4:54pm says:

Mod now has an homepage. You can find it under : Fightforfreedom.ucoz.de
ATTENTION : german interface O.o

+1 vote   reply to comment
LucianoStarKiller
LucianoStarKiller Jul 3 2010, 10:43pm says:

just a question
why would the rebels have a bigger "pop cap" if they are less in numbers?

+1 vote     reply to comment
John_N447 Creator
John_N447 Jul 4 2010, 1:42pm replied:

it's simple: if you see the new numbers of the TIEs and X-Wings, you should recognize that the imperial SpaceStations are much stronger,with a garrison fleet that is able to hold up most attacks.
I decided to give the Rebels mor Powerful MonCals, but the normal cruisers, eg. Nebulon-B and Alliance Assault Frigate are destroyed very fast by the new powerfuller units of the Empire.
I wanted to let the Empire have a Advantage AS long AS the Rebels haven't achieved their latest Tech level ( Tech 5 ) since in the beginning the Rebellion got only weak ships.
Later they got the strong MonCals, which have a advantage against imperial cruisers, if you use them wisely.
They got strong ION-Cannons which blast up Imperial Shields rapidly.
THAT'S why!

+1 vote   reply to comment
John_N447 Creator
John_N447 Jul 4 2010, 1:43pm replied:

well, just forgot to say: Haven't done Hangars for Rebel-Cruisers yet, after doing so, Empire will have a POPCAP of about 120.

+1 vote   reply to comment
MythbustersWannaBe
MythbustersWannaBe Jul 4 2010, 11:00am replied:

Cause they're weaker ? O.o .. idk :P

+1 vote     reply to comment
MawDrallin
MawDrallin Jun 30 2010, 8:39pm says:

By the way, will you be releasing the mod with an english version?

+1 vote     reply to comment
John_N447 Creator
John_N447 Jul 1 2010, 10:35am replied:

well, I will, the questionm is just: why is it not English when you're playing it?
The only things I've changed, which you'd read in german are two names:
I think the Blue Squadron and the Imperator-II StarDestroyer.
BTW: You should see them as an ERROR, since of the missing strings in the English MASTERTEXTFILE.
But since I have no such file, I have problems in coding it English.I'll try to get the missing file from the EAW disc, but even then there's no garantue of succes.
Or am I wrong?
If not, tell me which you just found written in German, I'll then make two versions next time: 1. German 2. English
And MAYBE I'll fix the Mod so you can install it via an installer, which would be simpler.

+1 vote   reply to comment
MawDrallin
MawDrallin Jun 30 2010, 10:57am says:

Right now ideas are all I can do for you. I would do more but I have a crappy and old computer. I cant download anything. I am looking into getting a new one. When I do, I'll be able to help you with stuff like mapping. But until then, I'll help you to my full extent.

+1 vote     reply to comment
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