After over 2 years of work, this is the final instalment of the biblepunk total conversion for Dungeon Siege. Elemental can be played in both single player...
Elemental is more than a total conversion of the highly acclaimed game Dungeon Siege - it is a completely new game. Nearly every other part of the original Dungeon Siege has been stripped out. Elemental includes a new Item System, GUI, a completely different XP system, true Skill Trees (10 of them, 8 per player character, 10 skills per tree), 3 new races (human, half-tiger, mantis) with totally distinctive racial skills, UI, and even (in the case of the mantis) items, and much, much more. We have modeled 200+ items, every creature in the game is new: animation, model, texture. Over 1000 new custom nodes and textures for nodes. Monsters can spawn like player characters with completely distinctive skillsets. Even a sky with changing weather and night/day cycles.
We call Elemental's theme Biblepunk™. The game is set in an alternate mythical version of ancient Judea that is gritty, mean, profane, full of thieves and Romans and whores.
Come check us out at The-elemental.net
Better late than never, we finally got around to updating the Elemental Page on Moddb. Although the Alpha 1 10% and patch for Alpha 1 have been out for almost a month now, we hadn't mentioned it on Moddb.
The-elemental.net for the scoop and mirrors for the files.
Elemental is a total conversion of Gas Powered Games's Dungeon Siege. Elemental is set in an alternate mythical version of ancient Judea that is gritty, mean, and profane. In a world full of Romans, thieves, and monsters the only real way to describe the Elemental experience is with one word, Biblepunk. This Alpha 1 release of Elemental contains approximately 5% of the Elemental experience. It contains 12 of our monsters, over 40 new weapons, 4 new skills, an underground catacombs area, our roman colosseum, and some surprises along the way. The original Dungeon Siege engine has been transformed into a brand new game system, featuring all new User Interfaces, Experience Systems, Combat Systems, Monster AI, Skill Systems, brand new art content, and many behind the scene changes.
See the manual here: