Fight for Freedom 2.2
Sep 3, 2010 Full Version 10 commentsThis is the first release that is a mod in the real sense for EAW. This release is simple to install, two files in a rar data. A folder which you have...
---Update 27.07.2012---
As I have to begin all over again, the changelist below is quite useless concerning the new version.
As it is intended to be the same as the EaW vanilla gameplay mod, it will soon be true again.
Currently I am working on the space units. They get strong shiels, more Star Wars like weapons and
they get more realistic end speeds. (Why again is a stardestroyer THAT slow?)
---Update 27.07.2012---
What has changed?
-pop cap Empire Space: 120
-pop cap Rebels Space: 100
-popcap Empire ground : ~ 45
-popcap Rebells ground : ~49
-faster/slower building of some units , eg.: in Skirmish faster building for Rebells, slower for Empiore, but for this, Rebel Ships' blow up rapidly as their Shields are down.
-Hardpoints count less as strong as they did earlier.
e.g. A Stardestroyer will be a hard enemy when he's got full Shields, but without Shields he'll be fastly destroyed...
Coming soon: V.3.0
Still in Modding, Alpha-Release on Strategy-Informer.
New Faction ( Tau'ri) fully playable in full release.
New units: -many units for Tau'ri.
-Superstardestroyer for Empire (already in Alpha-Release, but buggy)
-3- Players with buildable units for all (still not ready now)
-new maps.
Several gameplay changes.
Changelog V2.2
-made the game conversion to a mod -> finally, I have made what any other mod has done!
-new unit BC-304 by Stargate-Modding-Group
-new unit F-302 by Stargate_Modding-Group
-new Starbase: ISS for Tau'ri by Stargate-Modding-Group
-new Backgroiund Sounds, lOadingsounds, and others
-only few MBs large, no half and an hour downloads more^^
Changelog V2.1
-Fixed issue that occurs when playing Skirmish as Empire ( no SDs)
-Added Hangars for Rebels
-Minor Balancing
-fixed issue of damaged StarDestroyers ( MK-II and Avenger) when arriving on battlefield
-Added new MC-Cruiser
-3 Spielerkarten (3-4 Factions on one Skirmish map!!!) [found under custom maps]
new version approximated for end of September ( on vacation)
Changelog V1.0
-Added new specifications for MonCal Cruiser; Imperial StarDestroyer; Admiral Ackbar: Strong shields and weak body.
-Added new Units: Stardestroyer MK-II for Empire and Tantive IV; SD Avenger for Rebellion as buildable units in GC SP & MP
-Added new price for Admiral ackbar: 15800 (but now with stronger ship)
-Changed number of garrison units for galactic Conquest.
-Changed several Fighters speed
-Vader's squadron - now very fast and deadly but weaker in defense.
-Pricings for several units
0 comments by John_N447 on Jun 16th, 2013
Do you want more units?
Do you want more buildspace?
New maps ( I think there are already superb maps on the internet but maybe) ?
New heros?
New Factions?
I am curreently in a state where I am doing really great progress on my goals for this mod.
And those are:
-New gameplay mechanics (more on realism)
-new units that are somehow...important I think
-new functions (e.g. moving starbases level 1)
So...
here is your turn:
Just post what you want.
If I can achieve it, I will make it in a new version.
Well, although the mod is still...a good while away from being releasable, I can already say that I am really happy about how it got. In the last two weeks I understood more of the gameplay mechanics thatn in the last half year.
This is the first release that is a mod in the real sense for EAW. This release is simple to install, two files in a rar data. A folder which you have...
Imperator-I and -II as new units, same with MC-90 class MonCals. new prices, not final, have forgotten to fix some. This release is german, if you wish...
Has anyone the english mastertextfile?
The AI is very hard even on easy, i used to be able to win no problem with easy now i cant
hm...I think I didn't even touch any lua-files.
You might have to change your tactic, as I changed the behaviour and statistics of many units.
rip
actually...
I got some spare time from my training.
I think that I can now continue modding right away.
Nut yeah, I agree there wasn't much of an update from my side for a long time.
I know that ackbar is part fish but why the hell is Home One's details in chinese?
seems that there is a bug with the language files. might be because of a mixup in the .string file.
I wonder.. Will there ever be a mod for Empire and Rebellion V. Zann Consortium and their allies?
Epicness for FOC :D
(And maybe EAW - considering you can legally import FOC files in.)
Well, as far as I can remember there are multiple files already in EAW that are in FoC but weren't used in EaW.
For example the Jedi(Venator) cruiser.
It is in the game but not useable. Sadly.
If you would ask me, as long as one possesses all licenses, it should be allowed to use the contents.
As long as, for example I, don't say the SSD was created by me, it should be fine.
I mean, I bought all 3 Alamo games created b y Petroglyph.
Shouldn't I be allowed to use the content then?
As far as I know the .alo files are not being used by any other game than:
-Empire at War
-Empire at War: Forces of Corruption
-Universe at War: Earth Assault