You are Emma, daughter of esteemed scientist, Dr. Robert Coleman. Ever since his discovery of the mythical Orb of Power, he has vanished, leaving you alone in the family estate. With strange things happening, you wonder what has happened to him. The story begins as you wake up in your room to find an ominous note from your lover. As you play, you will unravel Emma's Story.
I want to say good things about this, but there were a lot of errors I found in this mod.
Let's start off with this. I feel like a game that lasts a hour should be a little longer. I am not sure about other people but I finished within one hour. That was something that should be taken into consideration. Second, the amount of scares and how poorly some of them were executed were kind of bad. The one in the Prison where the Graveyard Corpse coming out of the wall was a little startling but it being a Poofer, it was eh. otherwise, throwing boxes out of the tombs there was a little weird. I have to give credit for not overusing the scares, because so many stories do that now-a-days it feels like you're never safe. A perfect example of this, not even being a Custom Story would be Outlast. terrifying but you NEVER get a break.
I also want to point out that there were a lot of puzzles taken from the original game and put into this mod. While it's okay, I would try to steer away from using that all the time. Maybe figure out how to do them and execute them a little better, otherwise don't put them in the game. There were lots of these like the exploding chemicals that could be used a lot better. Also, when ScriptDebug is on, PLEASE FOR GODSAKE.
Every time I opened my inventory going into a new map, I would get another lantern. I even checked in the scripting and it is there that you get the lantern in literally every map if you have ScriptDebug on (which I did). Plus, you also gave most of the needed items when it is usually more fun to go looking for these items. Getting a random crowbar or a random jar of acid was okay but I rather go on a search for them.
Now I wanna try to fade to the positive side. I'm okay with the story I guess. It could use work but it was okay. Some of the map design was okay, again could use work. I'm gonna go on a limb here and say this was your first story. I'd have to look to check it out.
Better luck next time (: ran out of characters
Puzzles: I felt like the puzzles were lacking. I was never stumped, and it seemed like I always knew what to do. I would recommend adding more difficult and unique puzzles to Emma's Story PT. II.
Pace: The game had really good pacing until the very end. It kind of felt like a high school paper in which you spent tons of pages building up to something, but then realized it's due tomorrow and you finished the story in two paragraphs. I was pretty disappointed with the ending, and feel like there could have been more time spent on it.
Audio: The custom story features amazing audio tracks that are completely different from the original Amnesia. They really help you indulge yourself in the environment.
Enemies: Focusing more on the statues than the normal Amnesia monsters was a nice change. A lot of people are afraid of manikins and statues, and this custom story does a great job of toying with those fears. This is an especially good change for experienced Amnesia players that are no longer afraid of the average Amnesia grunt and simply throw stuff at it and run past it. The statues really felt like they were closing in on you and you were losing your mind.
Scares: The game features a good mix of suspense and jump scares. While jump scares are usually a negative point in my book, I feel like this custom story handled them well and didn't just throw them at you at random points like a lot of other games/custom stories.
Over-all a great custom story, I wish it was longer and didn't end so abruptly. I am looking forward to playing PT. II if it's ever released.