The downloads represent a version that is nearly 2 !/2 years old, please do not rate the mod based on them. There will soon be a new version, implementing more stuff, as the old versions did only change the game's base files. 
Faster firing, stronger shields, whatever seemed to misfit regarding the battles.

Update to change list (non-released Version)
-2 new factions via research station for Rebels (Tau'ri and Terran Alliance)
-total of 23 new units (counting 10 upgrade units as of now, more new units to come)
-completely trashy textures (working on it, i have no idea how to texture as of now)
-added Subversions to Stardestroyers and MonCals (stronger shields, point defenses etc.)
New Units:

X-Wing Mk-I
stronger shields and faster than regular X-Wing
X-Wing Mk-II
stronger shields and faster than X-Wing Mk-I
X-Wing Mk-III
stronger shields and faster than X-Wing Mk-II, added protonentorpedoe launcher
Y-Wing Mk-I
stronger shields and faster than regular Y-Wing
Y-Wing Mk-II
stronger shields and faster than X-Wing Mk-I
Y-Wing Mk-III
stronger shields and faster than X-Wing Mk-II, added turret that shoots on attacking fighters
Moncalamari Cruiser Mk-I
higher shields than original MC, changed firing speed, moderate against SD Mk-I, weak against stronger SDs, added point defenses
Moncalamari Cruiser Mk-II
higher shields than MC Mk-I, changed firing speed, good against SD Mk-I and Mk-II, weak against stronger SDs, added hangars and point defenses

X-301           (Usage rights of SGMG, model and big parts of code by them)
X-302           (Usage rights of SGMG, model and big parts of code by them)
X-303           (Usage rights of SGMG, model and big parts of code by them) 
BC-304         (Usage rights of SGMG, model and big parts of code by them)
Adv. BC-304  (Usage rights of SGMG, model by them)
added a nuke launcher, needs balancing

LSC-01
light and fast fighter of the terran alliance (TA)
HSC-01
heavy bomber of the terran alliance (TA)
CSC-01
cloaced special unit of the TA
LC-01
light cruiser, weak armor, heavy firepower
FD-01 (Crashes AI at the moment, fixing it)
TA anti Fighter and Bomber ship
BS-01 (WiP)
TA battleship, 3 very heavy cannons, strong shields and good armor
SC-01 (planned unit)
carrier unit, serves as support vessel, balancing issues, weak weapons but spawns fighters/bombers, possibility to repair friendly units (optional, needs to be tested when unit is ready)

Stardestroyer Mk-I (original SD, changed)
higher shields than original SD, changed firing speed, weak against MCs, very early available
Stardestroyer Mk-II
higher shields than original Mk-I, changed firing speed, moderate against MCs, added Point defenses
Stardestroyer Mk-III
higher shields than original Mk-I, changed firing speed, good against MCs, weak against MC Mk-II, added Point defenses
Stardestroyer Mk-IV
higher shields than original Mk-I, changed firing speed, great against MCs, good against MC Mk-II, added Point defenses, added resupply (buy small ships and fighters)


What has changed?
-pop cap Empire Space:  120
-pop cap Rebels Space: 100
-popcap Empire ground : ~ 45
-popcap Rebells ground : ~49
-faster/slower building of some units , eg.: in Skirmish faster building for Rebells, slower for Empiore, but for this, Rebel Ships' blow up rapidly as their Shields are down.
-Hardpoints count less as strong as they did earlier.
 e.g. A Stardestroyer will be a hard enemy when he's got full Shields, but without Shields he'll be fastly destroyed...

Changelog V2.2 
-made the game conversion to a mod -> finally, I have made what any other mod has done!
-new unit BC-304 by Stargate-Modding-Group
-new unit F-302 by Stargate_Modding-Group
-new Starbase: ISS for Tau'ri by Stargate-Modding-Group
-new Backgroiund Sounds, lOadingsounds, and others
-only few MBs large, no half and an hour downloads more^^

Changelog V2.1
-Fixed issue that occurs when playing Skirmish as Empire ( no SDs)
-Added Hangars for Rebels
-Minor Balancing
-fixed issue of damaged StarDestroyers ( MK-II and Avenger) when arriving on battlefield
-Added new MC-Cruiser
-3 Spielerkarten (3-4 Factions on one Skirmish map!!!) [found under custom maps]
                                         new version approximated for end of September ( on vacation)

Changelog V1.0
-Added new specifications for MonCal Cruiser; Imperial StarDestroyer; Admiral Ackbar: Strong shields  and weak body.
-Added new Units: Stardestroyer MK-II for Empire and Tantive IV; SD Avenger for Rebellion as buildable units in GC SP & MP
-Added new price for Admiral ackbar: 15800 (but now with stronger ship)
-Changed number of garrison units for galactic Conquest.
-Changed several Fighters speed
-Vader's squadron - now very fast and deadly but weaker in defense.
-Pricings for several units

Image RSS Feed Latest Screens
Light Improvised Carrier Terran Alliance Light Cruiser All weapons fire!
Blog RSS Feed Report abuse Latest News: recent changes to units +additions

0 comments by John_N447 on Apr 5th, 2014

New Units:

 Rebel Alliance

X-Wing Mk-I

stronger shields and faster than regular X-Wing

X-Wing Mk-II

stronger shields and faster than X-Wing Mk-I

X-Wing Mk-III

stronger shields and faster than X-Wing Mk-II, added protonentorpedoe launcher

Y-Wing Mk-I

stronger shields and faster than regular Y-Wing

Y-Wing Mk-II

stronger shields and faster than X-Wing Mk-I

Y-Wing Mk-III

stronger shields and faster than X-Wing Mk-II, added turret that shoots on attacking fighters

Moncalamari Cruiser Mk-I

higher shields than original MC, changed firing speed, moderate against SD Mk-I, weak against stronger SDs, added point defenses

Moncalamari Cruiser Mk-II

higher shields than MC Mk-I, changed firing speed, good against SD Mk-I and Mk-II, weak against stronger SDs, added hangars and point defenses

 Tau'ri (Stargate)
X-301           (Usage rights of SGMG, model and big parts of code by them)
X-302           (Usage rights of SGMG, model and big parts of code by them)
X-303           (Usage rights of SGMG, model and big parts of code by them)
BC-304         (Usage rights of SGMG, model and big parts of code by them)
Adv. BC-304  (Usage rights of SGMG, model by them)
added a nuke launcher, needs balancing

 Terran Alliance

LSC-01

light and fast fighter of the terran alliance (TA)

HSC-01

heavy bomber of the terran alliance (TA)

CSC-01

cloacked special unit of the TA

LC-01

light cruiser, weak armor, heavy firepower

FD-01(Crashes AI at the moment, fixing it)

TA anti Fighter and Bomber ship

BS-01(WiP)

TA battleship, 3 very heavy cannons, strong shields and good armor

SC-01(planned unit)

carrier unit, serves as support vessel, balancing issues, weak weapons but spawns fighters/bombers, possibility to repair friendly units (optional, needs to be tested when unit is ready)

 Galactic Empire

Stardestroyer Mk-I (original SD, changed)

higher shields than original SD, changed firing speed, weak against MCs, very early available

Stardestroyer Mk-II

higher shields than original Mk-I, changed firing speed, moderate against MCs, added Point defenses

Stardestroyer Mk-III

higher shields than original Mk-I, changed firing speed, good against MCs, weak against MC Mk-II, added Point defenses

Stardestroyer Mk-IV

higher shields than original Mk-I, changed firing speed, great against MCs, good against MC Mk-II, added Point defenses, added resupply (buy small ships and fighters)


changed units:

A-Wing
B-Wing 
corellian corvette
Nebulon B
Assault frigate
MC-30
Marauder cruiser
tartan cruiser
TIE Fighter
TIE Bomber 
TIE Interceptor
Victory cruiser
Interdictor cruiser

Rebel and Empire starbase:

stronger shields
second shield generator added
planned: point defense if requested


changed mechanics:

Research:

Instead of a research tree as in the game the rebellion now techs via a research station.

+Rebellion is able to choose between multiple factions
+more tactical than just destroy the enemy station (protect the research station it is able to defend against fighter(s) but not against bigger stuff!)
+a well placed attack on the enemie's research station throws him back to Tech I (empire gets one as well)

-you have to defend it
-possible game crash when choosing a faction whilst playing against an AI (happens  very seldom lately)

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Fight for Freedom 2.2 [OUTDATET]

Fight for Freedom 2.2 [OUTDATET]

Sep 3, 2010 Full Version 10 comments

This is the first release that is a mod in the real sense for EAW. This release is simple to install, two files in a rar data. A folder which you have...

Fight For Freedom BETA 2.1 [OUTDATET]

Fight For Freedom BETA 2.1 [OUTDATET]

Aug 21, 2010 Demo 0 comments

Imperator-I and -II as new units, same with MC-90 class MonCals. new prices, not final, have forgotten to fix some. This release is german, if you wish...

Post comment Comments  (20 - 30 of 105)
John_N447
John_N447 May 21 2013, 10:54am says:

Has anyone the english mastertextfile?

+1 vote     reply to comment
AnubisGorLeVan
AnubisGorLeVan Apr 6 2013, 9:41am says:

The AI is very hard even on easy, i used to be able to win no problem with easy now i cant

+1 vote     reply to comment
John_N447
John_N447 Apr 14 2013, 2:00pm replied:

hm...I think I didn't even touch any lua-files.

+1 vote     reply to comment
John_N447
John_N447 Apr 20 2013, 2:47pm replied:

You might have to change your tactic, as I changed the behaviour and statistics of many units.

+1 vote     reply to comment
Zero-walker
Zero-walker Apr 4 2013, 12:21pm says:

rip

+1 vote     reply to comment
John_N447
John_N447 Apr 27 2013, 8:29am replied:

actually...
I got some spare time from my training.
I think that I can now continue modding right away.
Nut yeah, I agree there wasn't much of an update from my side for a long time.

+2 votes     reply to comment
Nihilus57
Nihilus57 Jan 4 2013, 5:39pm says:

I know that ackbar is part fish but why the hell is Home One's details in chinese?

+1 vote     reply to comment
John_N447
John_N447 Feb 24 2013, 7:52am replied:

seems that there is a bug with the language files. might be because of a mixup in the .string file.

+1 vote     reply to comment
badstormer
badstormer Sep 29 2012, 1:18am says:

I wonder.. Will there ever be a mod for Empire and Rebellion V. Zann Consortium and their allies?

Epicness for FOC :D

(And maybe EAW - considering you can legally import FOC files in.)

+1 vote     reply to comment
John_N447
John_N447 Oct 4 2012, 12:07pm replied:

Well, as far as I can remember there are multiple files already in EAW that are in FoC but weren't used in EaW.
For example the Jedi(Venator) cruiser.
It is in the game but not useable. Sadly.
If you would ask me, as long as one possesses all licenses, it should be allowed to use the contents.
As long as, for example I, don't say the SSD was created by me, it should be fine.
I mean, I bought all 3 Alamo games created b y Petroglyph.
Shouldn't I be allowed to use the content then?
As far as I know the .alo files are not being used by any other game than:
-Empire at War
-Empire at War: Forces of Corruption
-Universe at War: Earth Assault

+1 vote     reply to comment
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Empire at War - Fight for Freedom
Empire at War - Fight for Freedom
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