Elder Kings is an Elder Scrolls themed total conversion for the Paradox Development Studio game Crusader Kings 2. It allows players to live out their dreams of ruling one of the great realms of Tamriel and leading their dynasty through it's various eras and challenges. While still effectively a Work-In-Progress Project, Elder Kings still offers one of the biggest gameplay experiences available for a released CK2 mod!

Did you know that Elder Kings has it's own Bugtracker?
It allows you to post bug reports and feature suggestions for the mod in an easily accessible format for the Development Team. Since we opened the bugtracker on the 14th of December 2013 it's already helped us eliminate a ton of bugs thanks to the input of our fans, so join in today and help make Elder Kings even better!

Contrary to some beliefs, the mod isn't dead. We simply find MODDB's comments section horrendously bad for communication and prefer to use our subforum on the Official CK2 Forums. When a new release is ready, it will of course be released here, but communication is a bitch in those little boxes.

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Elder Kings 0.1.3a Elder Kings 0.1.3a 0.1.3a Screens
Blog RSS Feed Report abuse Latest News: Elder Kings 0.1.5 Released

33 comments by Korba_MDB on May 17th, 2014

Elder Kings 0.1.5 Self-Installer

The Elder Kings team has put in literally hundreds of man hours into getting this version stable and ready for release. As always with "in-development" modifications, there will be bugs but after hours of testing, fixing and tinkering we feel the next version of Elder Kings is ripe for playing, so spend your weekend with us building your dream empire in the world of the Elder Scrolls.

One of the changes many of us are really excited about in 0.1.5 is the inclusion of brand new portraits for the all of the Mer (including the outcasts, the Orsimer).

We've also listened to feedback from fans concerning the Snow Elves, or Falmer. This race was previously not included, but after listening to feedback we've included a Ruler Designer only Falmer race, with portrait set.

0.1.5 also brings our first new bookmark since the initial release. You can now experience one of the pivotal moments in Tamrielic history leading up to the ESO Storyline with the Reachmen Invasion of High Rock.

Set 541 years into the second era, the bookmark features Durcorach as a powerful Reachman Warlord who has claimed the Empire of Cyrodiil as his own, but his power is symbolic at best and no Lords recognise him as the true Emperor. Despite this Durcorach has used his powerful base of operations in the Reach to launch an Invasion of High Rock. The north eastern Breton realms have already fallen, and Durcorach stands ready to crush Evermore beneath his heal.

This new patch also includes many changes to existing systems. The Spell System rewrite, something planned and expected for a very long time has finally been compiled into a playable state. The spellbook itself contains over 100 spells, split across the various spellcasting Educations, and another fundimental change in the system is automatic regeneration of magicka; no more purchasing potions every other month!

Councillors are another area that has changed significantly. During testing of 0.1.5, we observed that the AI in the base game is unable to handle additional Councillor slots or even job actions; it simply hasn't been programmed to allow them. This meant that players were gaining a huge advantage over the AI in terms of Councillor job actions and deployment. Due to the constrains of the AI we removed our 6th Councillor position, and merged it's functionality into the Court Priest. The Court Priest is now known as the "Magister". The Magister actually has a completely new and unique functionality never before seen in Crusader Kings 2; Vocationally based Job Actions.

As you can see in the above shot, the Magister has the "War Magick" job action available. This job action is available as the Magister is a Battlemage. Other Job Actions include "Heal", for "Spiritual" Magisters (Priests, Monks), "Alchemy" for Nightblades, and "Consult the Grimoires" for Mages which should allow you access to some limited spell as a Non-Mage, in addition to a few modifiers.

Along with the change to Court Mage/Priest/Magister, we've tweaked many other job actions and removed some that had marginal utility. The "Slander" job action from Chancellors has been removed and replaced with a "Colonise" job action; Players are no longer able to just sit and watch as their realm changes from Imperial to Khajiit, now they have to actively deploy their Chancellor to convert a province's culture. This helps slowdown Cultural expansion in the world (which as we know from the TES games, was a very slow, if not non-existent thing in canon), and forces players to decide whether to deploy their Chancellor to gain claims, improve relations, or colonise.

That's all for now; I can't list every single change in this news post as we've simply made too many. If you want to discover just what else Elder Kings has, download the mod today and give it a spin!

Elder Kings 0.1.5 Self-Installer

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Elder Kings 0.1.5 Zip Archive

Elder Kings 0.1.5 Zip Archive

May 17, 2014 Full Version 30 comments

Zip Archive Version compatible with CK2 2.1.4. If you are able to use the Self-Installer, we recommend doing so instead of using the zip archive.

Elder Kings 0.1.5 Self-Installer

Elder Kings 0.1.5 Self-Installer

May 17, 2014 Full Version 69 comments

Self-Installer Version compatible with CK2 2.1.4. --64-bit Windows Only-- Remember to remove previous versions before installing new versions.

Elder Kings 0.1.4b Zip Archive

Elder Kings 0.1.4b Zip Archive

Jan 4, 2014 Full Version 34 comments

Manual Installation alternative of Elder Kings 0.1.4b. If you are able to use the installer, we recommend using that instead of the zip archive. Please...

Elder Kings 0.1.4b Self-Installer

Elder Kings 0.1.4b Self-Installer

Dec 31, 2013 Full Version 57 comments

0.1.4b Self-Installer, compatible with CK2 2.0.4 --Installer is compatible with 64-Bit OS Only--

Elder Kings 0.1.4a Zip Archive

Elder Kings 0.1.4a Zip Archive

Dec 17, 2013 Full Version 29 comments

-OUTDATED VERSION, DOWNLOAD THE LATEST VERSION- Manual Installation alternative of Elder Kings 0.1.4a. If you are able to use the installer, we recommend...

Elder Kings 0.1.4a Self-Installer

Elder Kings 0.1.4a Self-Installer

Dec 17, 2013 Full Version 13 comments

--OUTDATED VERSION, DOWNLOAD THE LATEST VERSION-- 0.1.4a Self-Installer, compatible with CK2 2.0.2 --Installer is compatible with 64-Bit OS Only-- --Installer...

Post comment Comments  (420 - 430 of 1,062)
vikior Dec 22 2013, 5:28pm says:

Well I finally got the mod working but there is one problem. All titles are just black. There isn't even the placeholder sign. Just black.

+1 vote     reply to comment
Korba_MDB Dec 23 2013, 12:45pm replied:

That's a fairly common thing when switching around mods; simply delete the following folder;
C:\Users\Mal\Documents\Paradox Interactive\Crusader Kings II\ElderKings\gfx

This -isn't- the gfx folder in the mod folder, it's the gfx folder located alongside the savegames and logs. Make sure you DO NOT delete C:\Users\Mal\Documents\Paradox Interactive\Crusader Kings II\mod\ElderKings\gfx, if you do you'll bork up your installation of the mod and it won't run.

+1 vote     reply to comment
CodyAC1171 Dec 21 2013, 3:35pm says:

Do you plan on doing the hole Halfbreed for the other races im playing as the kingdom of Skingrad and iv taken over most of Valenwood but the Bosmer are slowly dying out so im forced to play elf conservationist and self manage there marriage & breeding so they don't die out.

+1 vote     reply to comment
Korba_MDB Dec 21 2013, 11:05pm replied:

Nope, it's not planned for the other races, it's a unique inter-cat thing ;)
Mer and Men can interbreed freely; pregnancy is less likely than with one of their own species but it's still quite possible.

+1 vote     reply to comment
CodyAC1171 Dec 22 2013, 2:32pm replied:

Thanks for the info i'l just use console commands to save there population then. One more question is the only empire the Aldmeri dominion because that's the only one i see or is this a bug?

+1 vote     reply to comment
Korba_MDB Dec 23 2013, 12:47pm replied:

There are many Empires, but none in Tamriel have de jure territory until they are formed.
e_nordic / Nordic Empire
e_dunmer / Velothian Empire
e_breton / Bretonnic Empire
e_aldmeri / Aldmeri Dominion
e_maormer / Maormer Hegemony
e_argonia / Greater Argonia
e_cyrodiil/ Cyrodiilic Empire
e_yokuda / Yokudan Empire
e_tamriel / Empire of Tamriel
Those are the Tamriel-centric Empires.

+1 vote     reply to comment
CodyAC1171 Dec 23 2013, 2:10pm replied:

cool thanks.

+1 vote     reply to comment
BigOldBear Dec 21 2013, 1:18am says:

I'm noticing an extremely annoying amount of warlord rebellions, sometimes three at once.
Also was the levy sizes for certain kingdoms made smaller?
I'm playing as Morrowind with max levy laws and almost half of Skyrim conquered yet I can only raise armies of about 13,000 troops when before I remember being able to raise armies twice that size with Morrowind alone.

+1 vote     reply to comment
Korba_MDB Dec 21 2013, 10:01am replied:

There were changes in the way levies work in vanilla CK2, this reduced levies in many cases. If you want lots of troops, keep your vassals happy.

+1 vote     reply to comment
UEPOWFTW Dec 22 2013, 1:21pm replied:

got it working thanks

+1 vote     reply to comment
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Released Mar 31, 2013
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Highest Rated (12 agree) 10/10

Well, I've played enough ck2 to know a good mod when I see it.

Jun 2 2013, 11:05pm by slimdiddyd

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