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The downloads represent a version that is nearly 2 !/2 years old, please do not rate the mod based on them. There will soon be a new version, implementing more stuff, as the old versions did only change the game's base files.
Faster firing, stronger shields, whatever seemed to misfit regarding the battles.

Update to change list (non-released Version)
-2 new factions via research station for Rebels (Tau'ri and Terran Alliance)
-total of 23 new units (counting 10 upgrade units as of now, more new units to come)
-completely trashy textures (working on it, i have no idea how to texture as of now)
-added Subversions to Stardestroyers and MonCals (stronger shields, point defenses etc.)
New Units:

X-Wing Mk-I
stronger shields and faster than regular X-Wing
X-Wing Mk-II
stronger shields and faster than X-Wing Mk-I
X-Wing Mk-III
stronger shields and faster than X-Wing Mk-II, added protonentorpedoe launcher
Y-Wing Mk-I
stronger shields and faster than regular Y-Wing
Y-Wing Mk-II
stronger shields and faster than X-Wing Mk-I
Y-Wing Mk-III
stronger shields and faster than X-Wing Mk-II, added turret that shoots on attacking fighters
Moncalamari Cruiser Mk-I
higher shields than original MC, changed firing speed, moderate against SD Mk-I, weak against stronger SDs, added point defenses
Moncalamari Cruiser Mk-II
higher shields than MC Mk-I, changed firing speed, good against SD Mk-I and Mk-II, weak against stronger SDs, added hangars and point defenses

X-301 (Usage rights of SGMG, model and big parts of code by them)
X-302 (Usage rights of SGMG, model and big parts of code by them)
X-303 (Usage rights of SGMG, model and big parts of code by them)
BC-304 (Usage rights of SGMG, model and big parts of code by them)
Adv. BC-304 (Usage rights of SGMG, model by them)
added a nuke launcher, needs balancing

LSC-01
light and fast fighter of the terran alliance (TA)
HSC-01
heavy bomber of the terran alliance (TA)
CSC-01
cloaced special unit of the TA
LC-01
light cruiser, weak armor, heavy firepower
FD-01 (Crashes AI at the moment, fixing it)
TA anti Fighter and Bomber ship
BS-01 (WiP)
TA battleship, 3 very heavy cannons, strong shields and good armor
SC-01 (planned unit)
carrier unit, serves as support vessel, balancing issues, weak weapons but spawns fighters/bombers, possibility to repair friendly units (optional, needs to be tested when unit is ready)

Stardestroyer Mk-I (original SD, changed)
higher shields than original SD, changed firing speed, weak against MCs, very early available
Stardestroyer Mk-II
higher shields than original Mk-I, changed firing speed, moderate against MCs, added Point defenses
Stardestroyer Mk-III
higher shields than original Mk-I, changed firing speed, good against MCs, weak against MC Mk-II, added Point defenses
Stardestroyer Mk-IV
higher shields than original Mk-I, changed firing speed, great against MCs, good against MC Mk-II, added Point defenses, added resupply (buy small ships and fighters)


What has changed?
-pop cap Empire Space: 120
-pop cap Rebels Space: 100
-popcap Empire ground : ~ 45
-popcap Rebells ground : ~49
-faster/slower building of some units , eg.: in Skirmish faster building for Rebells, slower for Empiore, but for this, Rebel Ships' blow up rapidly as their Shields are down.
-Hardpoints count less as strong as they did earlier.
e.g. A Stardestroyer will be a hard enemy when he's got full Shields, but without Shields he'll be fastly destroyed...

Changelog V2.2
-made the game conversion to a mod -> finally, I have made what any other mod has done!
-new unit BC-304 by Stargate-Modding-Group
-new unit F-302 by Stargate_Modding-Group
-new Starbase: ISS for Tau'ri by Stargate-Modding-Group
-new Backgroiund Sounds, lOadingsounds, and others
-only few MBs large, no half and an hour downloads more^^

Changelog V2.1
-Fixed issue that occurs when playing Skirmish as Empire ( no SDs)
-Added Hangars for Rebels
-Minor Balancing
-fixed issue of damaged StarDestroyers ( MK-II and Avenger) when arriving on battlefield
-Added new MC-Cruiser
-3 Spielerkarten (3-4 Factions on one Skirmish map!!!) [found under custom maps]
new version approximated for end of September ( on vacation)

Changelog V1.0
-Added new specifications for MonCal Cruiser; Imperial StarDestroyer; Admiral Ackbar: Strong shields and weak body.
-Added new Units: Stardestroyer MK-II for Empire and Tantive IV; SD Avenger for Rebellion as buildable units in GC SP & MP
-Added new price for Admiral ackbar: 15800 (but now with stronger ship)
-Changed number of garrison units for galactic Conquest.
-Changed several Fighters speed
-Vader's squadron - now very fast and deadly but weaker in defense.
-Pricings for several units

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New Units:

Rebel Alliance

X-Wing Mk-I

stronger shields and faster than regular X-Wing

X-Wing Mk-II

stronger shields and faster than X-Wing Mk-I

X-Wing Mk-III

stronger shields and faster than X-Wing Mk-II, added protonentorpedoe launcher

Y-Wing Mk-I

stronger shields and faster than regular Y-Wing

Y-Wing Mk-II

stronger shields and faster than X-Wing Mk-I

Y-Wing Mk-III

stronger shields and faster than X-Wing Mk-II, added turret that shoots on attacking fighters

Moncalamari Cruiser Mk-I

higher shields than original MC, changed firing speed, moderate against SD Mk-I, weak against stronger SDs, added point defenses

Moncalamari Cruiser Mk-II

higher shields than MC Mk-I, changed firing speed, good against SD Mk-I and Mk-II, weak against stronger SDs, added hangars and point defenses

Tau'ri (Stargate)
X-301 (Usage rights of SGMG, model and big parts of code by them)
X-302 (Usage rights of SGMG, model and big parts of code by them)
X-303 (Usage rights of SGMG, model and big parts of code by them)
BC-304 (Usage rights of SGMG, model and big parts of code by them)
Adv. BC-304 (Usage rights of SGMG, model by them)
added a nuke launcher, needs balancing

Terran Alliance

LSC-01

light and fast fighter of the terran alliance (TA)

HSC-01

heavy bomber of the terran alliance (TA)

CSC-01

cloacked special unit of the TA

LC-01

light cruiser, weak armor, heavy firepower

FD-01(Crashes AI at the moment, fixing it)

TA anti Fighter and Bomber ship

BS-01(WiP)

TA battleship, 3 very heavy cannons, strong shields and good armor

SC-01(planned unit)

carrier unit, serves as support vessel, balancing issues, weak weapons but spawns fighters/bombers, possibility to repair friendly units (optional, needs to be tested when unit is ready)

Galactic Empire

Stardestroyer Mk-I (original SD, changed)

higher shields than original SD, changed firing speed, weak against MCs, very early available

Stardestroyer Mk-II

higher shields than original Mk-I, changed firing speed, moderate against MCs, added Point defenses

Stardestroyer Mk-III

higher shields than original Mk-I, changed firing speed, good against MCs, weak against MC Mk-II, added Point defenses

Stardestroyer Mk-IV

higher shields than original Mk-I, changed firing speed, great against MCs, good against MC Mk-II, added Point defenses, added resupply (buy small ships and fighters)


changed units:

A-Wing
B-Wing
corellian corvette
Nebulon B
Assault frigate
MC-30
Marauder cruiser
tartan cruiser
TIE Fighter
TIE Bomber
TIE Interceptor
Victory cruiser
Interdictor cruiser

Rebel and Empire starbase:

stronger shields
second shield generator added
planned: point defense if requested


changed mechanics:

Research:

Instead of a research tree as in the game the rebellion now techs via a research station.

+Rebellion is able to choose between multiple factions
+more tactical than just destroy the enemy station (protect the research station it is able to defend against fighter(s) but not against bigger stuff!)
+a well placed attack on the enemie's research station throws him back to Tech I (empire gets one as well)

-you have to defend it
-possible game crash when choosing a faction whilst playing against an AI (happens very seldom lately)

Forschungsstationen  -  Deutsche Version

Forschungsstationen - Deutsche Version

News 0 comments

Forschungsstationen....warum? + machen Platz frei für mehr Einheiten pro Volk + fügen...Überraschungen ins Spiel ein + zwei stationen sind besser als...

Research Stations  -  English version

Research Stations - English version

News 0 comments

Research stations...well...why? + they add more space for units + they add some new...erm...surprises to the game + two stations are better than one...

Beta testing

Beta testing

News 0 comments

Searching Beta-Testers for latest changes. Beta-Testing will begin saturday @ 18:00 (CET). for americans: Chicago 11:00 CSTDenver 10:00 MSTPhoenix 10:00...

What do YOU want?

What do YOU want?

News 2 comments

So: What would you like to see in this mod? Any idea is welcome.

RSS feed Downloads
Fight for Freedom 2.2 [OUTDATET]

Fight for Freedom 2.2 [OUTDATET]

Full Version 11 comments

This is the first release that is a mod in the real sense for EAW. This release is simple to install, two files in a rar data. A folder which you have...

Fight For Freedom BETA 2.1 [OUTDATET]

Fight For Freedom BETA 2.1 [OUTDATET]

Demo 0 comments

Imperator-I and -II as new units, same with MC-90 class MonCals. new prices, not final, have forgotten to fix some. This release is german, if you wish...

Post comment Comments  (40 - 50 of 105)
lejanmeswt
lejanmeswt

IS this playable with FOC?

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John_N447 Creator
John_N447

not yet but the next version will be for FoC

Reply Good karma+1 vote
FekLeyrTarg
FekLeyrTarg

I even own the Gold Edition so I vote for FoC.

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ElfFriend
ElfFriend

I own foc!

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L1K3A8O5S
L1K3A8O5S

So, this mod looks pretty good. However, I seem to have it installed correctly, but nothing is changed. I run the .bat file, which works and tries to run the mod. This brings up the custom loading screen you made. Then, the normal game menu is there with no changes. I see only two races to choose (vanilla). I play a game and there is nothing new. WTF? Any help would be appreciated. I don't get any errors to pop up, but the mod just doesn't change anything.

Also, to install it, I just have to make a mods folder in gamedata and put Fight_for_Freedom in there, right?

Thanks

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John_N447 Creator
John_N447

Well, the way you isntalled seems to be right.
Did you patch the game? That might be the Error.
If you did so, please try to look whether you have the Victory Destroyer seen in this video:
Moddb.com
It might already work but as far as I remember I haven't done a Menubackground for the early versions of the mod.
Nethertheless thanks to all who downloaded the mod.
Was really lazy lately, think I'll put my next time in the next version....took me way too long for the next version.

Reply Good karma+1 vote
John_N447 Creator
John_N447

The mod hasn't added the new faction yet.
It is playable, although the GUI doesn't seem to support three or more factions yet.
I have been a little busy lately so I didn't care much about proceeding in the mod's development.
The changes the mod makes right about now are more to be seen ingame, I didn't change the main Menu.
If you like to, you may download a really buggy Alpha of Version 3.0 that I uploaded on Strategyinformer.
Strategyinformer.com

Reply Good karma+1 vote
~Avenger~
~Avenger~

nice!

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SveaRikeSoldier
SveaRikeSoldier

Could someone PLEASE answer this question: WHY is there almost no mod with new ground units?

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John_N447 Creator
John_N447

since new ground units are almost three times dificultier than space units...
So for example, for a simple Soldier you have to make a model, an animation for walking, an animation for shooting and an animation for dying. Furthermore you have to (in most cases) make some "footprints for Soldiers and vehicles. Another point is that most people play the game for the Space skirmishes and most people I asked meant that the land skirmish would be lame or annoying...
So I think these are the reasons...
Might be wrong, but if one asked me, I would answer this...

Reply Good karma+1 vote
NinerYQX
NinerYQX

Question, will Tau'ri be an extra GC faction in 3.0 or just skirmish? Edit: never mind lol just found out my answer by looking at the upcoming 3.0 notes.

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John_N447 Creator
John_N447

right now....it's like in 3.0 alpha...but I'm overthinking it since of the lack of ships for the Tau'ri...
I think I'll make both...if I find the time to do so...
I just don't like the thought of having only 3-6 ships for a whole faction...^^
Nevermind...I'll make it a faction at all cost.

Reply Good karma+2 votes
NinerYQX
NinerYQX

You could contact the SGMG and ask them if you can use some of their models for Tau'ri ships if you haven't already, they probably wouldn't have a problem with it, and they also will have some awesome new ground unit models for Tau'ri as well pretty soon.

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