The Star Trek Voyager - Eliter Force: Graphic Overhaul Project(GOP)is a mod, that basically recreates the Voyager with high definition textures and a new OpenGL renderer.
These are some release notes for the first public release version of the Star Trek Voyager - Elite Force: Graphic Overhaul Project.
These are some release notes for the first public release version of the Star Trek Voyager - Elite Force: Graphic Overhaul Project. This is not a final/complete version and I cannot guarantee that there will ever be one.
When I tested the package last time I had problems to get the mod working with the original game alone, without the Expansion Pack. My suggestion: if you do not have the Expansion Pack…get it instantly from somewhere. That’s an order redhirt!
The user Kana136 was so kind to give me some examples of his work to improve the overall game experience with additional shadow casts from light sources and more accurate Voyager maps. I included his work for the Borg maps from the first single player mission and you can see a remapped version of the Holodeck map used for the first in game graphic cut scene after the Borg mission failed.
We will see what Kana will contribute in future. Let’s hope he has enough time to do some more fantastic improvements.
Please make sure to follow the instructions from the forum section and report issues:
Basic game installation:
Mod installation and configuration:
Known bugs (probably to be continued):
I included a credit list, since a lot of work and features came from different modders from content that was made many, many years ago. I also want to thank XearoX for his openGl renderer I used at the beginning. I switched to the ReShade framework later but I was inspired to work on this Mod by the extended features he made possible.
I hope you will enjoy the current status as much as I do and I apology for my humble English.