PLEASE STOP USING COMMENTS FOR TECH SUPPORT/BUG REPORTS!
USE THE BUGTRACKER WHICH IS WHAT IT'S MEANT TO BE USED FOR!

Elder Kings is an Elder Scrolls themed total conversion for the Paradox Development Studio game Crusader Kings 2. It allows players to live out their dreams of ruling one of the great realms of Tamriel and leading their dynasty through it's various eras and challenges. While still effectively a Work-In-Progress Project, Elder Kings still offers one of the biggest gameplay experiences available for a released CK2 mod!


Did you know that Elder Kings has it's own Bugtracker?
It allows you to post bug reports and feature suggestions for the mod in an easily accessible format for the Development Team. Since we opened the bugtracker on the 14th of December 2013 it's already helped us eliminate a ton of bugs thanks to the input of our fans, so join in today and help make Elder Kings even better!

Contrary to some beliefs, the mod isn't dead. We simply find MODDB's comments section horrendously bad for communication and prefer to use our subforum on the Official CK2 Forums. When a new release is ready, it will of course be released here, but communication is a bitch in those little boxes.

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Elder Kings 0.1.3a Elder Kings 0.1.3a 0.1.3a Screens
Blog RSS Feed Post news Report abuse Latest News: Elder Kings 0.1.5 Released

42 comments by Korba_MDB on May 17th, 2014

Elder Kings 0.1.5 Self-Installer

The Elder Kings team has put in literally hundreds of man hours into getting this version stable and ready for release. As always with "in-development" modifications, there will be bugs but after hours of testing, fixing and tinkering we feel the next version of Elder Kings is ripe for playing, so spend your weekend with us building your dream empire in the world of the Elder Scrolls.


One of the changes many of us are really excited about in 0.1.5 is the inclusion of brand new portraits for the all of the Mer (including the outcasts, the Orsimer).


We've also listened to feedback from fans concerning the Snow Elves, or Falmer. This race was previously not included, but after listening to feedback we've included a Ruler Designer only Falmer race, with portrait set.


0.1.5 also brings our first new bookmark since the initial release. You can now experience one of the pivotal moments in Tamrielic history leading up to the ESO Storyline with the Reachmen Invasion of High Rock.


Set 541 years into the second era, the bookmark features Durcorach as a powerful Reachman Warlord who has claimed the Empire of Cyrodiil as his own, but his power is symbolic at best and no Lords recognise him as the true Emperor. Despite this Durcorach has used his powerful base of operations in the Reach to launch an Invasion of High Rock. The north eastern Breton realms have already fallen, and Durcorach stands ready to crush Evermore beneath his heal.


This new patch also includes many changes to existing systems. The Spell System rewrite, something planned and expected for a very long time has finally been compiled into a playable state. The spellbook itself contains over 100 spells, split across the various spellcasting Educations, and another fundimental change in the system is automatic regeneration of magicka; no more purchasing potions every other month!

Councillors are another area that has changed significantly. During testing of 0.1.5, we observed that the AI in the base game is unable to handle additional Councillor slots or even job actions; it simply hasn't been programmed to allow them. This meant that players were gaining a huge advantage over the AI in terms of Councillor job actions and deployment. Due to the constrains of the AI we removed our 6th Councillor position, and merged it's functionality into the Court Priest. The Court Priest is now known as the "Magister". The Magister actually has a completely new and unique functionality never before seen in Crusader Kings 2; Vocationally based Job Actions.


As you can see in the above shot, the Magister has the "War Magick" job action available. This job action is available as the Magister is a Battlemage. Other Job Actions include "Heal", for "Spiritual" Magisters (Priests, Monks), "Alchemy" for Nightblades, and "Consult the Grimoires" for Mages which should allow you access to some limited spell as a Non-Mage, in addition to a few modifiers.


Along with the change to Court Mage/Priest/Magister, we've tweaked many other job actions and removed some that had marginal utility. The "Slander" job action from Chancellors has been removed and replaced with a "Colonise" job action; Players are no longer able to just sit and watch as their realm changes from Imperial to Khajiit, now they have to actively deploy their Chancellor to convert a province's culture. This helps slowdown Cultural expansion in the world (which as we know from the TES games, was a very slow, if not non-existent thing in canon), and forces players to decide whether to deploy their Chancellor to gain claims, improve relations, or colonise.

That's all for now; I can't list every single change in this news post as we've simply made too many. If you want to discover just what else Elder Kings has, download the mod today and give it a spin!

Elder Kings 0.1.5 Self-Installer

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Elder Kings 0.1.5 Zip Archive

Elder Kings 0.1.5 Zip Archive

May 17, 2014 Full Version 51 comments

Zip Archive Version compatible with CK2 2.1.4. If you are able to use the Self-Installer, we recommend doing so instead of using the zip archive.

Elder Kings 0.1.5 Self-Installer

Elder Kings 0.1.5 Self-Installer

May 17, 2014 Full Version 89 comments

Self-Installer Version compatible with CK2 2.1.4. --64-bit Windows Only-- Remember to remove previous versions before installing new versions.

Elder Kings 0.1.4b Zip Archive

Elder Kings 0.1.4b Zip Archive

Jan 4, 2014 Full Version 34 comments

Manual Installation alternative of Elder Kings 0.1.4b. If you are able to use the installer, we recommend using that instead of the zip archive. Please...

Elder Kings 0.1.4b Self-Installer

Elder Kings 0.1.4b Self-Installer

Dec 31, 2013 Full Version 57 comments

0.1.4b Self-Installer, compatible with CK2 2.0.4 --Installer is compatible with 64-Bit OS Only--

Elder Kings 0.1.4a Zip Archive

Elder Kings 0.1.4a Zip Archive

Dec 17, 2013 Full Version 29 comments

-OUTDATED VERSION, DOWNLOAD THE LATEST VERSION- Manual Installation alternative of Elder Kings 0.1.4a. If you are able to use the installer, we recommend...

Elder Kings 0.1.4a Self-Installer

Elder Kings 0.1.4a Self-Installer

Dec 17, 2013 Full Version 13 comments

--OUTDATED VERSION, DOWNLOAD THE LATEST VERSION-- 0.1.4a Self-Installer, compatible with CK2 2.0.2 --Installer is compatible with 64-Bit OS Only-- --Installer...

Post comment Comments  (30 - 40 of 1,244)
Guest
Guest Jul 1 2015, 1:56pm says:

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Illicit_Misfit
Illicit_Misfit Jul 2 2015, 6:28pm replied:

Yeahh... one of my Altmer prince became one. Lucky, he isn't on my side, his father is a rebel. Soon many heads will be on the pikes. Anyway... does anyone know how to add trait, through cheats; known lycanthrope??? Because cheat doesn't work... this cheat definitely is... vampire trait is... so lycanthrope has to be somewhere to. I bet code is old, but trait name is new...

+1 vote     reply to comment
Guest
Guest Jul 3 2015, 5:07am replied:

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Illicit_Misfit
Illicit_Misfit Jul 3 2015, 1:14pm replied:

I don't really care how it will go when I will add it. I just want to lycanthrope Solstheim island. Like it was in Morrowind dlc- Bloodmoon. I want it too worship daedric prince Hircine. I like running around whole map and causing stuff... I even have my own daedra cult in some kind of island... :> I hope this mode wakes up soon. Would be awesome...

+1 vote     reply to comment
Illicit_Misfit
Illicit_Misfit Jun 30 2015, 11:36am says:

Why can't I use cheats with ID's ??? Or is it just for me..?

+1 vote     reply to comment
taimao
taimao Jun 30 2015, 2:19pm replied:

Type help and scroll through and find the cheat you are trying. Some cheats have changed since version 2.1.6. Some can now be passed ID's and if you are used to playing CK2 with WoL I know the add_trait/remove_trait now accept IDs when I don't believe they did before. Hopefully. I'm not mistaken and have assisted you.

+2 votes     reply to comment
Illicit_Misfit
Illicit_Misfit Jun 30 2015, 12:16pm replied:

Nevermind, fixed it.

+2 votes     reply to comment
taimao
taimao Jun 30 2015, 2:21pm replied:

Glad you fixed it.

+2 votes     reply to comment
davidt0504
davidt0504 Jun 24 2015, 12:20pm says:

I read somewhere on here (awhile ago I think) that you were looking for help with the mod. You should hit up some of the guys on reddit.com/r/teslore to help with some ideas on events and lore consistancy.

+5 votes     reply to comment
taimao
taimao Jul 6 2015, 11:22am replied:

Problem is you get into what is apocryphal and what is cannon. There are times where I have to ignore certain things because something Kirkbride wrote 3 years after quiting from Bethesda is being taken as gospel for the games as they stand despite contradiction in current lore.

+1 vote     reply to comment
Guest
Guest Jul 3 2015, 5:09am replied:

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Released Mar 31, 2013
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Highest Rated (15 agree) 10/10

Great take on the elder scroll universe in the form of a grand strategy game. Absolutely loved it.

Jun 7 2013, 6:05pm by NTRM727

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