Mod for Diablo II LoD 1.13a
Some Changes:
* Enabled ladder runewords and Cube Recipes
* Enabled and remaked UberQuests ( see database )
* Changed lots of maps
* Added new cube recipes ( see in database )
* Added 809 Unique Items ( see database )
* Added 25 Sets (111 set items) ( see database )
* Added 2 Uber Unique Items
* Added 3 Secret Unique Items
* Added new runewords ( see database )
* Added new Super Unique monsters
* Added Uber Unique monsters ( see database )
* Added optional locations ( see database )
* Added sounds from Diablo I
* Added new music in some locations
* Some skills were modified
* Increased power of monsters on Normal difficulty
* Increased drop for unique and set items

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o_O New SU monster Another joke
Blog RSS Feed Post news Report abuse Latest News: Christmas is Coming

0 comments by SheX on Nov 22nd, 2010

Hi all! I am glad to inform that have started to do Christmas edition for my mod E=mc2. I'll upload it in New Year night from 31.12.2010 to 01.01.2011.... Maybe earlier :)
Some changes:

  1. Mod based on full 1.13c version(was 1.13 beta)
  2. In mod was added "Spirit of Christmas" ( I think you understand me ;) )
  3. Fixed some minior bugs (added new..I'm joking :p )
  4. Added new jokes(based on real facts and life)
  5. Changed some skills.
  6. Added atmosphere of Diablo I ( I love this Game!!! )
  7. Added some pictures from Diablo III ( yes it's true! )

So, that all in E=mc2 Chistmas Edition!

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E = MC² Christmas Edition

E = MC² Christmas Edition

Dec 17, 2010 Full Version 3 comments

This Edition of mod I made for best day in the year. This day a New Year's eve! I love this holiday!

E=mc2 v1.1

E=mc2 v1.1

Feb 19, 2010 Full Version 12 comments

It is my minimod with small features, I have made it just for fun =)

Post comment Comments  (20 - 30 of 38)
Mike847 Jul 21 2010, 10:13pm says:

Dude... I can't complete Act 2. I have no clue how to get the shaft.
I'm level 45 in Act2. Seriously? You say it drops from the monster. What monster? There are millions. Where?

+1 vote     reply to comment
n0gsm Jul 23 2010, 9:25pm replied:

Same here... If you save/exit, you can then enter the palace... minor bug I guess, so far, pretty cool... Haven't played LOD in a year or two...

+1 vote     reply to comment
n0gsm Jul 25 2010, 11:27am replied:

Claw Viper Temple..mummy tomb.... Yep, you got to take it out!

+1 vote     reply to comment
SheX Creator
SheX Jun 20 2010, 9:31am says:

to PrometheusIV
staff of kings drops from the monster
about Radament ^^ -> look for the name of new boss, read documentation ;)
to Mv.c9
no, no, no and NO! it's a two different mods.
to Gorea
lod's uber quest doesn't work, sorry

+1 vote   reply to comment
Gorea Jun 7 2010, 8:02am says:

It's a great mod, but I have one problem. I can't open uber trist with the part I collected from the uber dudes.
Does anyone has the same problem?
And does anyone know hoe to fix it?
Thanks in advantage.

+1 vote     reply to comment
AntitribuGuy Jun 5 2010, 4:20am says:

if you merge this with black prade and add new skills to it, i think it will be one of the best D2 Mods.

+1 vote     reply to comment
PrometheusIV May 24 2010, 8:08pm says:

first of all i want to say that this mod is great. having said that i have found a few, "issues" with it. the first and most frustrating of them all is that in nightmare i cannot find the shaft portion of the horadric staff, so i am unable to complete act 2 and move on. The quest description doesn't even mention the shaft piece. it only says to find the cube and the there something im missing? because i looked EVERYWHERE. also the radament quest is unfinishable. i find and kill the replacement boss but i get no quest notification.

i would have used your new forum but i was having problems with my connection registering for it.

+2 votes     reply to comment
Akuma_no_Tsubasa May 24 2010, 10:29am says:

When I want to enter the cave in "Cold Plains" I do get an invisible error twice, after that the game shuts down. Using Diablo 1.13c

+1 vote     reply to comment
SheX Creator
SheX Apr 1 2010, 8:50am says:

feelmywrath - mod can be compatible with 1.10 1.11b and 1.12
I don't want to make new skills. There some...problems with ideas and balance.
to all - I have started a website with a forum :)

+1 vote   reply to comment
feelmywrath Mar 23 2010, 9:58am says:

why not just keep it on 1.12 cuz i want to play it in that patch ;)
anyway can u make some new skills for e=mc2 for 1.12 i like mods with new skills thats why
i search them rlly cool skills plz not old skills

+1 vote     reply to comment
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Released Feb 2010
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