Elements Of Style (EOS) should be very satisfying to the many people that have found Max Payne 2's original gameplay to be very flat and/or stale. Because of MP2's gameplay, many other mods sometimes feel stale after a while because the gameplay is still the same. EOS takes the Max Payne 2 gameplay and specifically refines it wherever needed while also making the combat so much more appealing and exciting. This mod has received perfect scores on every site it has been on. Download this mod and trust me, you won't be disappointed

VIEW TRAILER:
Youtube.com

DOWNLOAD MOD:
Moddb.com

Much More Satisfying GunPlay
-Bullets make glowing streaks through the air
-Bullets leave smoke trails ripping through the air
-Bullets can be heard as they travel with new Whizz sounds
-The screen shakes as enemy bullets come close to the player
-The screen flashes after each shot fired from the player
-The screen vibrates for every shot fired off from the player
-Bullets penetrate many objects
-Bullet impacts now squirt blood from enemies
-The Blood actually splashes onto the ground with effects and sounds
-Bullet impacts now eject thick smoke and debris
-Bullet impacts burst out glowing sparks from metal
-Bullet impacts tear through paper throwing floating pieces into the air
-Sniper bullet cam will also follow through with the penetration
-New grenade effects throw flaming particles into the air
-Player grenades now detonate quicker to catch enemies
-Grenade blasts throw enemies across the room to illustrate power
-Molotov Cocktail changed to throwing knives
-When tossed, they will get stuck the the enemies head as they
crouch in pain and later collapse
-Can be repicked up if it does not hit enemy
-Weapon melee much more powerful
-Screen shake on impact
-Berettas changed to Colt 1911s
-New Firing animation for single Colt 1911
-While standing Max will shoot with 2 hands
-While crouching or running Max will shoot with 1 hand
-Single Colt 1911 firing rates increased
-Dual Colt 1911s firing rates more equal.
-Desert Eagle firing rates increased
-Dual Desert Eagle firing rates more equal.
-Pump Shotgun has new reload animation that is more movie-like
-Shotgun spread values lessened to enhance power feeling
-Uzi firing rates increased
-Uzi spread values slightly increased to enhance its ability to rip up a room
-Mp5 changed to a UMP-45
-Iron Sight now featured
-Ak47 firing rate and power now close to real life counterpart
-M4a1 firing rate and power now close to real life counterpart
-Sniper Rifle power increased
-Will kill 95% of enemies in 1 shot
-Dragonuv power increased
-Will kill 92% of enemies in 1 shot
-New sounds for every weapon in the game
-New life-like ragdolls complete with life-like ragdoll collision sounds
-Modified Player camera
-Decal limit dramatically increased for movie-like aftermaths
-Grenade explosion effects changed
-Grenade explosions also "bend" the screen for about .5 seconds
-F.E.A.R. bullet ricochet sounds
-Enemy weapons sound different to give movie like quality
-Many weapon sounds changed for the better
-Player talking removed because to slight annoyance, also because 3dRealms wanted them out
-Explosion death animations changed to look less weird
-Tweaked Ragdolls for slightly improved deaths
-Blood decals more varied and different
-Blood effects now more violent
-New and Improved Bullet Impact effects
-Colt 1911 model changed
-Ingram model changed
-Bullet Impact Fog majorly tweaked to make big performance improvements
-Weapon Muzzle effects heavily modified for better lighting flashes
-AI turning speeds increased to allow them to follow player movements correctly
-AI aiming accuracies decreased for more chaotic and movie like shooting sequences

New Super KungFu
-Two "Launch" moves added to knock an enemy into the air to setup a finisher
-Sweep kicks trip the enemy into a prone position
-New KungFu kill cameras that only show up in bullet-time to prevent major annoyance
-"Super Move" "bends" screen
-KungFu death animations changed to look more cool
-Full moveset of KungFu kicks and punches
-KungFu 3.0 style standing and running KungFu moves
-Cameras added for every successfully landed power hit
-Power Hits send enemies flying away at high speeds
-You will be able to easily take out a entire room without getting hit
-Max has 2 hidden "Special Moves"
-Animations: Credits To "Close To Truth" for few animations

Menu Changes
-Music Track Player for when ingame that allows you to play music from
the original MP2 or new music from EOS
-More than 15 new DMW levels added
-DMW levels are divided into two pages
-Any and All DMW levels can be played with either Max or Mona

New Look
-Strongly modified Max Payne model
-Modified Mona model
-New Shaders applied to 95% of character models in the game
-Shaders allow the models to look more shiny and shaded
-New high-poly weapon models
-New player death camera

DOWNLOAD READY, ENJOY!!!

Image RSS Feed Latest Screens
EOS Screenshots EOS Screenshots EOS Screenshots
Blog RSS Feed Report abuse Latest News: Elements Of Style Version 2.0 EB Trailer

1 comment by Dalte89 on Jun 19th, 2007 digg this super bookmark


Recently, I have released an Elements Of Style Version 2.0 early Build Trailer put together by TriX. Though this build is outdated in 2.0, development wise, it does show off alot of new effects such as new bullet impacts, etc. and moves (including a suprising glimpse of the katana).

This is a High Resolution Trailer That is about 80 mb big, and over 3 minutes. Enjoy

Downloads RSS Feed Latest Downloads
Elements of Style 1.5 gameplay video

Elements of Style 1.5 gameplay video

Aug 09, 2007 Movies 0 comments

a small video I made on the shoot dodges of this mod

Elements Of Style 2.0 Early Build Trailer

Elements Of Style 2.0 Early Build Trailer

Jun 18, 2007 Movies 5 comments

Elements Of Style Version 2.0 Early Build Trailer by TriX

Elements Of Style - High Quality Trailer

Elements Of Style - High Quality Trailer

Oct 16, 2006 Movies 0 comments

This a a high quality video of the Elements Of Style Trailer created by TriX. Get this version if you would like to actually be able to see the extreme...

Elements Of Style - Power Pound Special Move Video

Elements Of Style - Power Pound Special Move Video

Oct 16, 2006 Movies 2 comments

Video created and edited by TriX (my only team mate) using Elements Of Style Version 1.5 which was created by myself (Dalte89). A video of the one of...

Elements Of Style Version 1.5

Elements Of Style Version 1.5

Oct 15, 2006 Full Version 55 comments

*DOWNLOAD FIXED AND WORKING* Elements Of Style (EOS) should be very satisfying to the many people that have found Max Payne 2's original gameplay...

Comments  (70 - 80 of 147)
Tairoku
Tairoku Jun 19 2007, 5:28am says:

The DMW maps are nice! Lol mureder burger and city rampage are my favorites.

+1 vote     reply to comment
Maverik770
Maverik770 Jun 18 2007, 7:40pm says:

After reading every word on this section of moddb, I have found the answers to my problems and I wish to share them with everyone who may not be aware. I do technical support for a living and find it very annoying to not be able to make something work, the way it should. So, after learning this info, I have found this mod much more enjoyable and I hope this info can help some of you enjoy this mod more.

I found a post by Dalte near the beginning of the comments section here for EOS. It appears that in order to have Kung Fu selectable as an actual weapon, you must eneter a cheat code. So first thing is first, you will need to be able to access the console in order to enter cheat codes.

To activate the console within Max Payne 2 you must first locate your shortcut for Max Payne 2. If you do not have a shortcut already, drag and drop the Max Payne 2.exe onto your desktop and it will automatically create a shortcut. Next, right click on the shortcut icon and select 'Properties'. Click the 'Shortcut' tab at the top of the properties window. The first text box where you can enter data should be labeled 'Target' and it should contain the folder path to your Max Payne 2.exe. All you have to do here is add "-developer" to the end of it (without quotations). Here is an example of what my 'Target' text box looks like:

"C:\Games\Max Payne 2\MaxPayne2.exe" -developer

Now click 'Ok' to close the properties window for the Max Payne 2 shortcut. Go ahead and launch the game. Select Elements of Style 1.5 as the mod if it isn't already selected and click 'Play Game'. Either launch a new game or load a saved one. Now if you have setup the 'Target' path properly, you should be able to push '~' on your keyboard to open the console. Here is where you need to input your codes to activate Kung Fu or any other cheat codes. The cheat codes that can be entered for this mod are as follows:

TheSpecialist = All weapons + KungFu + God Mode
GetAllWeapons = All weapons + KungFu
GetCloseCombat = KungFu
God = God Mode

Any of the top 3 codes should add Kung Fu as a selectable weapon in your "Number 2" category of weapons. you can equip Kung Fu as much as you like, just as if it was a weapon and go to town on your enemies. It's a blast to say the least!

Now for the extra levels that have been added to this mod. I would like to thank Tairoku for helping clarify this one. They are all DMW (Dead Man Walking) maps, which is the last game mode that is unlocked in Max Payne 2. So you have 2 options, play the game until you unlock DMW mode or use a "trainer" to gain access to all levels and game modes. A trainer is basically a cheat or hacking utility for a program, typically games. If you wish to choose option 2, you can download the Pizzadox trainer here:

Gamewinners.com

Just download it and unzip it into your Max Payne 2 main directory, then execute it. Next time you launch Max Payne 2, you should have access to all the game modes and levels including DMW mode. So in order to enjoy the new maps, select 'New Game', then choose 'Dead Man Walking', select either Diego or Mona and then you will have 2 pages of DMW maps to choose from. Check them out, there are some really badass levels in there.

Well that about wraps it up. I hope this info can help some of you enjoy this mod to it's fullest potential. I definitely find this mod very enjoyable and well done. Excellent work Dalte, just please include a readme/instructions in any future releases. I promise you, the easier it is for people to grasp something... the much more popular it will become.

Final Verdict - 9/10

+1 vote     reply to comment
Tairoku
Tairoku Jun 17 2007, 8:00pm says:

The new levels are dead man walking levels. To use kung fu just press shoot dodge and a direction when max is reloading.

+1 vote     reply to comment
Maverik770
Maverik770 Jun 17 2007, 5:52pm says:

This mod has a lot of potential, but I think I;m missing something or am confused. I can't believe this doesn't come with any sort of readme or instructions. The file hosted here on moddb, is corrupt. Whenever I download it and attempt tp un-rar it, I get a "file dorrupt" error at about 99% completion. The file at FileFront, seems to be fine.

Now what about kung fu? I understand how it works when I don't have any weapons or if I am in the process of reloading, you can bust out kung fu moves. How do you just activate kung fu mode? There is no way to equip it as a weapon it seems. After 2 mins of gameplay, Max receives his first gun and pretty much from there out you can;t select to use kung fu instead of guns?! I have melee selected as my secondary attack but all he does is the little weapons swing. I can always do the "down + left or right + jump" manuevers but that is hardly "super kung fu". The stuff you can bust out while re-loading, now that is super kung fu, but someone please explain how the hell do that all the time...

My final question is where are all the new levels you added? You said 15 or so new levels were added and I have seen them in the trailers but I see no new option on the main menu besides the "music selector". I have the "pizzadox" trainer installed so I have access to all modes and chapter select but I can find no option anywhere to play any of your new levels.

Can anyone please answer these questions? How do you activate kung fu at any point? How the hell do you access the new levels?

This mod has a lot of potential and is enjoyable but with the frustrations that are a result of not including a simple readme or instructions. I find it hard to want to play it when I know I'm missing half of the picture.

Someone please explain this or supply a way of reaching dalte.

+1 vote     reply to comment
Tairoku
Tairoku Jun 13 2007, 4:43pm says:

Whenever I go into a prolouge stage that isn't the first stage, I get this error about bavura anyone know wtf is going on?

+1 vote     reply to comment
weesyboy
weesyboy Jun 2 2007, 8:52am says:

gr8 mod would be really really cool if they gave it a original story line something like hk movie

+1 vote     reply to comment
Soldierlol
Soldierlol May 26 2007, 7:12am says:

can anyone help me ? i want to know how tu kung fu
pls tellme thx

+1 vote     reply to comment
bickle
bickle Sep 29 2007, 5:00am says:

ok, to the guy who made this mod, firstly, its awesome but where in the blue hell can i get the damn kung fu theme music from! i know its called like bow whisk orchestra or something like that but cant find a download anywhere. cud u email it me? eddiesmith4@hotmail.com please lol

+1 vote     reply to comment
AnomalyApologist
AnomalyApologist May 14 2007, 10:30pm says:

It's fine now, running perfectly. Thanks a ton for the help!

+1 vote     reply to comment
G-Master
G-Master May 12 2007, 4:05pm says:

You must have everything including ragdoll detail on high. Otherwise it crashes.

+1 vote     reply to comment
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Max Payne 2 Icon
Platform
PC
Developed By
Dalte89
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Official Page
Maxpayne2.levels4you.com
Release Date
Released Aug 9, 2007
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8.6

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Style
Genre
First Person Shooter
Theme
Fighter
Players
Single Player
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Last Update
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