This is the official Element TD 4.1b release. It has full compatibility with patch 1.24. Enjoy!
Element TD is an eight player Warcraft III Custom Game. Following the tradition of past Tower Defenses, invading hordes follow a specific path from start to finish. Towers must be built, creeps must be killed, victory must be earned!
Unlike most Tower Defenses, Element TD has two major innovations that allow for a depth of strategy unseen in contemporary Tower Defense gameplay.
Whereas traditional Warcraft 3 Tower Defenses overlook armor type and attack type, Element TD creates its own world wherein each invading horde and attacking tower has a specific corresponding element.
Each elemental armor takes additional damage from the element preceding it and retains near-invulnerability from the element following it. Consequently, each tower deals damage based on its attack element versus the armor element of the invading creeps.
The circle of elements goes as follows:
Light > Darkness > Water > Fire > Nature > Earth > ... Light
Element TD retains a unique form of leveling up defensive towers that opens the door for a new dimension of strategy. Beginning at level 5 and for every 5 levels after that, the player chooses an Elemental Guardian to summon. These guardians channel the secrets of deep and powerful elemental magik, and when killed they grant the user the use of a specific element.
These elements either infuse existing towers with their specific qualities or inhabit their own, specialized elemental tower. Beginning with two elements, the user can combine elements and create unique dual and triple element towers. Each tower has its own offensive and support capabilities. No two elemental towers are alike in Element TD.
Each element can be chosen again in order to create base element towers of levels 1, 2, and 3. In this way the 6 base elements create six base towers, each upgrade corresponding to how many guardians of a single element a user has slain.
Each element combines with another element to create a unique dual tower, and each dual tower can combine with a third and separate element to create a triple element tower. There are 15 dual towers and 20 triple towers in Element TD.
Furthermore, each hybrid tower can be upgraded to increase its own specific attack or support capabilities. Towers may only be upgraded if all of their component elements have been brought to the next level. In Element TD, better towers are only available by killing more Elemental Guardians.
Example: Two dead Fire Guardians and two dead Water Guardians allows for a level 2 Fire + Water dual-element tower.
While players' instincts might be to build as strong a defense as they can manage in a Tower Defense, you are rewarded for putting off building that expensive tower and hoarding your money in Element TD. Every 15 seconds, all players gain interest on their unspent gold to the tune of 2% of their current cash. Players may also increase the initial interest rate once every five levels at the cost of an Element pick. In higher difficulty levels survival depends upon proper tower placement and cash management.
In allowing some gold to accumulate, you may find that early level creeps sneak past your defenses; however, Element TD does not trade off money lost in kills for money gained by hoarding.
Players no longer lose gold for missing out on a crucial creep kill. In most Tower Defense games, if you let a creep reach the end of its path, you lose a life and whatever gold you would have gotten from killing it. In Element TD, leaked creeps respawn at the start of the path. This gives you another chance at the gold they carry, but gives the creep another chance at you.
To reach the end of Element Tower Defense, all 60 waves must be completely defeated.
At the End of the Road there Lies a Dark and Disturbing Victory...
-Fixed the multiple builder bug
-Fixed Ronald crash bug
-Fixed healing heals upon leak
-Major improvements to creep pathing (they stay on path and don't cut corners anymore)
-Improvements in performance for Radius, Poison, Roots, Electricity, Gunpowder, Ice, Hydro, and Flesh Golem
-Ronald tweaked (see below)
-Terrain for area 4 (Purple) and 5 (Yellow) remade
-Builder now has a custom skin and voice (not so boring anymore!)
-Ronald's custom skin was improved, notice the hair, belt, and shoes
-Elemental trophy terrain visibility fixes
-Fixed misplaced pure essence trophy
-Fixed SW (Super Weapons) Life Boost/Waygate hotkey conflict
-Fixed extra investment tooltip error
-Renamed some of the dialog boxes to make the mode less ambiguous
-Buildable areas behind portals removed, accessibility to random/extreme forbidden
-Contributor builder added for MagicalHacker, cohadar, and Isin (Void)
-Added race mode message to announce first clear
-Each upgrade now boosts both movespeed by 15 and hp by 15%, as opposed to just hp by 15%
-There are now only 15 levels of upgrade as opposed to 20
-New upgrade rates are: 10/20/30/50/75/100/150/200/300/400/500/750/1000/1250/1500
-Performance optimized, a lot