PLEASE PLEASE STOP USING COMMENTS FOR TECH SUPPORT/BUG REPORTS!
USE THE BUGTRACKER WHICH IS WHAT IT'S MEANT TO BE USED FOR!

Elder Kings is an Elder Scrolls themed total conversion for the Paradox Development Studio game Crusader Kings 2. It allows players to live out their dreams of ruling one of the great realms of Tamriel and leading their dynasty through it's various eras and challenges. While still effectively a Work-In-Progress Project, Elder Kings still offers one of the biggest gameplay experiences available for a released CK2 mod!


Did you know that Elder Kings has it's own Bugtracker?
It allows you to post bug reports and feature suggestions for the mod in an easily accessible format for the Development Team. Since we opened the bugtracker on the 14th of December 2013 it's already helped us eliminate a ton of bugs thanks to the input of our fans, so join in today and help make Elder Kings even better!

Contrary to some beliefs, the mod isn't dead. We simply find MODDB's comments section horrendously bad for communication and prefer to use our subforum on the Official CK2 Forums. When a new release is ready, it will of course be released here, but communication is a bitch in those little boxes.

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Elder Kings 0.1.3a Elder Kings 0.1.3a 0.1.3a Screens
Blog RSS Feed Report abuse Latest News: Elder Kings 0.1.5 Released

34 comments by Korba_MDB on May 17th, 2014

Elder Kings 0.1.5 Self-Installer

The Elder Kings team has put in literally hundreds of man hours into getting this version stable and ready for release. As always with "in-development" modifications, there will be bugs but after hours of testing, fixing and tinkering we feel the next version of Elder Kings is ripe for playing, so spend your weekend with us building your dream empire in the world of the Elder Scrolls.


One of the changes many of us are really excited about in 0.1.5 is the inclusion of brand new portraits for the all of the Mer (including the outcasts, the Orsimer).


We've also listened to feedback from fans concerning the Snow Elves, or Falmer. This race was previously not included, but after listening to feedback we've included a Ruler Designer only Falmer race, with portrait set.


0.1.5 also brings our first new bookmark since the initial release. You can now experience one of the pivotal moments in Tamrielic history leading up to the ESO Storyline with the Reachmen Invasion of High Rock.


Set 541 years into the second era, the bookmark features Durcorach as a powerful Reachman Warlord who has claimed the Empire of Cyrodiil as his own, but his power is symbolic at best and no Lords recognise him as the true Emperor. Despite this Durcorach has used his powerful base of operations in the Reach to launch an Invasion of High Rock. The north eastern Breton realms have already fallen, and Durcorach stands ready to crush Evermore beneath his heal.


This new patch also includes many changes to existing systems. The Spell System rewrite, something planned and expected for a very long time has finally been compiled into a playable state. The spellbook itself contains over 100 spells, split across the various spellcasting Educations, and another fundimental change in the system is automatic regeneration of magicka; no more purchasing potions every other month!

Councillors are another area that has changed significantly. During testing of 0.1.5, we observed that the AI in the base game is unable to handle additional Councillor slots or even job actions; it simply hasn't been programmed to allow them. This meant that players were gaining a huge advantage over the AI in terms of Councillor job actions and deployment. Due to the constrains of the AI we removed our 6th Councillor position, and merged it's functionality into the Court Priest. The Court Priest is now known as the "Magister". The Magister actually has a completely new and unique functionality never before seen in Crusader Kings 2; Vocationally based Job Actions.


As you can see in the above shot, the Magister has the "War Magick" job action available. This job action is available as the Magister is a Battlemage. Other Job Actions include "Heal", for "Spiritual" Magisters (Priests, Monks), "Alchemy" for Nightblades, and "Consult the Grimoires" for Mages which should allow you access to some limited spell as a Non-Mage, in addition to a few modifiers.


Along with the change to Court Mage/Priest/Magister, we've tweaked many other job actions and removed some that had marginal utility. The "Slander" job action from Chancellors has been removed and replaced with a "Colonise" job action; Players are no longer able to just sit and watch as their realm changes from Imperial to Khajiit, now they have to actively deploy their Chancellor to convert a province's culture. This helps slowdown Cultural expansion in the world (which as we know from the TES games, was a very slow, if not non-existent thing in canon), and forces players to decide whether to deploy their Chancellor to gain claims, improve relations, or colonise.

That's all for now; I can't list every single change in this news post as we've simply made too many. If you want to discover just what else Elder Kings has, download the mod today and give it a spin!

Elder Kings 0.1.5 Self-Installer

Downloads RSS Feed Latest Downloads
Elder Kings 0.1.5 Zip Archive

Elder Kings 0.1.5 Zip Archive

May 17, 2014 Full Version 38 comments

Zip Archive Version compatible with CK2 2.1.4. If you are able to use the Self-Installer, we recommend doing so instead of using the zip archive.

Elder Kings 0.1.5 Self-Installer

Elder Kings 0.1.5 Self-Installer

May 17, 2014 Full Version 72 comments

Self-Installer Version compatible with CK2 2.1.4. --64-bit Windows Only-- Remember to remove previous versions before installing new versions.

Elder Kings 0.1.4b Zip Archive

Elder Kings 0.1.4b Zip Archive

Jan 4, 2014 Full Version 34 comments

Manual Installation alternative of Elder Kings 0.1.4b. If you are able to use the installer, we recommend using that instead of the zip archive. Please...

Elder Kings 0.1.4b Self-Installer

Elder Kings 0.1.4b Self-Installer

Dec 31, 2013 Full Version 57 comments

0.1.4b Self-Installer, compatible with CK2 2.0.4 --Installer is compatible with 64-Bit OS Only--

Elder Kings 0.1.4a Zip Archive

Elder Kings 0.1.4a Zip Archive

Dec 17, 2013 Full Version 29 comments

-OUTDATED VERSION, DOWNLOAD THE LATEST VERSION- Manual Installation alternative of Elder Kings 0.1.4a. If you are able to use the installer, we recommend...

Elder Kings 0.1.4a Self-Installer

Elder Kings 0.1.4a Self-Installer

Dec 17, 2013 Full Version 13 comments

--OUTDATED VERSION, DOWNLOAD THE LATEST VERSION-- 0.1.4a Self-Installer, compatible with CK2 2.0.2 --Installer is compatible with 64-Bit OS Only-- --Installer...

Post comment Comments  (50 - 60 of 1,102)
Puttzy
Puttzy Oct 1 2014, 4:59pm says:

I know its been a long time and their is a bug tracker reporter but I honestly dont want to make another account for stuff.

so I'm not bothering the devs with this but would rather ask if the community who play this mod have experienced the same issue I face.

I can select who I want to be and can click on my profile and buttons but when I go to select other provinces I cannot. I simply can't. I was unable to upgrade my demesne holdings so I thought maybe it was my game but everything else works just fine.

+1 vote     reply to comment
conde1
conde1 Sep 30 2014, 9:21pm says:

Is there any way we can contribute to the process? I think you have a great mod so far and I'm happy to report bugs and feedback as I find them, but if there's space I'd also love experience working with the coding, art, or writing!

+1 vote     reply to comment
saffronbuyer
saffronbuyer Oct 3 2014, 5:40am replied:

Try asking in this forum.

Forum.paradoxplaza.com

+1 vote     reply to comment
Alpha_Sword
Alpha_Sword Sep 30 2014, 6:54pm says:

New to modding CK2, do I keep my Vanilla saves once I download and install the mod?

+1 vote     reply to comment
Kearth
Kearth Oct 2 2014, 3:29pm replied:

Yes, you do.

+1 vote     reply to comment
Alpha_Sword
Alpha_Sword Oct 4 2014, 8:57pm replied:

Thanks

+1 vote     reply to comment
Guest
Guest Sep 27 2014, 2:55pm says:

This comment is currently awaiting admin approval, join now to view.

stank58
stank58 Sep 23 2014, 3:29pm says:

When is the next release roughly going to be out? Thanks!

+1 vote     reply to comment
Onebitsoul
Onebitsoul Sep 26 2014, 6:19am replied:

After Charlemagne has been released.

+1 vote     reply to comment
Maurovaz1
Maurovaz1 Sep 22 2014, 5:12am says:

There is any particular reason for the dwemer race not been playable?

+1 vote     reply to comment
kratos79824
kratos79824 Nov 15 2014, 9:34pm replied:

Pretty positive they've all been gone for a long time before the earliest start point of the mod.

+1 vote     reply to comment
saffronbuyer
saffronbuyer Sep 22 2014, 1:11pm replied:

Next update - Ruler Designer only.

+1 vote     reply to comment
Maurovaz1
Maurovaz1 Sep 22 2014, 5:22pm replied:

okokok thanks for the answer, How far is the next update?

+1 vote     reply to comment
saffronbuyer
saffronbuyer Sep 23 2014, 2:46am replied:

A new expansion (in this case Charlemagne) often gives the team many things to consider - compatibility, stability, features etc. which slows development,till they have been understood, at which point it picks up. For now the team is in the first phase.

+1 vote     reply to comment
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Release Date
Released Mar 31, 2013
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Highest Rated (13 agree) 10/10

Great take on the elder scroll universe in the form of a grand strategy game. Absolutely loved it.

Jun 7 2013, 6:05pm by NTRM727

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